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Round Core Roland
Submitted by
phillosmaster
, Nov 03 2016 06:59 PM | Last updated Nov 27 2016 02:52 PM
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My attempt at a well rounded two core Roland.
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So I figured for my first deck posting I should go with the easiest deck to put together. In my opinion that's Roland's deck. This is what I think a good Roland deck looks like out of the core right now. This deck assumes two cores. There are some pitfalls to fall into with Roland. I think it's easy to go all in on combat and forget that Roland will need to deal with Treacheries and other scenario effects.
Some highlights of the choices I made.
I included Barricade and Dodge. They both have powerful effects for dealing with out of control enemies. Barricade less so than Dodge, but it can help isolate hunters that might otherwise be a problem. Also it has three icons on it which is very versatile. Also both these events have a Willpower and Agility icon, which is something Roland needs.
I included Beat Cop over Guard Dog because I feel Beat Cops extra sanity (Roland can use the buffer) and boost to combat is a much better effect. also he is upgradable, and his leveled up version is great considering how easy it is for him to just place direct damage.
I took one of each Physical Training and Hyperawareness because I only want to see them late game. Early game I've never been able to afford their effects, but late game for crucial skill checks they can be very useful.
Vicious Blow and Overpower is for boss killing. Overpower is also there to support a Shotgun when we can afford it's experience.
Guts is in the deck because Willpower checks are particularly harsh for Roland. In the core I find I can afford to lose some Agility tests and Roland has enough Intelligence support in the deck already, but Willpower seems always needed in my experience for Roland so it got the priority.
Mulligan priority for me is a weapon. Preferably the Machete, but I'll take a gun if it's all that comes up.
Experience priority in my opinion is Shotgun and Police Badge. Leveling up Beat Cop is also pretty useful.
2 Comments
Thanks for preparing the 5 decks for 2 core sets. Very useful.
Why Stubborn Detective? It's a basic weakness which should be drawn randomly from the 10 available ones at the beginning of the game.
That was the random weakness I drew when I made the deck. No real reason for including it here, but CGDB has the option to draw your weakness.