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Andromeda The Librarian
Submitted by
ShannonL
, May 19 2015 01:43 PM | Last updated May 19 2015 06:16 PM
Meadbeard likes this
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Combo Experimental Fun
Cash flow, library insanity and explosions - what more could you ask for?
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Total Cards: 0
This deck has a few moving parts - but the joy of it is that any of the moving parts can be modularly added as gameplay requires it.
Your first goal, however, is to set up your library and your economy. Use Career Fairs on Daily Casts by preference, then your library, then Data Folding. Try to get your economy and engine cards out cheaply. Drop LLDS processors when opportunity presents, and draw hard until you've pulled at least two breakers - Femmes are best, but Overmind is your backup.
Doppleganger + Autoscripter are necessary for late game, but are optional early on. You'll want them out as soon as you can manage it, but keep pressure up on the corp.
How does a perfect run work?
First, determine your ideal breaker suite for your target. This assumes Overmind, but I think you can figure out a femme.
Before Turn: Data Folding, Underworld Contact, and Daily Casts give you credits. (usually ~5)
Click 1: Install Overmind. With 3xLLDS and Doppleganger, this should be Str 3 with 4 counters. Autoscripter returns this click.
Click 1 (redux): Install Femme. Choose the appropriate ice. Note that Femme is now Str 5, for breaking sentries.
Click 2; Inside Job OR declare a run. Make your run.
Doppleganger: Get an extra run.
Click 3; Pick up Femme.
Click 4: Pick up overmind.
Public sympathy should be used to pad your hand against damage, and to ensure you can put brackets around your second in-hand femme when the damage comes in.
And, if you run out of options? Levy.
Max link available to you is 6, which, with your constant income, should enable you to shed most traces.
Deck is weak to tags, which may have you sacrificing a breaker to shed a tag. Make sure to Femme past data ravens!
Now taken for a spin against Jinteki PE, the deck I thought would be the hardest matchup. Won, 7-3, with the primary threats being Tsurugi and Snare. This was actually a very good game on both sides, and proved that bouncing an overmind was just brutal, even against such staples as Pup and Eli, which it breaks for no money at all.
Choosing which breaker to work with is the vital part of the run, though; getting caught with the wrong breaker is an expensive error.
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Now taken for a spin against Jinteki PE, the deck I thought would be the hardest matchup. Won, 7-3, with the primary threats being Tsurugi and Snare. This was actually a very good game on both sides, and proved that bouncing an overmind was just brutal, even against such staples as Pup and Eli, which it breaks for no money at all.
Choosing which breaker to work with is the vital part of the run, though; getting caught with the wrong breaker is an expensive error.