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Martell control NA
, Aug 18 2015 05:01 PM | Last updated Aug 24 2015 07:33 PM
Copy the Decklist Below:
Blow it up! Everything!
Order by: NameTypeCost
Total Cards: 0
The tactics are easy, blow up the board enough times till you can take over with the Martell late game elements.
Things to consider:
A third Doran's Game A third Tears of Lys Removing a Varys?? To lighten the curve
Made the deck a bit more capable of attacking and defending more angles, the icons are less unevenly divided. I changed the plots to have a better chance to decide who will be FP and added an answer to Milk of the Poppy.
The third Varys was quite heavy on the curve, I added a Filthy Accusation to combat the loss of a Varys. Arianne Martell is just not exciting to me and a second Littlefinger has more upside for the deck (card draw / gold production).
The Maester is really good but I needed something to combat the Milk of the Poppys and needed more offense. The Supreme Claim was kind of out off place so I cut it to make room for more offensive power.
Plot Income: Average Plot Income: 0 Setup Eligible Cards: 0
This is a deck I am eager to put some tries into. You are not concerned about the extreme icon disparity, or the lack of an answer to a Milk of the Poppy?
This very much a first and rough draft. The deck probably needs to Raiders to answers Poppy's and to add some more military power. I will try to balance the icons a bit more.
Updated the deck and It should function better right now.
You're only 3 Neutrals away from being able to run Fealty. The Iron Throne is really doing nothing special for you. You could cut it and one of the Neutral characters and get a pretty good bump from the agenda.
Arianne is amazing, particularly with her ability to convert Martell cost reducers from Grove/Scavengers into Neutral characters like Raiders, Littlefinger, or Horde. She can defend a challenge then effectively stand herself by putting a fresh body on the board. Her ability is also compatible with both Areo Hotah and Greenblood Trader.