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Replicating Flaws
Submitted by
TheGreasyThumb
, Oct 12 2014 06:52 AM | Last updated Oct 14 2014 08:22 AM
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Stealth-Kate archetype with piles and piles of hardware
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I've played this deck for a few games now and it seems pretty good. Certainly it's a deck which genuinely benefits from having replicator in it, which is the achievement that I was trying to unlock.
Strategy-wise there are a few things to bear in mind:
An inside man is vital. Find one and get him on the table as soon as possible (you don't need a second one though). Replicator is pretty important. Search for it pretty aggressively, but don't mulligan away your Inside Man.
Cloak exists as a target for SModCode so you can get your dagger running at a not-too-hideously-slow pace. Early running is always important even if you can't get a functioning killer out, so keep running servers to pressure the corp's economy. It's the only way to make enough time to build your rig.
Replicator makes you feel really weird about drawing cards. There's a trade off. If you draw a hardware you don't yet have in hand, it's like you drew three cards at once. If you draw a card you already have, it's a click spent on nothing. That means you want to play out all but one copy of each hardware before drawing cards. Sometimes that's a trap.
Once your rig is built, You can run ludicrously cheaply. This deck can build itself surprisingly fast. Inside Man+Replicator+Cheap hardware+Kate means that you are basically just playing out your hardware without bothering with such boring activities as drawing cards and gaining credits.
I've tweaked the economy here very slightly from what I played. A Sure Gamble has become a third Armitage. That's because, while SG is lovely in a starting hand, it's really hard to play later on because of its high cost (This deck is broke apart from its running credits). By contrast, Armitage is amazing when you have no money but can afford to run for two credits at a time.
This deck's last secret is that it resists running BlacKat. BlacKat is great for Anarchs running fixed breakers, but it just doesn't reward spending stealth creds the way Dagger and Refractor do. Corroder is cheaper, usually just as good, and doesn't commit me to running extra cloaks, Ghost Runner etc.
This deck is probably going to have to find space for trade-in when that comes out. I already feel like it's three slots short (every two-of hardware was a painful decision). Goodness knows what I'll take out.
Have you tried removing the third copies of each piece of Hardware except for Replicator, and adding in a couple more x2? That way you won't run into the problem of having played two of something and drawing the third.
That's an interesting idea. An earlier version of the deck had [-1 replicator, -1 lockpick, -1 silencer, +3 cyberfeeder], but I tweaked it for the sake of consistency. The cyberfeeders didn't suck though. Of course, replicators give you more value if you have three-ofs but maybe not enough to invalidate your argument. It's annoying that my big splash card (silencer) is the one I really want three copies of to make the deck consistent.
I worry that I am quite opinionated on these forums. I like having opinions, but its tough to express them in text whilst still conveying a respectful tone. Please take the following as a friendly disagreement.
I don't think Opus is right here.
The issue I have with it is the three clicks immediately after installing. Armitage sees profit much faster than Opus and lets you run R&D on a shoestring without letting up on pace. It also goes down on the table from flat broke in two clicks, which is a really big deal. The advantage of stealth is it lets you run for almost no real money at the cost of set up time. Opus is also a pain to set up - especially if you plan to mitigate its memory issues with chips - and its long term advantage is pots of cash. It solves a problem I don't have by exacerbating a problem I do have.
Don't get me wrong, Opus is awesome. I've seen strong decks that power their entire economy with it. It's just that I think it's wrong for this particular deck. You have to click Opus 8 times for it to break even with Armitage's 6 clicks. Playing and clicking through a second Armitage is only one credit worse than Opus for 12 clicks (that's assuming you value your clicks to draw and play the second Armitage at 2 creds each) and it still comes with zero memory issues and all the pace advantages I discussed above.
I think that all of that means that running Opus in your deck is a big commitment to an Opus based strategy. You need to be planning on clicking it for three solid turns worth of clicks in order for it to be a serious option.
Actually, Order of Sol might be an alternative econ option for this deck. Given that a lot of my arguments center around the fact that I'm broke but it's okay because I don't need that much money.
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That's an interesting idea. An earlier version of the deck had [-1 replicator, -1 lockpick, -1 silencer, +3 cyberfeeder], but I tweaked it for the sake of consistency. The cyberfeeders didn't suck though. Of course, replicators give you more value if you have three-ofs but maybe not enough to invalidate your argument. It's annoying that my big splash card (silencer) is the one I really want three copies of to make the deck consistent.
Although [+1 omni-drive, +1 cloak] might work instead of the third silencer. Hmmmm.
Think about Cyber Solutions Memchip also and Magnum Opus in exchange of Armitage. Take care of the economy forever and not for 6 clicks.
I worry that I am quite opinionated on these forums. I like having opinions, but its tough to express them in text whilst still conveying a respectful tone. Please take the following as a friendly disagreement.
I don't think Opus is right here.
The issue I have with it is the three clicks immediately after installing. Armitage sees profit much faster than Opus and lets you run R&D on a shoestring without letting up on pace. It also goes down on the table from flat broke in two clicks, which is a really big deal. The advantage of stealth is it lets you run for almost no real money at the cost of set up time. Opus is also a pain to set up - especially if you plan to mitigate its memory issues with chips - and its long term advantage is pots of cash. It solves a problem I don't have by exacerbating a problem I do have.
Don't get me wrong, Opus is awesome. I've seen strong decks that power their entire economy with it. It's just that I think it's wrong for this particular deck. You have to click Opus 8 times for it to break even with Armitage's 6 clicks. Playing and clicking through a second Armitage is only one credit worse than Opus for 12 clicks (that's assuming you value your clicks to draw and play the second Armitage at 2 creds each) and it still comes with zero memory issues and all the pace advantages I discussed above.
I think that all of that means that running Opus in your deck is a big commitment to an Opus based strategy. You need to be planning on clicking it for three solid turns worth of clicks in order for it to be a serious option.
Actually, Order of Sol might be an alternative econ option for this deck. Given that a lot of my arguments center around the fact that I'm broke but it's okay because I don't need that much money.