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Nathaniel Cho
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“Get over here!â€
Type: Event
Class: Guardian
Cost: 2
Level: 2
Wild: 0
Spirit. Tactic.
Fast. Play during any [Free] window.
Engage. Fight. Choose a non-Elite enemy up to 2 locations away. Move that enemy to your location, engage it, and attack it.
Engage. Fight. Choose a non-Elite enemy up to 2 locations away. Move that enemy to your location, engage it, and attack it.
Quantity: 2
Number: 23
Illustrator: Derek D. Edgell






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“Get over here!â€
Type: Event
Class: Guardian
Cost: 2
Level: 0
Wild: 0
Spirit. Tactic.
Engage. Fight. Choose a non-Elite enemy at your location or a connecting location. Move that enemy to your location, engage it, and attack it.
Quantity: 2
Number: 14
Illustrator: Derek D. Edgell






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Boxing Gloves
Type: Asset
Class: Guardian
Cost: 3
Level: 0
Wild: 0
Slot: 2 Hand
Item. Weapon.
You get +1 [Combat] while fighting.
[Reaction] After you defeat an enemy, exhaust Boxing Gloves: Search the top 6 cards of your deck for a Spirit event and add it to your hand. Shuffle your deck.
[Reaction] After you defeat an enemy, exhaust Boxing Gloves: Search the top 6 cards of your deck for a Spirit event and add it to your hand. Shuffle your deck.
Quantity: 2
Number: 5
Illustrator: Robert Laskey






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Boxing Gloves
Type: Asset
Class: Guardian
Cost: 2
Level: 3
Wild: 0
Slot: 2 Hand
Item. Weapon.
You get +2 [Combat] while fighting.
[Reaction] After you defeat an enemy, exhaust Boxing Gloves: Search the top 9 cards of your deck for a Spirit event and add it to your hand. Shuffle your deck.
[Reaction] After you defeat an enemy, exhaust Boxing Gloves: Search the top 9 cards of your deck for a Spirit event and add it to your hand. Shuffle your deck.
Quantity: 2
Number: 27
Illustrator: Robert Laskey






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Clean Them Out
Type: Event
Class: Guardian
Cost: 0
Level: 0
Wild: 0
Spirit. Tactic.
Fight. When this action begins, gain 2 resources.
Time to tighten some screws.
Quantity: 2
Number: 11
Illustrator: Patrick McEvoy






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Counterpunch
Type: Event
Class: Guardian
Cost: 0
Level: 0
Wild: 0
Spirit. Tactic.
Fast. Play after an enemy attacks you, even if that attack was canceled.
Fight. This attack targets the attacking enemy.
Fight. This attack targets the attacking enemy.
Quantity: 2
Number: 12
Illustrator: Patrick McEvoy






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Counterpunch
Type: Event
Class: Guardian
Cost: 0
Level: 2
Wild: 0
Spirit. Tactic.
Fast. Play when an enemy attacks you (before resolving that attack).
Fight. This attack targets the attacking enemy. You get +2 [Combat] and deal +1 damage for this attack.
Fight. This attack targets the attacking enemy. You get +2 [Combat] and deal +1 damage for this attack.
Quantity: 2
Number: 22
Illustrator: Patrick McEvoy






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Dodge
Type: Event
Class: Guardian
Cost: 1
Level: 0
Wild: 0
Tactic.
Fast. Play when an enemy attacks an investigator at your location.
Cancel that attack.
Cancel that attack.
Quantity: 2
Number: 13
Illustrator: Dane Cozens






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Dynamite Blast
Type: Event
Class: Guardian
Cost: 4
Level: 3
Wild: 0
Tactic.
Fast. Play during any [Free] window.
Choose either your location or a connecting location. Deal 3 damage to each enemy and investigator at the chosen location.
Choose either your location or a connecting location. Deal 3 damage to each enemy and investigator at the chosen location.
Quantity: 2
Number: 29
Illustrator: Dimitri Bielak






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Evidence!
Type: Event
Class: Guardian
Cost: 1
Level: 1
Wild: 0
Insight.
Fast. Play after you defeat an enemy.
Discover 1 clue at your location (2 clues instead if you defeated enemies with a combined total of at least 4 printed health this turn).
Discover 1 clue at your location (2 clues instead if you defeated enemies with a combined total of at least 4 printed health this turn).
Just as I suspected!
Quantity: 2
Number: 20
Illustrator: Mark Behm






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Flesh Ward
Type: Asset
Class: Guardian
Cost: 3
Level: 0
Wild: 0
Health: 1
Sanity: 1
Slot: 1 Arcane
Ritual.
Uses (4 charges).
[Reaction] When you are dealt damage and/or horror from an enemy attack, exhaust Flesh Ward and spend 1 charge: Cancel 1 damage or horror just dealt from that attack.
[Reaction] When you are dealt damage and/or horror from an enemy attack, exhaust Flesh Ward and spend 1 charge: Cancel 1 damage or horror just dealt from that attack.
Quantity: 2
Number: 6
Illustrator: Ilich Henriquez






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Galvanize
Type: Event
Class: Guardian
Cost: 2
Level: 1
Wild: 0
Spirit.
Fast. Play only during your turn.
Ready a [Guardian] asset you control. You may take an additional action during your turn, which can only be used to fight.
Ready a [Guardian] asset you control. You may take an additional action during your turn, which can only be used to fight.
Quantity: 2
Number: 21
Illustrator: Tony Foti






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Glory
Type: Event
Class: Guardian
Cost: 1
Level: 0
Wild: 0
Spirit.
Fast. Play after you defeat an enemy.
Draw 2 cards.
Draw 2 cards.
Ding, ding, ding!
Quantity: 2
Number: 15
Illustrator: Patrick McEvoy






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Grete Wagner
Type: Asset
Class: Guardian
Cost: 5
Level: 3
Wild: 1
Health: 4
Sanity: 2
Slot: Ally
Ally. Hunter.
You get +1 [Combat] and +1 [Intellect].
[Reaction] After you defeat an enemy, deal 1 damage to Grete Wagner: Discover 1 clue at your location or a connecting location.
[Reaction] After you defeat an enemy, deal 1 damage to Grete Wagner: Discover 1 clue at your location or a connecting location.
“With Iron and Salt. With Water and Fire.â€
Quantity: 2
Number: 28
Illustrator: Ilich Henriquez






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Grete Wagner
Type: Asset
Class: Guardian
Cost: 5
Level: 0
Wild: 0
Health: 3
Sanity: 2
Slot: Ally
Ally. Hunter.
You get +1 [Combat].
[Reaction] After you defeat an enemy, exhaust Grete Wagner and deal 1 damage to her: Discover 1 clue at your location.
[Reaction] After you defeat an enemy, exhaust Grete Wagner and deal 1 damage to her: Discover 1 clue at your location.
“With Iron and Salt. With Water and Fire.â€
Quantity: 2
Number: 7
Illustrator: Ilich Henriquez







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Nathaniel Cho
Type: Investigator
Class: Guardian
Willpower: 3
Intellect: 2
Combat: 5
Agility: 2
Health: 9
Sanity: 6
Criminal. Warden.
[Reaction] When you deal damage to an enemy by an event or a fight ability on an event: Deal 1 additional damage. (Limit once per phase).
[Elder Sign] effect: +1. If this skill test is successful during an attack, return an event from your discard pile to your hand.
[Elder Sign] effect: +1. If this skill test is successful during an attack, return an event from your discard pile to your hand.
Deck Size: 30.
Deckbuilding Options: Guardian cards ([Guardian]) level 0-5, Neutral cards level 0-5.
Deckbuilding Requirements (do not count towards deck size): Randall Cho, Tommy Malloy, 1 random basic weakness.
Deckbuilding Options: Guardian cards ([Guardian]) level 0-5, Neutral cards level 0-5.
Deckbuilding Requirements (do not count towards deck size): Randall Cho, Tommy Malloy, 1 random basic weakness.
“I must fight on.â€
Quantity: 1
Number: 1
Illustrator: Aleksander Karcz






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Randall Cho
Type: Asset
Class: Guardian
Cost: 2
Level: 0
Wild: 1
Health: 1
Sanity: 3
Slot: Ally
Ally. Medic.
Nathaniel Cho deck only.
[Free] After Randall Cho enters play: Heal 3 damage or search your deck or discard pile for a Weapon asset, play it (paying its cost), and shuffle your deck.
[Free] After Randall Cho enters play: Heal 3 damage or search your deck or discard pile for a Weapon asset, play it (paying its cost), and shuffle your deck.
“You gotta give this up, Nathaniel. Sooner or later, you’re gonna get yourself killed.â€
Quantity: 1
Number: 2
Illustrator: Derek D. Edgell






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Tommy Malloy
Type: Enemy
Encounter Set:
Fight: 2
Health: 3
Evade: 3
Damage: 2
Horror:
Humanoid. Criminal. Syndicate.
Prey – Nathaniel Cho only.
Hunter.
Forced – When Tommy Malloy would take any amount of damage: Reduce that amount to 1.
Hunter.
Forced – When Tommy Malloy would take any amount of damage: Reduce that amount to 1.
They call him “The Big Palooka.â€
Nathaniel calls him scum.
Quantity: 1
Number: 3
Illustrator: Mark Molnar






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Lesson Learned
Type: Event
Class: Guardian
Cost: 1
Level: 2
Wild: 0
Insight. Spirit.
Fast. Play after you take damage from an enemy attack.
Discover 2 clues at your location.
Discover 2 clues at your location.
Quantity: 2
Number: 24
Illustrator: Patrick McEvoy






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Mano a Mano
Type: Event
Class: Guardian
Cost: 0
Level: 2
Wild: 0
Spirit. Bold.
Play only as your first action.
Deal 2 damage to an enemy engaged with you. This action does not provoke attacks of opportunity.
Deal 2 damage to an enemy engaged with you. This action does not provoke attacks of opportunity.
Quantity: 2
Number: 25
Illustrator: Mauro Dal Bo






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Monster Slayer
Type: Event
Class: Guardian
Cost: 0
Level: 0
Wild: 1
Spirit.
Fight. This attack deals +1 damage.
Quantity: 2
Number: 16
Illustrator: Henning Ludvigsen






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One-Two Punch
Type: Event
Class: Guardian
Cost: 2
Level: 5
Wild: 0
Spirit. Tactic.
Fight. You automatically succeed and deal +1 damage for this attack. You may fight again. You get +3 [Combat] and deal +2 damage for that attack.
Nathaniel is renowned for his rapid left jab and right cross signature move.
Quantity: 2
Number: 32
Illustrator: Patrick McEvoy






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One-Two Punch
Type: Event
Class: Guardian
Cost: 2
Level: 0
Wild: 0
Spirit. Tactic.
Fight. You get +1 [Combat] for this attack. If you succeed, you may fight that enemy again. You get +2 [Combat] and deal +1 damage for that attack.
Nathaniel is renowned for his rapid left jab and right cross signature move.
Quantity: 2
Number: 17
Illustrator: Patrick McEvoy






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Overpower
Type: Skill
Class: Guardian
Level: 2
Wild: 0
Practiced. Expert.
Max 1 committed per skill test.
If this test is successful, draw 1 card (2 cards instead if it succeeds by 2 or more).
If this test is successful, draw 1 card (2 cards instead if it succeeds by 2 or more).
Die, you beast!
Quantity: 2
Number: 26
Illustrator: Jose Vega






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Physical Training
Type: Asset
Class: Guardian
Cost: 2
Level: 0
Wild: 0
Talent.
[Free] Spend 1 resource: You get +1 [Willpower] for this skill test.
[Free] Spend 1 resource: You get +1 [Combat] for this skill test.
[Free] Spend 1 resource: You get +1 [Combat] for this skill test.
Quantity: 2
Number: 8
Illustrator: Lake Hurwitz






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Physical Training
Type: Asset
Class: Guardian
Cost: 2
Level: 4
Wild: 0
Talent.
Uses (2 resources). Replenish these resources at the start of each round.
[Free] Spend 1 resource from your resource pool or from Physical Training: You get +1 [Willpower] or +1 [Combat] for this skill test.
[Free] Spend 1 resource from your resource pool or from Physical Training: You get +1 [Willpower] or +1 [Combat] for this skill test.
Quantity: 2
Number: 31
Illustrator: Lake Hurwitz






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Relentless
Type: Asset
Class: Guardian
Cost: 0
Level: 0
Wild: 0
Talent.
[Reaction] When you deal excess damage to an enemy, exhaust Relentless: Place that excess damage on Relentless.
[Free] Discard Relentless: Gain resources equal to the amount of damage on it.
[Free] Discard Relentless: Gain resources equal to the amount of damage on it.
Quantity: 2
Number: 9
Illustrator: Robert Laskey






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Safeguard
Type: Asset
Class: Guardian
Cost: 2
Level: 0
Wild: 0
Talent.
[Reaction] After another investigator moves from your location to a connecting location, exhaust Safeguard: Move to that location.
Keep an eye out for any trouble, she told me.
I rolled my eyes. There was always trouble.
Quantity: 2
Number: 10
Illustrator: Lukas Banas






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Self-Destructive
Type: Treachery
Encounter Set: Basic Weakness
Flaw.
Revelation – Put Self-Destructive into play in your threat area.
Forced – When you deal 1 or more damage to an enemy: Take 1 damage.
[Action] [Action] : Discard Self-Destructive.
Forced – When you deal 1 or more damage to an enemy: Take 1 damage.
[Action] [Action] : Discard Self-Destructive.
Quantity: 1
Number: 4
Illustrator: Stanislav Dikolenko






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Stand Together
Type: Event
Class: Guardian
Cost: 0
Level: 0
Wild: 0
Spirit.
Choose another investigator at your location. Both you and that investigator gain 2 resources.
They won’t take us down that easily!
Quantity: 2
Number: 18
Illustrator: Brad Rigney