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They’re Getting Out!



They’re Getting Out! They’re Getting Out!

They’re Getting Out!

Type: Agenda
Encounter Set: The Gathering
Doom Threshold: 10
Forced – At the end of the enemy phase: Each unengaged Ghoul enemy moves 1 location towards the Parlor.
Forced – At the end of the round: Place 1 doom on this agenda for each Ghoul enemy in the Hallway or Parlor.
The ground begins to shake and you can see claws rising up from the dirt as uncanny creatures desperately try to claw their way out of the ground all around you. Everywhere you turn, you see monsters rising from the earth. Terrified, you flee as fast as you can.
– If the investigators are at Act 1 or 2, they are trapped inside the house as the ghouls tear them apart. (→R3)
– If the investigators are at Act 3, they barely escape with their lives, allowing the ghouls to run rampant. Each investigator that has not resigned is defeated and suffers 1 physical trauma.
You hear a crazed howl outside, and suddenly all the creatures turn their attention to that sound. They rush to escape the house, breaking down doors and clawing at everything in their way.
Quantity: 1
Number: 107
Illustrator: Mark Molnar
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3 Comments

The last time we played this scenario we encountered a funny procedure.

 

We were fighting the Ghoul Priest in the Hallway. I managed to evade the Ghoul Priest so he was exhausted and unengaged.

 

At the end of the enemy phase we followed the agenda cards instruction: Forced – At the end of the enemy phase: Each unengaged Ghoul enemy moves 1 location towards the Parlor. So the Ghoul Priest moved into the Parlor.

 

But then when he was ready the next turn he moved back into the Hallway as he is a Hunter and engaged us again.

 

Feels like the Forced instruction should read: Each unengaged and ready Ghoul moves 1 location towards the Parlor. In that way the Priest wont move back and forth like that. 

 

Am I missing something from the rules, did we do it wrong? Has anyone else encountered this strange procedure? 

You played it right. If you don't want the ghouls to escape from into the parlor and return to attack, you have to stay engaged with them, or stay in the parlor.

Yes I know but I find it strange that the priest ran back and forth, just didn´t feel right. Why would the priest leave the ones he is hunting to get back later? I thought that perhaps for it to be better story-wise we could rephrase the forced ability.