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Ward



  • Type: Attachment
  • Faction: Stark
  • Cost: 4
  • Condition.
  • Character with printed cost 4 or lower only. Terminal.
    Take control of attached character.
    Attached character gains the [Stark] affiliation.
  • Quantity: 1
  • Number: 102
  • Illustrator: Khasis Lieb
Want to build a deck using this card? Check out the A Game of Thrones 2nd Edition Deck Builder!
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40 Comments

If you confiscate Ward, does the attach character go back to their original controller? Or is the take control part of the effect a constant effect or a "once in a lifetime" kind of effect?

Yes, because the change of control lasts until Ward is attached to the character. As soon as the attachment leave play, the character comes back to his owner.

Ok. Then, what makes this effect different than Bronn's? They both say "take control" but one is a lasting effect (the attachment) and the other is a one time only (Bronn). Is the word "attached" the key for both effects to work differently? 

Yes.

I didn't know Severus Snape was in Thrones.
    • Kitescreech and MaShiKai like this

Ok. Then, what makes this effect different than Bronn's? They both say "take control" but one is a lasting effect (the attachment) and the other is a one time only (Bronn). Is the word "attached" the key for both effects to work differently? 

 

Ward has a constant ability, Bronn has a triggered ability. Effects generated by triggered abilities exist independently from their source.

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FlukeStarbucker
May 17 2016 09:27 PM

Can you play ward at setup?

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bored2excess
May 17 2016 09:31 PM

I suppose if you really want the stark affiliation?

 

The answer is technically yes, but not on opposing characters.

If you confiscate Ward, does the attach character go back to their original controller? Or is the take control part of the effect a constant effect or a "once in a lifetime" kind of effect?

Yes, but 100% of the time that you try this, your opponent will have played Marched to the Wall, will choose to go first and will march your character.  :P

Play this on The Hound, if you win a conflict and can't/don't discard a card from your hand... he'd go back to the original controlling player's hand, right? (as the attachment would no longer be, well, attached :) )

Play this on The Hound, if you win a conflict and can't/don't discard a card from your hand... he'd go back to the original controlling player's hand, right? (as the attachment would no longer be, well, attached :) )

 

He does go back to the *owner's* hand (not the controller's), but this actually has nothing to do with Ward leaving play. The rules specify that when a card (e.g. The Hound) leaves play, it always goes to its owner's out of player area (not its controller's).

 

 

The answer is technically yes, but not on opposing characters.

Are you sure? I think you play it at setup and then choose the target after all cards are revealed. Then you can choose an opponents char. I did the same with milk some times to have the extra card draw.

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FedericoFasullo
May 18 2016 07:40 AM

Are you sure? I think you play it at setup and then choose the target after all cards are revealed. Then you can choose an opponents char. I did the same with milk some times to have the extra card draw.

 

100% wrong

 

✦✦
 Each attachment that is placed must be eligible to
be attached to a valid card or game element that
will be under its owner’s control when the setup
cards are revealed in the next step.
 
You can milk your own character, or ward your own character though.
    • NikolaP, KennyKindrick, bored2excess and 2 others like this

100% wrong
 
✦✦
 Each attachment that is placed must be eligible to
be attached to a valid card or game element that
will be under its owner’s control when the setup
cards are revealed in the next step.
 
You can milk your own character, or ward your own character though.


Jup. The rules are clear. Completely missread them first time...
Actually I don't think those rules are clear at all -- they just say you need to also play some eligible target, not that you actually need to attach your attachment to that target.  But the Learn to Play guide does have that rule:
 
Each attachment that is placed must be attached to an eligible target under its owner’s control when the attachment is revealed in the next step.
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stevehouston
Jun 01 2016 02:47 PM

Yes, but 100% of the time that you try this, your opponent will have played Marched to the Wall, will choose to go first and will march your character.  :P

 

Even better, use Fallen From Favor on it. Maybe get a Lady Stark power, and get great money/initiative, and not have to lose your own character.

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LoneElfRanger
Jun 01 2016 03:14 PM
That's a poor move, I think. You sunk 4 Gold into Ward and now you're throwing it away. Better to sacrifice one of your two-costers for FFF.

That's a poor move, I think. You sunk 4 Gold into Ward and now you're throwing it away. Better to sacrifice one of your two-costers for FFF.

 

I think it's basically a race against attachment control.  Better to sacrifice the Warded character than to see Ward discarded by Confiscation or similar.

That's a poor move, I think. You sunk 4 Gold into Ward and now you're throwing it away. Better to sacrifice one of your two-costers for FFF.

 

I've been using Ward and having some early success and I agree with Bomb. My opponent is looking to hit with Confiscation. Predicting that with FFF means you toss their warded character and maybe they even have to choose a positive attachment of their own they didn't anticipate. In all the games I've used it, I get rid of the character as early as possible (unless they've already played confiscation and I'm reasonably sure I can use the character for a bit). It's still a good deal to me since bouncing it can facilitate other Stark shenanigans. So I'm paying four to swing the board strength by abt 6-8 for the round, and basically using one of my opponent's characters to fuel my own sac mechanics. Let's face it, the big drawback to Stark sac is the fact you weaken your own board. Ward fixes that and I think it works wonderfully. 

They would never have to choose their own attachment when playing Confiscation if they don't want to. It's not a forced reaction.

They would never have to choose their own attachment when playing Confiscation if they don't want to. It's not a forced reaction.

 

RRG, page 23: 
When Revealed
A When Revealed ability contains the boldface “When Revealed:” precursor. Such an ability must resolve whenever a plot card bearing it is revealed.

    • Solaris and MaShiKai like this

What Awarl said^^

The plot can backfire and often does.

I've been using Ward and having some early success and I agree with Bomb. My opponent is looking to hit with Confiscation. Predicting that with FFF means you toss their warded character and maybe they even have to choose a positive attachment of their own they didn't anticipate. In all the games I've used it, I get rid of the character as early as possible (unless they've already played confiscation and I'm reasonably sure I can use the character for a bit). It's still a good deal to me since bouncing it can facilitate other Stark shenanigans. So I'm paying four to swing the board strength by abt 6-8 for the round, and basically using one of my opponent's characters to fuel my own sac mechanics. Let's face it, the big drawback to Stark sac is the fact you weaken your own board. Ward fixes that and I think it works wonderfully. 

 

This sounds like a wonderful strategy. I've been thinking about adding FFF and Ward has the perfect target for it. After your opponent wastes his Confiscation, you can use another Ward if you draw it and he will not be able to discard it next time.

    • 14Shirt likes this
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TheBinMan19
Jun 12 2016 08:41 PM

Hi guys, noob here!

 

I was playing with my SO earlier tonight and we got confused about this card at one point.

 

I played Ward on Jhogo, who had a duplicate, Drogo's Arakh and Attainted.

 

We thought the "Warding" meant I took control of Jhogo with the Arakh and Attainted but not the dupe. Is this correct? In hindsight I'm thinking the attachments should've been discarded but I'm really not sure.

Drogo's Arakh has the restriction "Dothraki character only" so it would stay attached (but still be under the Targ player's control).

The duplicate also stays attached (relevant if Arya Stark gets Warded), but cannot be used, as the rule for using duplicates requires that you both own and control the duplicate.

Attainted has the restriction "Opponent's Character Only" - Attainted remains under it's owner's control, and if that player is you, it is discarded due to being attached to a now-illegal target. If a third party had played the Attainted, it remains in place.

    • TheBinMan19 likes this
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TheBinMan19
Jun 13 2016 02:33 PM

Drogo's Arakh has the restriction "Dothraki character only" so it would stay attached (but still be under the Targ player's control).

The duplicate also stays attached (relevant if Arya Stark gets Warded), but cannot be used, as the rule for using duplicates requires that you both own and control the duplicate.

Attainted has the restriction "Opponent's Character Only" - Attainted remains under it's owner's control, and if that player is you, it is discarded due to being attached to a now-illegal target. If a third party had played the Attainted, it remains in place.

Right I see. Thanks for clearing that up for me! Much appreciated.