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Tyrell Pumps the Krakens


I like the idea behind the deck but I feel you are to light on the characters and specificly those with military icons. This could become a problem down the road. I feel you could drop a Hands Judgement for something with more combat potential, I quite like the salty navigator to maintain initiative. Or even a third Black Wind Crew extra for the third Olennas Cunning. This would give you 31 characters and three military icons extra with more early game. I think the deck also needs either a littlefinger or a third Mander as your drawing capabilities seem limited. When your hand gets intrigued followed by a Wildfire could prove difficult to recover from.
    • bigfomlof likes this