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Cover Up



Cover Up

Cover Up

Type: Treachery
Encounter Set:
Task.
Revelation – Put Cover Up into play in your threat area, with 3 clues on it.
[Reaction] When you would discover 1 or more clues at your location: Discard that many clues from Cover Up instead.
Forced – When the game ends, if there are any clues on Cover Up: You suffer 1 mental trauma.
Quantity: 1
Number: 7
Illustrator: Marcin Jakubowski
Want to build a deck using this card? Check out the Arkham Horror: The Card Game Deck Builder!


10 Comments

Can you investigate a location without clues, but with shroud and use this effect?

    • EdgarMolas likes this

Sadly, No! ™

 

Although this does mean that Roland has a "phantom" 3 Clues following him around, and although all enemies and treacheries in your Threat Zone are in your location, the Rules Reference on Clues at page 7 says: "A card ability that refers to clues “at a location” is referring to the undiscovered clues that are currently on that location." Cover Up's clues are on the Treachery, so they're AT the location but not ON the location, so Roland has to actually travel to a location with wild, native, and frisky clues to finish up his Cover Up.

    • EdgarMolas likes this

And as a follow up to that, this also means that Cover Up does not supercharge Roland's .38 Special (the clues are not ON the location to get the Combat bonus).

    • EdgarMolas likes this

There is a similar discussion going on at BGG forums. If you guys could go there and leave your input that would be great. Here is the link: https://boardgamegee...4/discover-clue

Yup - seems if you get Cover Up and there are only two clue tokes you will not be able to avoid it's effect anyway. It is an mistake in my opinion. If card lets you do something to overcome weakness, game state should not block you in doing so.

If there is at least one clue on your location, you can investigate, discard a clue from Cover Up instead of discovering a clue, repeat twice more until there are no clues left on Cover Up, then investigate once more to finally grab that last clue off your location.

 

If there are no clues left anywhere on locations, then you're pretty much screwed.

Correct! I missed the fact I can get rid of Cover Up, when there is only one clue left.

I played the game for the first time today and picked Cover up. I was wondering whether you can get the clues from a location through the investigate action and use them to advance the Act Deck, or if you have to discard the clues on the Cover Up card instead (and so not be able to get any clues from any location until the 3 clues on the Cover Up card are discarded). What do you think?

I played the game for the first time today and picked Cover up. I was wondering whether you can get the clues from a location through the investigate action and use them to advance the Act Deck, or if you have to discard the clues on the Cover Up card instead (and so not be able to get any clues from any location until the 3 clues on the Cover Up card are discarded). What do you think?

 

Using Cover Up's ability is optional. You can investigate as normal to claim clues and eventually advance the act deck, OR investigate and then use cover up's ability to discard clues from Cover Up instead of claiming clues from your location.

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ShadowcatX2000
Nov 15 2016 03:29 PM

If there is at least one clue on your location, you can investigate, discard a clue from Cover Up instead of discovering a clue, repeat twice more until there are no clues left on Cover Up, then investigate once more to finally grab that last clue off your location.

 

If there are no clues left anywhere on locations, then you're pretty much screwed.

 

This makes an interesting decision making point for Roland, do you go for xp and risk the trauma, or do you play it safer and try to complete with a fall back clue available should this card come up.