Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
5 Comments
I am new to Android netrunner (Played the old netrunner a little) and this is the first deck that I created, Please leave comments and constructive criticism as that is the only way to get better.
Thanks for looking.
My comment has turned into a little bit of a rant, so I apologise in advance. Please take it in good part.
You have a lot of one-ofs. You should try to focus your deck so that you can reliably draw the cards you really want. Shapers do lend themselves to toolbox-y play, and cards like test run and SModcode justify decks that pack a big variety of single cards. If you're doing that, you should probably max out the cards that go and find the other cards that you need. With the hardware you have no find-the-card-you-need options, so you should work out what's important and pack multiple copies of it. As a side note, E3 does literally nothing for this deck.
Work out whether Magnum Opus or Professional contacts is better for you and ditch the other one - they don't play well together. Opus makes your clicks more valuable, making Modded better and Sure Gamble worse. ProCo is egalitarian about cards vs. creds and doesn't mind so much about what other economy you play, but it does reduce the value of diesel somewhat.
In general, don't think about the rig you want - think about the rig you can feasibly construct before bloody NBN score their first Astroscript.
Thank you for your comments and I take nothing personal, after all I did ask for comments correct? So I will look at what you have said and see if changing the deck would be what is needed. I wanted the deck to be a criminal deck but the cards are not there to support that deck yet, I will look at that again when Stiletto comes out in the next pack.
I am partial to the highland style of play and have to make a conscious effort to force multiples of any card into the deck. I am trying to break myself of that preference as it does not play well against non-highland style decks.
Deck Concept: Basically a lot of programs with program dig and a big rig, emphasis on program dig. I wanted to have a lot of programs and the rig to support that. Also needed a way to dig those programs out, hence the Self-modifying codes, the test runs, and even the Djinn (to dig for the Crypsis). I was looking at ways to lessen the rig some and focus more on programs and to that end was looing at Leprechaun to replace some of the MU hardware. I don't think that increasing the Djinn is what I need, in fact was looking to remove him not sure know yet. I would imagine that with a big rig concept that the Sure Gambles would be less valuable as you are waiting to build the rig anyway so drip economy becomes more viable.
The Economy: It is hard for me to chose between drip economy and burst economy. I would say that the main economy of this deck was supposed to be recurring credits. I felt that I needed some burst economy (Sure Gambles) and some drip economy (Professional Contacts, Magnum Opus) to keep that economy going while building the recurring credits economy, the Professional Contacts are needed to get the draw portion of the deck going. I placed the E3 Feedback Implants as an economy card as it cheapens the run by breaking large Ice with multiple sub-routines (although the Ice would need 3 or more sub-routines to make it worth it). I also look at run events as burst economy but I could be wrong.
Running: I see this deck as a mid game runner. Not really strong until I can get the rig started and the majority of the recurring credits in place along with the programs. However I find that I concentrate almost exclusively on the core servers and rarely go after the remotes. That is a bad habit that I wish to break some day but that is why I have the R&D interface and the HQ interface. They are not crucial to the deck but the play towards my tendencies. I probable could chose either R&D or HQ as my main target and double up on that card. My runs end up being about 2/3 R&D so I could do that one. And to that end I could use some "The Makes Eye" cards in the deck.
These are just some of my thoughts behind the deck.
Okay, rant 2
I definitely agree that highlander decks don't play well in non-highlander matchups - focus is powerful! Big rig Shaper with program tutoring is a sound deck concept. Those are two of the main things shapers do. In fact, as I said before, one of my concerns is that you don't have enough tutoring. Test-run and SModcode are meat and potatoes I'd recommend taking three of. I'd encourage you to drop Djinn. His main power is digging for viruses and you have only one. I'm also not sure about Crypsis here. He's mainly good as a back-up plan if you're doing something uber-focused and left field like playing Noise with a zillion parasites or running Alias-Breach-Passport.
Sure Gamble is huge. You have to have a very strong argument to leave it out. My version of this deck has Armitage. Compared to Opus, it's cheap and it takes up two less memory. Those are both big advantages. I look to set up my recurring creds before the fact that it runs out becomes an issue. When looking at ProCo/Opus, you have to take into account their face value. 5 Creds is a lot. You can't afford to pay it twice to gain such similar options.
I think you may have misunderstood something with regards to E3. Once a breaker is up to strength, it can break any number of subroutines without increasing its strength again. E3 helps cards like Darwin, Knight, D4v1d and Overmind that have costs other than 1 cred to break a subroutine. All your breakers cost 1 cred to break a sub, so E3 doesn't improve them. It lets you break Janus for a click and 3 Creds, but that's about it.
R&D and HQ interface are huge for this deck. Stealth decks run out of steam each turn, so it's good to make your runs hit hard. I'd put in another R&D interface without thinking and I'd seriously consider a second HQ interface. Running remotes is important, but so is running centrals. Running is important. You're right to characterise your deck as a 'mid-game running deck'. Stealth decks take some setting up, but that's a weakness you should seek to overcome. Corps love runners who don't run them in the early game; it lets them win. Maker's Eye is strong. If you can fit it in, you should.
You are correct I have been misunderstanding E3, I was thinking that it breaks the rest of the routines for 1 not 1 each, much to my chagrin, so that card goes, I am looking at the rest of the cards to see about increasing the tutoring aspect of the deck,
Thanks for the help.