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Stella Clark
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.18 Derringer
Type: Asset
Class: Survivor
Cost: 2
Level: 2
Wild: 0
Slot: 1 Hand
Item. Weapon. Firearm. Illicit.
Uses (3 ammo).
[Action] Spend 1 ammo: Fight. You get +2 [Combat] and deal +1 damage for this attack. If you fail, place 1 ammo on .18 Derringer and the next time you trigger this ability this round, you get an additional +1 [Combat] for that attack.
[Action] Spend 1 ammo: Fight. You get +2 [Combat] and deal +1 damage for this attack. If you fail, place 1 ammo on .18 Derringer and the next time you trigger this ability this round, you get an additional +1 [Combat] for that attack.
Quantity: 2
Number: 22
Illustrator: Tiziano Baracchi






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.18 Derringer
Type: Asset
Class: Survivor
Cost: 3
Level: 0
Wild: 0
Slot: 1 Hand
Item. Weapon. Firearm. Illicit.
Uses (2 ammo).
[Action] Spend 1 ammo: Fight. You get +2 [Combat] and deal +1 damage for this attack. If you fail, place 1 ammo on .18 Derringer.
[Action] Spend 1 ammo: Fight. You get +2 [Combat] and deal +1 damage for this attack. If you fail, place 1 ammo on .18 Derringer.
Quantity: 2
Number: 5
Illustrator: Tiziano Baracchi






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A Test of Will
Type: Event
Class: Survivor
Cost: 1
Level: 0
Wild: 0
Spirit.
Fast. Play when an investigator at your location draws a non-weakness treachery card.
Test [Willpower] (3). If you succeed, cancel that card’s revelation effect.
Test [Willpower] (3). If you succeed, cancel that card’s revelation effect.
With or without hope, all you can do is resist.
Quantity: 2
Number: 13
Illustrator: Stanislav Dikolenko






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A Test of Will
Type: Event
Class: Survivor
Cost: 0
Level: 2
Wild: 0
Spirit.
Fast. Play when an investigator at your location draws a non-weakness treachery card.
Cancel that card’s revelation effect. Then, test [Willpower] (3). If you fail, exile A Test of Will.
Cancel that card’s revelation effect. Then, test [Willpower] (3). If you fail, exile A Test of Will.
With or without hope, all you can do is resist.
Quantity: 2
Number: 23
Illustrator: Stanislav Dikolenko






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Atychiphobia
Type: Treachery
Encounter Set: Basic Weakness
Madness.
Revelation – Put Atychiphobia into play in your threat area.
Forced – After you fail a skill test: Take 1 horror.
[Action] [Action]: Discard Atychiphobia.
Forced – After you fail a skill test: Take 1 horror.
[Action] [Action]: Discard Atychiphobia.
Quantity: 1
Number: 4
Illustrator: Greg Bobrowski






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“Look what I found!â€
Type: Event
Class: Survivor
Cost: 2
Level: 0
Wild: 0
Fortune.
Fast. Play after you fail a skill test by 2 or less while investigating.
Discover 2 clues in your location.
Discover 2 clues in your location.
Quantity: 2
Number: 17
Illustrator: Mark Molnar






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“Look what I found!â€
Type: Event
Class: Survivor
Cost: 2
Level: 2
Wild: 0
Fortune.
Fast. Play after you fail a skill test by 3 or less while investigating.
Discover 2 total clues from among your location and connecting locations.
Discover 2 total clues from among your location and connecting locations.
They claimed it would bring me good luck. I wouldn’t say that’s true. But now I feel like it would be even worse luck to get rid of it.
Quantity: 2
Number: 24
Illustrator: Matthew Cowdery






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Called by the Mists
Type: Treachery
Encounter Set: Stella Clark
Curse.
Revelation – Put Called by the Mists into play in your threat area.
Forced – After you initiate a skill test with a difficulty of 4 or higher: Take 1 damage.
[Action] [Action]: Discard Called by the Mists.
Forced – After you initiate a skill test with a difficulty of 4 or higher: Take 1 damage.
[Action] [Action]: Discard Called by the Mists.
Quantity: 1
Number: 3
Illustrator: Nele Diel






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Chainsaw
Type: Asset
Class: Survivor
Cost: 4
Level: 4
Wild: 0
Slot: 2 Hand
Item. Tool. Weapon. Melee.
Uses (3 supplies).
[Action] Spend 1 supply: Fight. You get +2 [Combat] and deal +2 damage for this attack. If this attack fails, either place 1 supply on Chainsaw or deal 1 damage to the attacked enemy.
[Action] Spend 1 supply: Fight. You get +2 [Combat] and deal +2 damage for this attack. If this attack fails, either place 1 supply on Chainsaw or deal 1 damage to the attacked enemy.
Quantity: 2
Number: 29
Illustrator: Dual Brush Studios






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Cherished Keepsake
Type: Asset
Class: Survivor
Cost: 0
Level: 1
Wild: 0
Health: –
Sanity: 4
Slot: Accessory
Item. Charm.
Forced – When Cherished Keepsake is defeated by horror: Exile it.
Mr. Pawterson always told Wendy things would turn out okay. But then again, Mr. Pawterson was a teddy bear, and he didn’t know any better.
Quantity: 2
Number: 20
Illustrator: Robert Laskey






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Déjà Vu
Type: Asset
Class: Survivor
Cost: –
Level: 5
Wild: 0
Talent. Cursed.
Permanent.
In between two scenarios of a campaign, reduce the experience cost to repurchase up to 3 cards that you exiled during the last scenario by 1 each.
In between two scenarios of a campaign, reduce the experience cost to repurchase up to 3 cards that you exiled during the last scenario by 1 each.
Haven’t you seen this before?
Quantity: 2
Number: 31
Illustrator: Stephen Somers






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Dumb Luck
Type: Event
Class: Survivor
Cost: 2
Level: 2
Wild: 0
Fortune.
Fast. Play after you fail a skill test by 3 or less during an evasion attempt against a non-Elite enemy.
Place that enemy on the bottom of the encounter deck.
Place that enemy on the bottom of the encounter deck.
Fortune favors the oblivious.
Quantity: 2
Number: 25
Illustrator: Stanislav Dikolenko






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Dumb Luck
Type: Event
Class: Survivor
Cost: 2
Level: 0
Wild: 0
Fortune.
Fast. Play after you fail a skill test by 2 or less during an evasion attempt against a non-Elite enemy.
Place that enemy on top of the encounter deck.
Place that enemy on top of the encounter deck.
Fortune favors the oblivious.
Quantity: 2
Number: 14
Illustrator: Stanislav Dikolenko






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Grimm’s Fairy Tales
Type: Asset
Class: Survivor
Cost: 2
Level: 0
Wild: 0
Slot: 1 Hand
Item. Tome.
Uses (4 secrets).
[Reaction] After an investigator at your location fails a skill test by 2 or more, exhaust Grimm’s Fairy Tales and spend 1 secret: Heal 1 horror from that investigator.
[Reaction] After an investigator at your location fails a skill test by 2 or more, exhaust Grimm’s Fairy Tales and spend 1 secret: Heal 1 horror from that investigator.
Quantity: 2
Number: 6
Illustrator: Robert Laskey






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Grit Your Teeth
Type: Event
Class: Survivor
Cost: 1
Level: 0
Wild: 1
Spirit.
Fast. Play after you fail a skill test.
You get +1 to each of your skills for the remainder of the round.
You get +1 to each of your skills for the remainder of the round.
Quantity: 2
Number: 15
Illustrator: Andreia Ugrai






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Granny Orne
Type: Asset
Class: Survivor
Cost: 4
Level: 3
Wild: 0
Health: 1
Sanity: 3
Slot: Ally
Ally.
You get +1 [Willpower] and +1 [Intellect].
[Reaction] When an investigator at your location would fail a skill test, exhaust Granny Orne: That investigator either gets +1 skill value or –1 skill value for that test.
[Reaction] When an investigator at your location would fail a skill test, exhaust Granny Orne: That investigator either gets +1 skill value or –1 skill value for that test.
Quantity: 2
Number: 27
Illustrator: Romana Kendelic






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Granny Orne
Type: Asset
Class: Survivor
Cost: 4
Level: 0
Wild: 0
Health: 1
Sanity: 3
Slot: Ally
Ally.
You get +1 [Willpower].
[Reaction] When an investigator at your location would fail a skill test, exhaust Granny Orne: That investigator fails by either 1 less or 1 more.
[Reaction] When an investigator at your location would fail a skill test, exhaust Granny Orne: That investigator fails by either 1 less or 1 more.
Quantity: 2
Number: 8
Illustrator: Romana Kendelic







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Stella Clark
Type: Investigator
Class: Survivor
Willpower: 3
Intellect: 2
Combat: 3
Agility: 4
Health: 8
Sanity: 8
Chosen. Civic.
[Reaction] After you fail a skill test: You may take an additional action during your turn this round. (Limit once per round.)
[Elder Sign] effect: +1. You may instead choose to automatically fail this skill test to heal 1 damage and 1 horror.
[Elder Sign] effect: +1. You may instead choose to automatically fail this skill test to heal 1 damage and 1 horror.
Deck Size: 30.
Deckbuilding Options: Survivor cards ([Survivor]) level 0-5, Neutral cards level 0-5.
Deckbuilding Requirements (do not count towards deck size): 3 copies of Rain nor Snow, 1 copy of Called by the Mists, 1 random basic weakness.
Deckbuilding Options: Survivor cards ([Survivor]) level 0-5, Neutral cards level 0-5.
Deckbuilding Requirements (do not count towards deck size): 3 copies of Rain nor Snow, 1 copy of Called by the Mists, 1 random basic weakness.
“I can hear it. Can it hear me?â€
Quantity: 1
Number: 1
Illustrator: Aleksander Karcz






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Leather Coat
Type: Asset
Class: Survivor
Cost: 0
Level: 1
Wild: 0
Health: 4
Sanity: –
Slot: Body
Item. Armor.
Forced – When Leather Coat is defeated by damage: Exile it.
The coat was not the most fashionable choice, but it did feel warm and reassuring in its bulk.
Quantity: 2
Number: 21
Illustrator: Andreia Ugrai






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Live and Learn
Type: Event
Class: Survivor
Cost: 0
Level: 0
Wild: 1
Spirit.
Fast. Play after a skill test you failed ends (after resolving all effects from the failed test).
Attempt that test again. You get +2 skill value for this test.
Attempt that test again. You get +2 skill value for this test.
Quantity: 2
Number: 16
Illustrator: Stanislav Dikolenko






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Lucky!
Type: Event
Class: Survivor
Cost: 0
Level: 3
Wild: 0
Fortune.
Fast. Play when an investigator at your location would fail a skill test.
They get +3 to their skill value for that test. That investigator draws 1 card.
They get +3 to their skill value for that test. That investigator draws 1 card.
Quantity: 2
Number: 28
Illustrator: David Auden Nash






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Mysterious Raven
Type: Asset
Class: Survivor
Cost: 1
Level: 0
Wild: 0
Health: –
Sanity: 1
Slot: Ally
Ally. Creature.
[Free] Discard Mysterious Raven and take 1 horror: Discover 1 clue at your location.
“And his eyes have all the seeming of a demon’s that is dreaming...†— Edgar Allan Poe, “The Ravenâ€
Quantity: 2
Number: 9
Illustrator: Stanislav Dikolenko






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Neither Rain nor Snow
Type: Skill
Class: Survivor
Level: 0
Wild: 3
Innate. Developed.
Stella Clark deck only.
If this skill test fails, cancel all effects of the failed test.
If this skill test fails, cancel all effects of the failed test.
…nor gloom of night stays these couriers from the swift completion of their appointed rounds.
Quantity: 3
Number: 2
Illustrator: Aleksander Karcz






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Old Keyring
Type: Asset
Class: Survivor
Cost: 1
Level: 0
Wild: 0
Slot: 1 Hand
Item. Tool.
Uses (2 keys). If there are no keys on Old Keyring, discard it.
[Action]: Investigate. Your location gets –2 shroud for this investigation. If you succeed, remove 1 key from Old Keyring.
[Action]: Investigate. Your location gets –2 shroud for this investigation. If you succeed, remove 1 key from Old Keyring.
Quantity: 2
Number: 7
Illustrator: Robert Laskey






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Oops!
Type: Event
Class: Survivor
Cost: 2
Level: 0
Wild: 0
Fortune.
Fast. Play after you fail a skill test by 2 or less while attacking an enemy engaged with you.
Deal this attack’s damage to a different enemy at your location.
Deal this attack’s damage to a different enemy at your location.
Quantity: 2
Number: 18
Illustrator: Mariusz Gandzel






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Quick Learner
Type: Asset
Class: Survivor
Cost: –
Level: 4
Wild: 0
Condition.
Permanent.
During or before your first action of each of your turns, each skill test you perform gets +1 difficulty.
During or after your third action of each of your turns, each skill test you perform gets –1 difficulty.
During or before your first action of each of your turns, each skill test you perform gets +1 difficulty.
During or after your third action of each of your turns, each skill test you perform gets –1 difficulty.
Quantity: 2
Number: 30
Illustrator: Julepe






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Rabbit’s Foot
Type: Asset
Class: Survivor
Cost: 1
Level: 0
Wild: 1
Slot: Accessory
Item. Charm.
[Reaction] After you fail a skill test, exhaust Rabbit’s Foot: Draw 1 card.
They claimed it would bring me good luck. I wouldn’t say that’s true. But now I feel like it would be even worse luck to get rid of it.
Quantity: 2
Number: 10
Illustrator: Matthew Cowdery






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Scrapper
Type: Asset
Class: Survivor
Cost: 2
Level: 0
Wild: 0
Talent.
[Free] Spend 1 resource: You get +1 [Combat] for this skill test.
[Free] Spend 1 resource: You get +1 [Agility] for this skill test.
[Free] Spend 1 resource: You get +1 [Agility] for this skill test.
Quantity: 2
Number: 11
Illustrator: Daniel Dulitzky






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Take Heart
Type: Skill
Class: Survivor
Level: 0
Wild: 0
Innate.
Max 1 committed per skill test.
You may commit Take Heart to any type of test.
If this test fails, the performing investigator draws 2 cards and gains 2 resources.
You may commit Take Heart to any type of test.
If this test fails, the performing investigator draws 2 cards and gains 2 resources.
Quantity: 2
Number: 19
Illustrator: Andreia Ugrai






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Unexpected Courage
Type: Skill
Class: Survivor
Level: 2
Wild: 2
Innate. Developed.
Max 1 committed per skill test.
If this test fails, return Unexpected Courage to your hand.
If this test fails, return Unexpected Courage to your hand.
Quantity: 2
Number: 26
Illustrator: Dleoblack