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The Hour of Judgment



The Hour of Judgment The Hour of Judgment

The Hour of Judgment

Type: Act
Encounter Set: The Eternal Slumber
Clue Threshold: –
[Action] If there is a dreamer at your location: Test [Willpower] or [Intellect] (X) to attempt to awaken a dreamer. X is the strength of the abyss. If you succeed, move a dreamer from your location to Neith, as damage.
Objective – If Neith has no remaining health, advance.
With each of the dreamers you set free, the arcane power wielded by Neith fades. Before long, she has collapsed to her knees, the power completely drained from her body. However, even with the spells and records you found in the Brotherhood’s temple, you’re unable to awaken all of the victims; only those most recently put under the spell’s sway. As for the remainder of the victims—including John Burke—their fate is inextricably tied to Neith. “If you believe that this is the end, you deserve the fate Xzharah has in store for you,” she warns you. “Slay me and you will be next in line to die.” You waver. But if she is allowed to live, those she has ensnared in sleep will never awaken. What is one life, compared to the lives of so many innocents?
The investigators must decide (choose wisely):
Destroy Neith once and for all. By choosing this option, you believe those still under the curse of eternal slumber will be freed. (->R1)
Spare Neith and listen to what she has to say. By choosing this option, you believe you can learn more about the one Neith refers to as Xzharah. (->R2)
The final record you find describes a time of reaping, wherein a thousand dreamers will be sacrificed. Armed with the Brotherhood’s knowledge, you believe you can reverse their curse before they claim the waking lives of every last man, woman, and child in Cairo.
Quantity: 1
Number: 7
Illustrator: Lino Drieghe
Want to build a deck using this card? Check out the Arkham Horror: The Card Game Deck Builder!


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