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The Priestess’s Evidence



The Priestess’s Evidence The Priestess’s Evidence

The Priestess’s Evidence

Type: Story
Encounter Set: Brotherhood of the Beast
Victory: 1
Evidence.
Nadia’s faith is shaken. Scared and confused, she finally gives in. “There is only one residence in Cairo they told us to spare,” she explains. “None of us know why, or what their connection is to the Brotherhood. All we know is they were not to be disturbed.” She hesitantly gives you a small brass key. “...So maybe it’s time to disturb them. The building’s door is marked with lamb’s blood.”
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After an investigator has “found a door marked with blood,” read the following (if an investigator has already completed this task, read the following immediately):
Using the key Nadia gave you, you enter the marked residence. To your surprise, there is nobody inside—only the faint stench of rot and aged leather. The basement of the residence is littered with old books, records kept by the Brotherhood and its many agents. They will take some time to peruse, but a lead is a lead.
Remove 1 strength from the abyss. (Group limit once per game.)
Victory 1.
Spawn – Temple Courtyard.
[Action]: Parley. Test [Willpower] (7). You may take up to 3 horror to reduce the difficulty of this test by 2 for each horror taken in this way. If you succeed, add Nadia Nimr to the victory display. If you fail, Nadia Nimr attacks you.
Victory 1.
Quantity: 1
Number: 33
Illustrator: —————
Want to build a deck using this card? Check out the Arkham Horror: The Card Game Deck Builder!


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