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Return to the Forgotten Age


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A Familiar Pattern
A Familiar Pattern
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A Familiar Pattern

Type: Act
Encounter Set: Return to Pillars of Judgment
Clue Threshold: 2
Objective – When the investigators have collected the requisite number of clues, they must immediately spend them and advance.
Spawn – Mouth of K’n-yan.
Hunter. Massive.
Cannot be defeated. Cannot make attacks of opportunity.
Forced – If there is 5 or more damage on this enemy, or after a pillar token is placed on the Mouth of K’n-yan: Heal all damage from this enemy and exhaust it. It does not ready during the upkeep phase this round.
Six stone pillars surround the entrance to the cavern, each carved with a series of uncanny grooves and hieroglyphs that form an intricate pattern. Touching them causes the grooves to glow brightly, and twisting them causes the patterns to shift and change. Perhaps these patterns match the glyphs found in other regions of the rainforest?
Quantity: 1
Number: 46a
Illustrator: Michele Frigo
Alien Conservatory
Alien Conservatory
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Alien Conservatory

Type: Location
Encounter Set: Return to The City of Archives
Ancient. Pnakotus.
While you are in the Alien Conservatory, decrease your maximum hand size by 2.
[Action]: Test [Willpower] (1). If you succeed, test [Agility] (2). If you succeed, test [Intellect] (3). If you succeed, remember that you “saw a familiar specimen.”
...the Great Race itself waxed well-nigh omniscient, and turned to the task of setting up exchanges with the minds of other planets, and of exploring their pasts and futures. – H. P. Lovecraft, The Shadow out of Time
Quantity: 1
Number: 57
Illustrator: Patrick McEvoy
Alter Fate
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Alter Fate

Type: Event
Class: Survivor
Cost: 3
Level: 1
Wild: 0
Spell. Blessed.
Choose and discard from play a non-weakness treachery that is not attached to an Elite enemy.
We make our own fate.
Quantity: 2
Number: 9
Illustrator: Stanislav Dikolenko
Ancient Hall
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Ancient Hall

Type: Location
Encounter Set: Return to The Doom of Eztli
Ancient. Ruins.
Ancient Hall enters play with 1[per investigator] doom on it.
[Action]: Flip 1 doom on Ancient Hall to its clue side.
[Free]: Check your supplies. If you have a compass, flip 1 doom on Ancient Hall to its clue side. (Group limit once per round.)
Quantity: 1
Number: 25
Illustrator: Jose Vega
Ancient Stone
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Ancient Stone

Type: Asset
Class: Seeker
Cost: 2
Level: 4
Wild: 0
Slot: 1 Hand
Item. Relic.
You can only include this asset in your deck by upgrading it from Ancient Stone (Unidentified), and only if you have "identified the stone" in your Campaign Log.
Uses (X secrets). X is the number in parentheses next to “you have identified the stone.”
[Reaction] When you draw any number of cards, spend that many secrets: Move to a connecting location that many times.
Quantity: 2
Number: 4
Illustrator: Greg Bobrowski
Backpack
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Backpack

Type: Asset
Class: Neutral
Cost: 1
Level: 2
Wild: 0
Slot: Body
Item.
[Reaction] After Backpack enters play: Search the top 12 cards of your deck for up to 3 non-weakness Item or Supply cards, and attach them facedown to Backpack. Shuffle your deck.
Cards attached to Backpack may be played as if they were in your hand. If there are no cards attached to Backpack, discard it.
Quantity: 2
Number: 11
Illustrator: Adam Lane
Best-Laid Plans
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Best-Laid Plans

Type: Treachery
Encounter Set: Doomed Expedition
Blunder.
Peril.
Revelation – You must either (choose one):
—Lose 2 actions.
—Shuffle the top card of the encounter deck into the exploration deck.
Quantity: 3
Number: 75
Illustrator: Ryan Barger
Blood Eclipse
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Blood Eclipse

Type: Event
Class: Guardian
Cost: 1
Level: 1
Wild: 0
Spell. Spirit.
As an additional cost to play Blood Eclipse, take 2 damage.
Fight. This attack uses [Willpower] instead of [Combat]. You get +2 [Willpower] and deal +2 damage for this attack.
Quantity: 2
Number: 1
Illustrator: Ryohei Hase
Brotherhood Acolyte
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Brotherhood Acolyte

Type: Enemy
Encounter Set: Cult of Pnakotus
Fight: 3
Health: 1
Evade: 1
Damage:
Horror: 1
Humanoid. Cultist.
Spawn – Location with the most Cultist enemies.
Aloof.
Forced – After Brotherhood Acolyte enters play: Place 1 doom on each other Cultist enemy at its location.
Quantity: 3
Number: 71
Illustrator: Andreia Ugrai
Buenos Aires
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Buenos Aires

Type: Location
Encounter Set: Return to Shattered Aeons
Shattered.
Buenos Aires gets –2 shroud for each doom on it.
Forced – At the end of the mythos phase: Place 1 doom on Buenos Aires.
Quantity: 1
Number: 63
Illustrator: Ed Mattinian
Captive Subjects
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Captive Subjects

Type: Enemy
Encounter Set: Return to The City of Archives
Fight: 2
Health: 5
Evade: 4
Damage:
Horror: 2
Monster.
Spawn – Alien Conservatory.
Aloof. Retaliate.
If an investigator has “read about Earth” or “saw a familiar specimen,” Captive Subjects loses aloof and gains hunter.
Quantity: 2
Number: 58
Illustrator: Hector Ortiz
Chamber of Time
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Chamber of Time

Type: Location
Encounter Set: Return to The Doom of Eztli
Victory: 2
Forgotten. Ruins.
Forced – After Chamber of Time enters play: Attach the set-aside Relic of Ages asset to Chamber of Time. Place 1 doom on Chamber of Time.


Vengeance 2.
The floor of this central chamber is intricately carved and glows strangely...
Quantity: 1
Number: 27
Illustrator: Andreas Zafiratos
Chapultepec Park
Chapultepec Park
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Chapultepec Park

Type: Location
Encounter Set: Return to The Boundary Beyond
Mexico City. Present-day.
Forced – After you fail an [Agility] test while at Chapultepec Park: Take 1 damage.
[Action]:
Explore. Test [Agility] (3). If you succeed, draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.
One of the largest city parks in the west, the Bosque de Chapultepec is a beautiful ecological landmark overlooking the city, built in what was once a sacred forest many centuries ago.
Quantity: 1
Number: 41
Illustrator: Greg Bobrowski
Chthonian Depths
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Chthonian Depths

Type: Location
Encounter Set: Return to K’n-yan
Victory: 1
Ancient. Cave.
Forced – After the last clue is discovered from Chthonian Depths: Check your supplies. If no investigator at this location has torches, place 1 doom on it.
Quantity: 1
Number: 51
Illustrator: Greg Bobrowski
Cloud Forest
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Cloud Forest

Type: Location
Encounter Set: Return to the Rainforest
Victory: 1
Jungle.
Forced – When an enemy at Cloud Forest would be dealt any amount of damage: Check your supplies. If no investigator at Cloud Forest has torches, cancel that damage.
Quantity: 1
Number: 70
Illustrator: David Frasheski
Colt Vest Pocket
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Colt Vest Pocket

Type: Asset
Class: Rogue
Cost: 2
Level: 2
Wild: 0
Slot: 1 Hand
Item. Weapon. Firearm. Illicit.
Uses (5 ammo).
[Action] Spend 1 ammo: Fight. You get +2 [Combat] for this attack. This attack deals +1 damage.
Forced – At the end of the round, if you triggered Colt Vest Pocket’s “[Action]” ability: Discard it.
Quantity: 2
Number: 6
Illustrator: Dual Brush Studios
Coyoacán
Coyoacán
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Coyoacán

Type: Location
Encounter Set: Return to The Boundary Beyond
Mexico City. Present-day.
While you are at Coyoacán, damage/horror cannot be healed from cards you control.
[Action] If you have 5 or more total damage and/or horror on your investigator: Explore. Draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.
Although not always a part of Mexico City, Coyoacán has always been a historic area, marked by narrow cobblestone streets and plazas. The ground shakes as you walk down one of the village’s many confined paths, and you suspect there is more that lives below the surface...
Quantity: 1
Number: 44
Illustrator: Jose Vega
Cyclopean Vaults
Cyclopean Vaults
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Cyclopean Vaults

Type: Location
Encounter Set: Return to The City of Archives
Ancient. Pnakotus.
[Action]: Discard all of the cards in your hand.
[Action] If you have no cards in your hand: Remember that you “read about Earth.”
[Action] [Action] If you have fewer than 5 cards in your hand: Draw cards until you have exactly 5 cards in your hand.
I came at last to a low, circular crypt with arches—still in a marvellous state of preservation—opening off on every side. The walls, or such parts of them as lay within reach of my torchlight, were densely hieroglyphed and chiselled with typical curvilinear symbols—some added since the period of my dreams. – H. P. Lovecraft, The Shadow out of Time
Quantity: 1
Number: 56
Illustrator: Yoann Boissonnet
Decorated Skull
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Decorated Skull

Type: Asset
Class: Rogue
Cost: 0
Level: 3
Wild: 0
Slot: Accessory
Item. Relic. Cursed.
Uses (0 charges).
[Reaction] After an investigator, Ally asset, or enemy at your location is defeated: Place 1 resource (from the token bank) on Decorated Skull, as a charge.
[Action] Spend up to 3 charges: Draw that many cards and gain that many resources.
Quantity: 2
Number: 5
Illustrator: A.L. Ashbaugh
Dendromorphosis
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Dendromorphosis

Type: Asset
Class:
Cost: –
Level: 0
Wild: 0
Health: 1
Sanity: –
Slot: 2 Hand
Curse. Flora.
Revelation – Put Dendromorphosis into play in your threat area. It cannot leave play while it has no damage on it.
[Free] Take 1 direct damage: Deal 1 damage to Dendromorphosis.
Card design by the Botanists at Arkham Nights 2018.
“Plants!”
Quantity: 1
Number: 12
Illustrator: Christine Mitzuk
Discover the Truth
Discover the Truth
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Discover the Truth

Type: Act
Encounter Set: Return to Threads of Fate
Clue Threshold: –
Objective – If there are 1[per investigator] clues on Clinton Freeman: You must remove them and immediately advance.
Objective – If Loading Docks is in play and there are no clues remaining on it: You must immediately advance.
If Clinton Freeman is in play:
Mr. Freeman finally reveals to you the truth: that his expedition was partially funded by a mysterious “philanthropist” in Mexico City, in return for several relics. Curious—and worried—he and his partners offer to help you get to the bottom of this.
The investigator nearest to Clinton Freeman takes control of the set-aside Veda Whitsley. Remove the remainder of the “g/h” act deck from the game. If another act card is in play, continue playing. Otherwise, proceed to (->R1).
If Loading Docks is in play:
Thanks to Mr. Garvin’s information, you discover that many of the expedition’s finds are heading to a surprising destination: an unspecified recipient in Mexico City. Grateful for your assistance, several members of the expedition offer you their help.
The investigator nearest to Clinton Freeman takes control of the set-aside Veda Whitsley. Remove the remainder of the “g/h” act deck from the game. If another act card is in play, continue playing. Otherwise, proceed to (->R1).
You’re close to learning the truth behind this other expedition. What were they after, and why? Does this have anything to do with Ichtaca and the Eztli?
Quantity: 1
Number: 35
Illustrator: Joshua Cairós
Entryway
Entryway
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Entryway

Type: Location
Encounter Set: Return to The Doom of Eztli
Ancient. Ruins.
[Action]: Resign. You’ve escaped…for now.
[Action] Check your supplies. If you have torches: Look at the top 2 cards of the exploration deck. Discard 1 treachery or enemy looked at by this effect. Shuffle the exploration deck. This ability can be used at any location.
The sun sets over the temple ruins, bathing the stone in warm light. The sounds of the rainforest are distant by the time you cross underneath the painted entryway. Inside, the halls are plunged into darkness.
Quantity: 1
Number: 19
Illustrator: Nele Diel
Feathered Serpent
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Feathered Serpent

Type: Enemy
Encounter Set: Return to Pillars of Judgment
Fight: 3
Health: 3
Evade: 3
Damage: 1
Horror:
Creature. Serpent.
X is the number of pillar tokens on Mouth of K’n-yan. While X is 3 or higher, Feathered Serpent gains alert and hunter.
[Action]: Evade. Check your supplies. If you have a mysterious scepter, you automatically evade the serpent and command it to deal its damage to another enemy at its location.
Vengeance 1.
Quantity: 2
Number: 47
Illustrator: Matthew Cowdery
Fine Print
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Fine Print

Type: Treachery
Encounter Set: Weakness
Pact.
Revelation – Lose 7 resources. If you cannot, instead remove Fine Print from your deck, search the collection for Sell Your Soul, and place it in your discard pile.
Your scarlet signature drips from its surface.
Quantity: 1
Number: 14
Illustrator: Andreas Zafiratos
From Another Time
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From Another Time

Type: Treachery
Encounter Set: Cult of Pnakotus
Scheme.
Revelation – Test [Intellect] (4). Place X doom on Cultist enemies in play, divided as evenly as possible. X is the amount you failed by. If you fail and there are no Cultist enemies in play, instead search the encounter deck and discard pile for a Cultist enemy and draw it (shuffle the encounter deck).
the entities around me were of the world’s greatest race, which had conquered time and had sent exploring minds into every age.
Quantity: 2
Number: 73
Illustrator: Joshua Cairós
Grand Chamber
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Grand Chamber

Type: Location
Encounter Set: Return to The Doom of Eztli
Ancient. Ruins.
[Action] Check your supplies. If you have a map and there are no clues on Grand Chamber: For the remainder of the scenario (and its resolution), Grand Chamber loses Vengeance 1 and gains Victory 1. (Group limit once per game.)
Vengeance 1.
Quantity: 1
Number: 26
Illustrator: Chris Ostrowski
Great Hall of Celeano
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Great Hall of Celeano

Type: Location
Encounter Set: Return to Shattered Aeons
Otherworld.
[Reaction] After you move to Great Hall of Celeano, place 1 doom on it: Look at the top card of the encounter deck, the exploration deck, or any player deck. You may discard that card.
Quantity: 1
Number: 62
Illustrator: David Auden Nash
Halls of Pnakotus
Halls of Pnakotus
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Halls of Pnakotus

Type: Location
Encounter Set: Return to The City of Archives
Ancient. Pnakotus.
This location is connected to Halls of Pnakotus (Eastern Corridors) and Halls of Pnakotus (Western Corridors), and vice versa.
This location is connected to Halls of Pnakotus (Eastern Corridors) and Halls of Pnakotus (Western Corridors), and vice versa.
[Free] During your turn, choose and discard a card from your hand: Move to another copy of Halls of Pnakotus. (Limit once per turn.)
Quantity: 1
Number: 55
Illustrator: Frej Agelii
Impossible Pursuit
Impossible Pursuit
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Impossible Pursuit

Type: Act
Encounter Set: Return to Threads of Fate
Clue Threshold: –
Objective – If the Harbinger of Valusia leaves play, advance.
As quickly as it arrived, the serpent‑thing is gone. You’re still not sure if it was really there to begin with, but for the moment, it seems you are safe. Grateful for your assistance, several members of the other expedition offer you their help. Whether or not there was a link to the Eztli in the relics they found remains to be seen. Regardless, their expertise will surely be invaluable if creatures like this one continue to haunt your every step.
The investigator nearest to the Harbinger of Valusia takes control of the set-aside Veda Whitsley.
Remove the remainder of the “g/h” act deck from the game. If another act card is in play, continue playing. Otherwise, proceed to
(->R1).
You never thought this creature would track you all the way to Arkham. Or perhaps it’s just a figment of your imagination. A ghost in your mind. A shard of your subconscious, driving you away from this line of inquiry.
Quantity: 1
Number: 36
Illustrator: Joshua Cairós
Harbinger of Valusia
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Harbinger of Valusia

Type: Enemy
Encounter Set: Return to The Doom of Eztli
Fight: 3
Health: 10
Evade: 3
Damage: 2
Horror: 2
Humanoid. Monster. Serpent. Elite.
Alert. Hunter. Retaliate.
While this enemy has 5[per investigator] or more damage on it, it gets +2 fight and –2 evade.
Forced – After a successful attack or evasion attempt against this enemy ends: Place 1 resource on it. Then, if there are 2[per investigator] resources on it, it vanishes with a sinister hiss. (Set it aside, out of play. It keeps all damage tokens.)
Vengeance 5.
Quantity: 1
Number: 18
Illustrator: Matthew Cowdery