Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Greyjoy and Martell will control the table
Submitted by
Tmoreau
, Aug 17 2016 01:26 PM | Last updated Aug 17 2016 01:26 PM
Text File
BBCode
Copy the Decklist Below:
Close
Control
It's a corrected version of my favorite deck. I keep the main idea (a control based strategy) using the removal of challenge icons (using "condition" attachments and characters of Martell banner) stealth with Greyjoy characters. The corrections were focused on the diffulty to play against some houses.
Order by: NameTypeCost
Total Cards: 0
In the previous version, Milk of the Poppy were absent. I chose the event Confinement to increase the possibilies of unopposed challenges or to defend easily. It's was a strong strategy against serveral offensive house, but I had no interesting solutions against some houses like . Adding Milk of the Poppy and We Do Not Sow, I found solutions to fight against these strategies. I included also Captain's Daughter as a solution against some characters which cannot be easily controled by my attachments and Iron Mines to secure my characters from death...
As I explained before, I chose to include a lot of characters using stealth like Asha Greyjoy or Theon Greyjoy or comparable skills like Nymeria Sand, without forgetting Pyke. These characters, combined with sereval locations, are the key of the gain of power. Indeed, the possibility to make frequently unopposed challenges could earn power but also, house give the possibility to maximize the profit of this strategy with locations as Great Kraken and The Seastone Chair.
Concerning the plots, I listen some advice about it, and I changed a lot of things but I conserved the moot Rise of the Kraken as a game ender. I won some games combining a previous round with Weapons at the Door and then Rise of the Kraken. As I have 12 attachments, it's not very hard to choose several characters that i want to skip frome the table, It's generally hard for the opponent to come back quickly in the game. It's the reason why I used Rise of the Kraken: it was easy to grab a lot of point during this turn. The other plots was chosen with 4 or more golds. Supporting the Faith has a great interest for me, because I don't use a lot of events and I can't use ambush. It's a partial answer against a strategy based on these points. The other plots are classical, so I think I don't need to discuss about that.
A last thing: I'm really interested by advice!
Sample Hand:
Plot Income: Average Plot Income: 0 Setup Eligible Cards: 0
0 Comments