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- Deck: Dorne Fealty
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Dorne Fealty
Submitted by
Comeragh
, May 19 2016 03:55 PM | Last updated May 28 2016 01:49 PM
- GoonieLaw likes this
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Casual
- Agenda (1)
• Fealty
Type:AgendaCard Text:You cannot include more than 15 neutral cards in your deck.
Action: Kneel your faction card to reduce the cost of the next loyal card you marshal or play this phase by 1.Set:Core SetNumber:027Quantity:1Illustrator:Magali Villeneuve- Plot (7)
- Faction:NeutralType:PlotGold:4Initiative:2Claim:1Card Text:Scheme.
Plot deck limit: 1.
A player cannot initiate a [Military] or [Power] challenge unless he or she has won an [Intrigue] challenge that phase.Reserve:6Set:Core SetNumber:003Quantity:1Illustrator:Tomasz Jedruszek - Faction:NeutralType:PlotGold:3Initiative:6Claim:1Card Text:Kingdom.
When Revealed: Choose an opponent. Gain 1 gold for each character that player controls.Reserve:6Set:Core SetNumber:007Quantity:1Illustrator:Jason Engle - Faction:NeutralType:PlotGold:5Initiative:3Claim:1Card Text:Summer.
Plot deck limit: 1.
When Revealed: Name a challenge type. Until you reveal a new plot card, reduce the claim value on the attacking player’s revealed plot card by 1 during challenges of that type in which you are the defending player.
Reserve:6Set:Core SetNumber:008Quantity:1Illustrator:Juan Carlos Barquet - Faction:NeutralType:PlotGold:4Initiative:5Claim:1Card Text:Edict.
When Revealed: Choose an attachment, and discard it from play.Reserve:6Set:Core SetNumber:009Quantity:1Illustrator:Sebastian Giacobino - Faction:NeutralType:PlotGold:2Initiative:3Claim:1Card Text:Kingdom.
When Revealed: Draw 3 cards.Reserve:10Set:Core SetNumber:010Quantity:1Illustrator:Antonio José Manzanedo - Faction:NeutralType:PlotGold:4Initiative:8Claim:1Card Text:Edict.
When Revealed: Each player chooses a character he or she controls ( if able), and discards it from play (cannot be saved).
Reserve:5Set:Core SetNumber:015Quantity:1Illustrator:Eva Maria Toker - Faction:NeutralType:PlotGold:10Initiative:2Claim:1Card Text:Kingdom.
Plot deck limit: 1.
When Revealed: Each opponent gains 3 gold. (Cannot be canceled.)Reserve:5Set:The Road to WinterfellNumber:039Quantity:Illustrator:Drazenka Kimpel - Character (31)
- Faction:Martell (Loyal), Martell (Loyal)Type:CharacterCost:3Icons:Strength:5Card Text:Guard.
Ambush (5).
Reaction: After Areo Hotah enters play during a challenge, choose a participating character, and remove it from the challenge.Set:Core SetNumber:103Quantity:1Illustrator:Aaron Riley - Faction:Martell, MartellType:CharacterCost:2Icons:Strength:1Card Text:Bastard. Sand Snake.
Interrupt: When Bastard Daughter or The Red Viper is killed, discard 1 card at random from each opponent’s hand.Set:Taking the BlackNumber:015Quantity:Illustrator:Tawny Fritzinger - Faction:Martell, MartellType:CharacterCost:1Icons:Strength:1Card Text:Ally.
Marshaling Action: Kneel Desert Scavenger to reduce the cost of the next [Martell] character you marshal this phase by 1.Set:Core SetNumber:110Quantity:1Illustrator:Carlo Bocchio - Faction:Martell (Loyal), Martell (Loyal)Type:CharacterCost:6Icons:Strength:4Card Text:Lord.
Insight.
Each other [Martell] Lord and Lady character you control gets +1 STR for each plot card in your used pile.Set:Core SetNumber:105Quantity:1Illustrator:Tawny Fritzinger - Faction:Martell (Loyal), Martell (Loyal)Type:CharacterCost:2Icons:Strength:1Card Text:Ally.
Reaction: After Greenblood Trader enters play, look at the top 2 cards of your deck. Add up to 1 of those cards to your hand, and place the others on the bottom of your deck in any order.
Set:Core SetNumber:112Quantity:1Illustrator:Drazenka Kimpel - Faction:Martell, MartellType:CharacterCost:2Icons:Strength:2Card Text:House Dayne. Knight.
(no special ability)Set:Core SetNumber:113Quantity:1Illustrator:Mariana Vieira - Faction:Martell, MartellType:CharacterCost:4Icons:Strength:4Card Text:Army. Knight.
No attachments except Weapon.
While there are 3 or more plot cards in your used pile, Knights of the Sun gains renown.Set:Calm Over WesterosNumber:095Quantity:Illustrator:Tomasz Jedruszek - Faction:Martell, MartellType:CharacterCost:5Icons:Strength:4Card Text:Bastard. Sand Snake.
Challenges Action: Choose an opponent’s character. Until the end of the phase, that character loses a challenge icon of your choice, and each Sand Snake character you control gains that challenge icon. (Limit once per phase.)Set:The Road to WinterfellNumber:035Quantity:Illustrator:Smirtouille - Faction:Martell, MartellType:CharacterCost:3Icons:Strength:3Card Text:Bastard. Sand Snake.
Obara Sand may be declared as a defender during [Power] challenges in which you are the defending player, even while kneeling.
Set:Core SetNumber:108Quantity:1Illustrator:Tristan Denecke - Faction:Martell, MartellType:CharacterCost:4Icons:Strength:4Card Text:Guard.
No attachments.
While you are not the first player, Palace Spearman gains an [Intrigue] icon.Set:Core SetNumber:114Quantity:1Illustrator:Slawomir Maniak - Faction:Martell (Loyal), Martell (Loyal)Type:CharacterCost:7Icons:Strength:7Card Text:Lord.
Reaction: After you win a challenge in which The Red Viper is participating as an attacker, he gains 1 power for every 5 STR by which you won the challenge.Set:Core SetNumber:109Quantity:1Illustrator:Smirtouille - Faction:Martell (Loyal), Martell (Loyal)Type:CharacterCost:6Icons:Strength:3Card Text:Bastard. Sand Snake.
Reaction: After you win an [Intrigue] challenge in which Tyene Sand is participating as an attacker, place a poison token on a character without an [Intrigue] icon. At the end of the phase, if that character still has that poison token, remove it and kill that character.Set:True SteelNumber:115Quantity:Illustrator:Drazenka Kimpel - Attachment (9)
- Faction:Martell, MartellType:AttachmentCost:1Card Text:Condition.
Opponent’s character only.
Attached character loses an [Intrigue] icon.Set:The King's PeaceNumber:055Quantity:Illustrator:Tomasz Jedruszek - Faction:Martell, MartellType:AttachmentCost:1Card Text:Condition.
Opponent’s character only.
Attached character loses a [Power] icon.Set:No Middle GroundNumber:077Quantity:Illustrator:Marius Bota - Faction:NeutralType:AttachmentCost:1Card Text:Condition.
Terminal. (If attached card leaves play, discard this attachment.)
Treat attached character’s printed text box as if it were blank (except for Traits).Set:Core SetNumber:035Quantity:2Illustrator:Kara Williams - Event (9)
- Faction:Martell (Loyal), Martell (Loyal)Type:EventCost:1Card Text:Reaction: After you win an [Intrigue] challenge by 5 or more STR, gain X power for your faction. X is the number of plot cards in your used pile. (Max 1 per challenge.)Set:Core SetNumber:119Quantity:1Illustrator:Jean Tay
- Faction:NeutralType:EventCost:1Card Text:Poison.
Reaction: After you win an [Intrigue] challenge as the attacking player, place a poison token on a character without an [Intrigue] icon controlled by the losing opponent. At the end of the phase, if that character still has that poison token, remove it and kill that character. (Max 1 per challenge.)
Set:Core SetNumber:044Quantity:1Illustrator:Mike Capprotti - Faction:NeutralType:EventCost:XCard Text:Interrupt: When the effects of an opponent's event would initiate, cancel those effects. X is that event's printed cost.Set:Core SetNumber:045Quantity:1Illustrator:Tiziano Baracchi
- Faction:Martell (Loyal), Martell (Loyal)Type:EventCost:2Card Text:Interrupt: When claim is applied for a challenge in which you are the defending player, choose an opponent. That player must satisfy the normal claim effect instead of you as if he or she were the defending player.
Set:Calm Over WesterosNumber:096Quantity:Illustrator:Jan-Wah Li - Location (11)
- Faction:Martell, MartellType:LocationCost:0Card Text:Dorne.
Limited.
Marshaling Action: Kneel Blood Orange Grove to reduce the cost of the next [Martell] card you marshal this phase by 1.Set:Core SetNumber:118Quantity:2Illustrator:Sergey Glushakov - Faction:Martell (Loyal), Martell (Loyal)Type:LocationCost:2Card Text:Dorne.
Reaction: After you lose a challenge as the defending player, kneel and sacrifice Ghaston Grey to return an attacking character to its owner’s hand (cannot be saved).Set:Core SetNumber:116Quantity:1Illustrator:Ignacio Bazán Lazcano - Faction:NeutralType:LocationCost:1Card Text:Westeros.
Limited.
Marshaling Action: Kneel and sacrifice The Kingsroad to reduce the cost of the next character you marshal this phase by 3.
[+1 Initiative]Set:Core SetNumber:039Quantity:4Illustrator:Julepe - Faction:NeutralType:LocationCost:0Card Text:Westeros.
Limited.
[+1 GOLD]Set:Core SetNumber:040Quantity:4Illustrator:Ted Nasmith
- Agenda
- Fealty (Core Set)
- Plot (7)
- 1x A Game of Thrones (Core Set)
- 1x Calling the Banners (Core Set)
- 1x Calm Over Westeros (Core Set)
- 1x Confiscation (Core Set)
- 1x Counting Coppers (Core Set)
- 1x Marched to the Wall (Core Set)
- 1x Trading with the Pentoshi (The Road to Winterfell)
Order by:
Name Type Cost
Name Type Cost
Total Cards: 60
- Character (31)
- 2x Areo Hotah (Core Set)
- 3x Bastard Daughter (Taking the Black)
- 3x Desert Scavenger (Core Set)
- 2x Doran Martell (Core Set)
- 3x Greenblood Trader (Core Set)
- 3x House Dayne Knight (Core Set)
- 3x Knights of the Sun (Calm Over Westeros)
- 2x Nymeria Sand (The Road to Winterfell)
- 1x Obara Sand (Core Set)
- 3x Palace Spearman (Core Set)
- 3x The Red Viper (Core Set)
- 3x Tyene Sand (True Steel)
- Attachment (9)
- 3x Attainted (The King's Peace)
- 3x Condemned (No Middle Ground)
- 3x Milk of the Poppy (Core Set)
- Event (9)
- 2x Doran’s Game (Core Set)
- 3x Tears of Lys (Core Set)
- 2x The Hand’s Judgment (Core Set)
- 2x Vengeance for Elia (Calm Over Westeros)
- Location (11)
- 3x Blood Orange Grove (Core Set)
- 3x Ghaston Grey (Core Set)
- 2x The Kingsroad (Core Set)
- 3x The Roseroad (Core Set)
Balanced. Cruel synergy with Tyene/Tears/Nymeria.
Sample Hand:


Blood Orange Grove (Core Set)
The Red Viper (Core Set)
Knights of the Sun (Calm Over Westeros)
The Roseroad (Core Set)
Bastard Daughter (Taking the Black)
Ghaston Grey (Core Set)
Condemned (No Middle Ground)
The Red Viper (Core Set)
Knights of the Sun (Calm Over Westeros)
The Roseroad (Core Set)
Bastard Daughter (Taking the Black)
Ghaston Grey (Core Set)
Condemned (No Middle Ground)
Plot Income: 4, 3, 5, 4, 2, 4, 10
Average Plot Income: 4.57
Setup Eligible Cards: 59
Average Plot Income: 4.57
Setup Eligible Cards: 59
Restricted Cards:
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6 Comments
Regarding initiative comments on your previous deck version, at the moment, it's usually better to be second player, so that you could see what your opponent plays and react to it. For Martell it's even more important.
So I'm thinking of cutting Dornish Paramour, Doran, and Quentyn, and sticking in Syrio and Arriane. Compensate for the lost insight with another GBT. Also thinking of swapping out Confiscation for Marched to the Wall, as had I had that plot earlier, I would have won the game. Also, might swap out Wildfire for something else with a high initiative, perhaps sneak attack, to give me the option of going onto the counter-attack when I need it.
Whilst Dorne are good from taking the hits, when I get my set-up sorted, having the ability to make challenges first, would be a massive bonus.
If you're removing Doran, then you should remove Doran's game, and go for another victory path. Probably focused on Arianne and 4 costers.
The new changes are working really well. Stripping icons , and then poisoning is really tasty. In a game the other night I poisoned Tyrion, Margaery Tyrell, and Randyll Tarly who was duped, all within the opening few rounds. The Tyene/Tears/Attainted combo is just crazy. Double-tap poison. Beautiful.