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Roland Banks



Roland Banks Roland Banks

•Roland Banks
The Fed

Type: Investigator
Class: Guardian
Willpower: 3
Intellect: 3
Combat: 4
Agility: 2
Health: 9
Sanity: 5
Agency. Detective.
[Reaction] After you defeat an enemy: Discover 1 clue at your location. (Limit once per round.)
[Elder Sign] effect: +1 for each clue on your location.
Deck Size: 30.
Deckbuilding Options: Guardian cards ([Guardian]) level 0-5, Seeker cards ([Seeker]) level 0-2, Neutral cards level 0-5.
Deckbuilding Requirements (do not count towards deck size): Roland’s .38 Special, Cover Up, 1 random basic weakness.
Everything by the book: every “i” dotted, every “t” crossed. It had worked, until now.
Quantity: 1
Number: 1
Illustrator: Magali Villeneuve
Want to build a deck using this card? Check out the Arkham Horror: The Card Game Deck Builder!
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2 Comments

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ShadowcatX2000
Nov 17 2016 02:23 PM

For stat spreads, I really like Roland. He's got a strong way of dealing with enemies and the other way of dealing with enemies is his dump stat, and his two mental stats are nicely balanced. 

 

His health is nice, but offset by the weak sanity. Roland is not a tank! Don't think of him as one, he is a glass cannon. 

 

Economy, especially early economy is a problem for Roland. Guardian cards are weighted towards assets. Roland wants a weapon, so that is 3+ resources, and ideally an ally, so another 3+ resources, something to help investigate so 1 or 2 resources. It further hurts that neither guardian nor seeker have any way of generating resources outside of the neutral card. 

 

Hand slots are another issue for Roland. He really needs to learn to juggle, he could really use another 2 or 3 hands. Roland walking around with a shot gun, flash light, magnifying glass, and old tome of lore, that would be the dream. Sadly, he is a mere mortal and his deck building needs to take that into account. 

 

One other thing, his ability, while nice, is entirely dependent on the encounter deck, and his sanity is low enough that dragging an enemy from one room to another (and eating their attacks along the way) is often a risky proposition. 

 

His elder sign is kind of meh, early on it can be nice to draw it, but late game (when things get harder) it gets worse, so meh. (Wendy's elder sign, IMO, is much better design.) 

 

Access to seeker cards is nice. Seeker cards seem to do 2 things, play support and gobble clues. Roland doesn't want to play support, but the other half, gobbling clues, Roland is all about. Between his ability and access to seeker cards, Roland may be the second best clue gobbler in the base set.

    • Casvian likes this
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phillosmaster
Nov 17 2016 03:50 PM

Roland does feel like a Seeker that can fight considering his strong ability to pick up clues.  Very thematic for a federal investigator.  His ability to both fight and investigate reasonably well makes him the easiest investigator to solo.  Also it makes him a nice investigator to pair up with a less consistent investigator.  That said I have found that he is quite fragile like Shadowcatx2000 said specifically because of his sanity and willpower totals.  Having 9 HP is nice, but so many things attack your sanity in the core set and with his mediocre willpower he really has little defense against some of the worst things the encounter deck will throw at him.  Also his low Evade comes up quite a bit in non combat encounter cards and it's a pain.  Though if you need someone to just kill monsters and pick up clues Roland is the king of those things.  Just make sure you pack 2x  First Aid and maybe an investigator that can Scry the encounter deck.

    • Casvian likes this