Deck has a few components:
The Control Component:
Made up of things like confinement, nymeria, bastard daughters, ghaston grey, caleotte, etc
The powergrab component:
Doran's "please don't be in my hand early" game, sansa's rose, knights/ladies package, dawn/anything package, trv,
The "I didn't quite grab enough power yet" component:
Doran's game again, shadowblack lane, rebuilding.
You hope to control the game as tightly as possible until you can make a stupid, gimmicky powergrab, then recycle the powergrab cards and try again. You're going to use Arianne/Hotah, Marge, and arbor knights to make combat a nightmare for your opponent (forcing him to overcommit and otherwise waste resources), you're going to use Ghaston Grey, Nymeria and the snakes, and Caleotte to reduce the efficacy of all his characters (thus making combat suck WAY more for him) and protect yourself from military challenges, you're going to use the confinement/nymeria/caleotte/tears package to eliminate troublesome jerks (bonus points chaining arianne into nymeria into tears, they'll never see it coming). You're also going to purposely show them Doran's Game with shadowblack, so they always overcommit to intrigue challenges.
At some point, your deck should draw up Dawn or TRV to help put a finisher on the board. The enemy will hopefully focus on playing around such massive characters, leaving you free to get in a KoF or other knight through, play sansa's rose, and giggle. "WHO PLAYS SANSA'S ROSE IN MARTELL?!" And while they're now paying attention to your knights, nymeria and caleotte and confinement can help you get a big intrigue through and land a doran's game. With luck, you should be able to amass a ton of power in one turn. And if you're not lucky? Recycle doran's game, find it with shadowblack, and go again. Hell, use doran's early and get the recycle - make them guess when the BIG one is coming.
Why am I running "here to serve" instead of summons? Total cost. I want ways to put a character on the board and ALSO have money left over for events. If I run summons, that's 4 money to share between characters and events, plus slightly less initiative. Besides, there's never a pressing need for one particular character - there's plenty of redundancy on each package. Caleotte fits a couple different packages (making him a decent choice for summons), so he's a good 'catch-all' choice... plus, he leaves me 3 gold to do something fun with, like pump an arbor knight or bluff confinement/tears. And hey, at the opportunity cost of one plot card, he frees up two more slots in your deck (why play 3 when you're going to search him up anyway?) Yes, the opportunity cost exists, and there's always the chance that you'll draw your one-of caleotte, but in testing it seems to be more efficient.
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