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Pre-paid Game Card
Submitted by
CommissarFeesh
, Jul 23 2014 10:27 AM | Last updated Jul 23 2014 10:27 AM
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Casual Combo Experimental Theme
Running on fumes
Identity
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Total Cards: 0
The idea with this one (untested as it is) is to use recurring credits as much as possible to keep my costs low, allowing me to run wherever/whenever with next to no credits. How is this achieved?
Parasite/Datasucker both for ICE removal and dropping cards into fixed 'breaker range.
Lots of Hardware means running Inside Man and Replicator to get it all up and running (plus it helps me get my extra Spinal Modems out of Stack, avoiding dead draws).
Clone Chips, Cyberfeeders and Pre-Paid Voice Pads (paying for Deja Vu) all help me keep the Parasites rolling around and around for minimal cost - hopefully I shouldn't actually need to break that often.
Disrupter (gasp!) because I'm not playing with Siphon or Vamp and I don't like the idea of losing to Spinal damage (or MSR for that matter).
Darwin as a backup breaker, as Djinn can fetch him for me, and his drawbacks are offset through Surge and Cyberfeeder/Spinal Modem. I'm even tempted to drop down to one-off every breaker so I can squeeze in more fun toys, and rely more heavily on Darwin (though Swordsman and Wraparound are things, so maybe not).
Pre-test concerns:
This deck uses no cards from after Creation and Control - that may or may not be ok.
I have very little draw or actual economy beyond recurring credits - I'm going to be clicking for cards and credits a lot. On reflection, I think I will drop to 1x Mimic and Yog.0 and add in some Armitage Codebusting.
Install order seems like it'll matter - if I don't get an Inside Man early, I'm going to feel the lack of it (and it'll be a dead draw later on).
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