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Round Core Wendy
Submitted by
phillosmaster
, Nov 03 2016 08:05 PM | Last updated Nov 03 2016 08:05 PM
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This is my current opinion on a well rounded two core Wendy deck.
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So Wendy is a bit harder than Roland to put together because she has a wealth of options.
Wendy wants to be the best jack of all trades type investigator. She has a pretty consistently good stat line except for her attack. Her intelligence is just average and she has little in her card pool to buff that minus icon discards. So we start there.
I've included quite a bit of combat and intelligence icon support in her deck as well as wild icons (not every wild icon possible, but as many as I could justify). For combat my solution is evade until you can find Baseball Bat. Once Baseball Bat is out we have a completely average stat line for Wendy, which in my opinion is exactly where she wants to be considering her ability to redraw from the chaos bag and the Survivor cards like Lucky! and "Look What I Found" which will help us pass clutch skill checks.
An average combat skill won't help us win the day against the worst enemies in the campaign. For that I included Hard Knocks to buff my Baseball Bat swing. That requires me to ramp up the resource generation in the deck so Emergency Cache and Burglary were included in the deck. Scavenge can help return a lost Baseball Bat to hand (though Wendy's ability should help mitigate the chances of a lost Bat). Both Scavenge and Burglary also required me to go harder on Intelligence icons. There are plenty of low Shroud locations as well that Wendy can camp at and regroup so I'm not too concerned about it.
This deck goes hard on Events because firstly Wendy's card pool is crowded with great events and secondly going event hard plays into Wendy's Amulet ability if it we see it during the game. If we see it early we can ditch even clutch events for skill icons and recur them from the discard. If we see Amulet late then we can potentially double play powerful events like Backstab and Lucky! So I'm not too concerned with getting Amulet in my opening hand. There is a way to build Wendy where she is a drawing machine, but I don't think we need to go that route just yet in the core.
I included Leo over the cat because Leo is such a value ally. He just allows for such flexibility once you have an extra action each round. If you are evading often the extra action to move or conduct whatever action was require is greatly appreciated. Cats are great for getting out of a jam, but I've found that Wendy can do that quite easily herself so they were sort of redundant.
Mulligan priority. I'd say probably Baseball Bat, but you can evade for a while without it. When the enemies start piling up though you will need to have a solution. Other nice things to see straight out is Lucky!, Leo, Burglary or Wendy's Amulet.
Experience Priority in my opinion is Close Call. That card is great. Upgraded Lucky! is pretty awesome as well. Will To Survive if you can afford it is not a bad way to just close out a scenario when your back is against the wall.
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