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Northern Refugee
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9 Comments
This ability doesn't seem right. By the time the ability activates the cost has already been paid?
"Apply any modifiers to the cost(s)" is step 3 of marshaling a card (RRp10).
"Pay the cost" is step 4 of marshaling a card (RRp10).
"The card is marshaled/played, or the effects of the ability attempt to initiate" is step 6 of marshaling a card (RRp10).
A constant ability is any non-keyword ability whose text contains no boldface precursor defining its ability type (RRp5).
So Northern Refugee's ability is a constant ability.
A constant ability becomes active as soon as its card enters play and remains active while that card is in play (RRp5).
The phrase "enters play" refers to any time a card makes a transition from an out of play area into a play area. Marshaling a card and putting a card into play by using a card ability are two means by which a card may enter play (RRp7).
Card abilities on characters, locations, and attachments can only be initiated or affect the game from an in play area unless they specifically refer to being used from an out of play area, or require that the card be out of play for the ability to resolve (RRp2).
So Northern Refugee is out of play and its ability doesn't attempt to initiate until step 6, which is after the cost has been paid.
The cost reduction is a modifier which makes it an effect of the ability since modifiers are not listed in the first bullet point of the Effects section (RRp7) as elements that are not effects.
"The effects of the ability complete their initiation, and resolve" is step 7 of marshaling a card (RRp10).
So Northern Refugee's ability doesn't affect the cost paid since by the time the modifier is active the card has already been marshaled and paid for.
When a card's ability text refers to its own title, it is referring to itself only, and not to other copies (by title) of the card (RRp19).
So it doesn't reduce the cost of other Northern Refugees either.
So it just matters for other abilities that depend on card costs?
Self-referential cost modifiers are active while in out-of-play areas.
Don't believe me? Ask Nate!
I think you quoted the right rules but didn't quite put them together.
Northern Refugees, given that its ability only refers to marshaling itself, requires that it be out of play for its ability to resolve. Therefore the ability can be used from out of play.
I don't know how to ask Nate. Is there an actual published reason?
The best argument in favor of it that I can come up with would use this part of Rules Reference page 2 quoted in my earlier comment: "Card abilities on characters, locations, and attachments can only be initiated or affect the game from an in play area unless they ... require that the card be out of play for the ability to resolve."
And combine it with:
"The application or initiation of the following types of abilities is mandatory: constant abilities, when revealed abilities, forced interrupt abilities, and forced reaction abilities" (RRp2).
And:
"A card ability can only be initiated if its effect has the potential to change the game state" (RRp2).
All of that is probably sufficient, depending on the definition of "game state," which I can't find anywhere in the game's documentation even though lots of rules depend on it.
https://www.fantasyf.../contact/rules/
Simple logic: it wouldn't make any sense to put that text on that card if it then wouldn't apply. Ergo it must apply. I'm with mplain on this.
If not Lady-in-waiting wouldnt work either
Note that with a Winter plot revealed and Mance on the board, the cost to play this card remains 1 whether you marshal or ambush it.
Okay, after a month of emails with FFG, I finally have a final word on the Constant Ability working out-of-play.