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Return to the Forgotten Age
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Stolen Mind
Type: Enemy
Encounter Set: Cult of Pnakotus
Fight: 1
Health: 4
Evade: 3
Damage: 2
Horror:
Humanoid. Cultist.
Spawn – Any empty location.
Retaliate.
Stolen Mind gets +1 fight for each doom on it.
Forced – At the end of the mythos phase: Place 1 doom on Stolen Mind.
Retaliate.
Stolen Mind gets +1 fight for each doom on it.
Forced – At the end of the mythos phase: Place 1 doom on Stolen Mind.
Quantity: 1
Number: 72
Illustrator: Patrick McEvoy






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Subterranean Swamp
Type: Location
Encounter Set: Return to K’n-yan
Victory: 1
Ancient. Cave.
[Free] If there are no clues on Subterranean Swamp: Check your supplies. If you have a canteen, place 1 doom on this location and record “sticky goop” in your supplies. (Group limit once per game.)
Forced – After you fail a skill test while investigating Subterranean Swamp: Check your supplies. If you do not have a pocketknife, lose all remaining actions and end your turn.
Forced – After you fail a skill test while investigating Subterranean Swamp: Check your supplies. If you do not have a pocketknife, lose all remaining actions and end your turn.
Quantity: 1
Number: 50
Illustrator: Nele Diel






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Survival Knife
Type: Asset
Class: Guardian
Cost: 2
Level: 2
Wild: 0
Slot: 1 Hand
Item. Weapon. Melee.
[Action]: Fight. You get +2 [Combat] for this attack.
[Reaction] When an enemy attacks you during the enemy phase (before resolving that attack), exhaust Survival Knife: Fight. This attack targets the attacking enemy. You get +2 [Combat] and deal +1 damage for this attack.
[Reaction] When an enemy attacks you during the enemy phase (before resolving that attack), exhaust Survival Knife: Fight. This attack targets the attacking enemy. You get +2 [Combat] and deal +1 damage for this attack.
Quantity: 2
Number: 2
Illustrator: Robert Laskey







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Temple Ruins
Type: Location
Encounter Set: Return to The Boundary Beyond
Mexico City. Present-day.
[Reaction] After you successfully investigate Temple Ruins: Explore. Draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.
Though the exact location of the main temple of Tenochtitlán is not yet known, excavation has begun in search of the ruins of the many temples that once covered this area.
Quantity: 1
Number: 39
Illustrator: Lukasz Jaskolski







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The Overgrown Estate
Type: Act
Encounter Set: Return to Threads of Fate
Clue Threshold: 2
Objective – Only investigators at The Hastings Estate can spend the requisite number of clues, as a group, to advance.
Revelation – Put Clinton Freeman into play at Velma’s Diner. Advance to Act 3g—“Discover the Truth.”
[Action]: Parley. Test [Willpower] or [Intellect] (3). If you succeed, place 1 clue on Clinton Freeman (from the token pool) and take 1 horror. If you fail, take 1 horror for each point you failed by.
[Action]: Parley. Test [Willpower] or [Intellect] (3). If you succeed, place 1 clue on Clinton Freeman (from the token pool) and take 1 horror. If you fail, take 1 horror for each point you failed by.
When you arrive at the Hastings estate, you find it in a much sorrier state than was originally described. The rainforest has come to Arkham, claiming the manor and the surrounding area almost entirely.
Quantity: 1
Number: 32
Illustrator: Joshua Cairós







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The Overgrown Estate
Type: Act
Encounter Set: Return to Threads of Fate
Clue Threshold: 2
Objective – Only investigators at The Hastings Estate can spend the requisite number of clues, as a group, to advance.
You scour the estate for clues but find nothing that wasn’t already described in the Advertiser’s article. It’s like your fears have come to life: the rainforest has indeed followed you all the way here to Arkham. After dreading this for so long, it’s almost a relief to finally be able to confront it. Just then, a familiar rattling echoes through the halls of the manor. The dreadful sound makes your skin crawl. Surely, it couldn’t be…could it?
Search the collection for the Harbinger of Valusia (The Sleeper Returns) and spawn it at The Hastings Estate. It enters play with damage on it equal to the amount of damage recorded in parentheses in your Campaign Log. If there are 5 or fewer tally marks under "Yig's Fury" in your Campaign Log, it enters play exhausted.
Advance to Act 3g—“Impossible Pursuit.”
Search the collection for the Harbinger of Valusia (The Sleeper Returns) and spawn it at The Hastings Estate. It enters play with damage on it equal to the amount of damage recorded in parentheses in your Campaign Log. If there are 5 or fewer tally marks under "Yig's Fury" in your Campaign Log, it enters play exhausted.
Advance to Act 3g—“Impossible Pursuit.”
When you arrive at the Hastings estate, you find it in a much sorrier state than was originally described. The rainforest has come to Arkham, claiming the manor and the surrounding area almost entirely.
Quantity: 1
Number: 31
Illustrator: Joshua Cairós






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Throne Room
Type: Location
Encounter Set: Return to The Doom of Eztli
Victory: 1
Ancient. Ruins.
While Throne Room has doom on it, it is considered to be in the victory display (for the purposes of counting vengeance).
[Action] If there are no clues or doom on Throne Room: Record “mysterious scepter” in your supplies. (Group limit once per game.)
Vengeance 1.
[Action] If there are no clues or doom on Throne Room: Record “mysterious scepter” in your supplies. (Group limit once per game.)
Vengeance 1.
Quantity: 1
Number: 23
Illustrator: Yoann Boissonnet






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Tindalos Alpha
Type: Enemy
Encounter Set: Temporal Hunters
Fight: 4
Health: 3
Evade: 4
Damage: 1
Horror: 1
Monster. Extradimensional. Tindalos.
Alert. Retaliate.
Forced – After Tindalos Alpha attacks you: Shuffle a non-story asset you control into your deck, moving all damage and horror from that asset to your investigator. Discard Tindalos Alpha.
Forced – At the end of the enemy phase: Discard Tindalos Alpha.
Forced – After Tindalos Alpha attacks you: Shuffle a non-story asset you control into your deck, moving all damage and horror from that asset to your investigator. Discard Tindalos Alpha.
Forced – At the end of the enemy phase: Discard Tindalos Alpha.
Quantity: 2
Number: 77
Illustrator: João Bosco






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Tomb of the Ancients
Type: Location
Encounter Set: Return to The Doom of Eztli
Ancient. Ruins.
[Action] Check your supplies. If an investigator at Tomb of the Ancients has rope: Move to a revealed location up to 3 connections away. Until the end of the round, Tomb of the Ancients is considered to be connected to that location, and vice versa. (Group limit once per round.)
Quantity: 1
Number: 22
Illustrator: Nele Diel






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Trail of the Dead
Type: Location
Encounter Set: Return to the Rainforest
Victory: 1
Jungle.
Forced – After you investigate or explore while at Trail of the Dead: Check your supplies. If no investigator at Trail of the Dead has binoculars, take 1 horror.
Quantity: 1
Number: 69
Illustrator: Nele Diel






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Treacherous Descent
Type: Location
Encounter Set: Return to K’n-yan
Victory: 1
Ancient. Cave.
[Action]: Check your supplies. If you have a pickaxe, reduce the shroud value of Treacherous Descent by 2 for the remainder of the scenario. (Group limit 3 times per game.)
Quantity: 1
Number: 52
Illustrator: Patrick McEvoy






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Truth from Fiction
Type: Event
Class: Seeker
Cost: 1
Level: 2
Wild: 0
Insight.
Place 2 secrets among assets controlled by investigators at your location (3 secrets instead if there is a clue on your location).
“How do you know I’m mad?†said Alice. “You must be,†said the Cat, “or you wouldn’t have come here.â€
– Lewis Carroll, Alice’s Adventures in Wonderland
Quantity: 2
Number: 3
Illustrator: Maggie Ivy






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Ultima Thule
Type: Location
Encounter Set: Return to Shattered Aeons
Shattered.
Forced – After Ultima Thule enters play: Search the chaos bag for the [Elder Sign] chaos token and seal it on Ultima Thule.
Quantity: 1
Number: 64
Illustrator: Michał Miłkowski






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Unknowable Past
Type: Treachery
Encounter Set: Return to Shattered Aeons
Peril.
Revelation – You must either (choose one):
–Reveal 4 chaos tokens. For each [Skull], [Cultist], [Tablet], [Elder Thing], or [Auto-fail] symbol revealed, take 1 damage and 1 horror.
–Choose and discard 1 card from your hand and shuffle Unknowable Past into the exploration deck. You cannot choose this option if Unknowable Past was drawn from the exploration deck.
Revelation – You must either (choose one):
–Reveal 4 chaos tokens. For each [Skull], [Cultist], [Tablet], [Elder Thing], or [Auto-fail] symbol revealed, take 1 damage and 1 horror.
–Choose and discard 1 card from your hand and shuffle Unknowable Past into the exploration deck. You cannot choose this option if Unknowable Past was drawn from the exploration deck.
Quantity: 2
Number: 65
Illustrator: Borja Pindado







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Unrestricted Access
Type: Act
Encounter Set: Return to The City of Archives
Clue Threshold: –
Objective – If three of the following are true, you must advance:
- An investigator "found the process."
- An investigator "dissected an organ."
- An investigator "interviewed a subject."
- An investigator "realized what year it is."
- An investigator "activated the device."
- An investigator controls The Custodian.
- An investigator "read about Earth."
- An investigator "saw a familiar specimen."
- An investigator "found the process."
- An investigator "dissected an organ."
- An investigator "interviewed a subject."
- An investigator "realized what year it is."
- An investigator "activated the device."
- An investigator controls The Custodian.
- An investigator "read about Earth."
- An investigator "saw a familiar specimen."
You no longer have to perform any of the following tasks. However, the more you have performed by the time the scenario ends, the easier the transition to your human body will be, and the less likely the process is to fail or backfire. Be careful...
Place this act in the victory display with this side faceup, as a reminder.
- An investigator "found the process."
- An investigator "dissected an organ."
- An investigator "interviewed a subject."
- An investigator "realized what year it is."
- An investigator "activated the device."
- An investigator controls The Custodian.
Place this act in the victory display with this side faceup, as a reminder.
- An investigator "found the process."
- An investigator "dissected an organ."
- An investigator "interviewed a subject."
- An investigator "realized what year it is."
- An investigator "activated the device."
- An investigator controls The Custodian.
Quantity: 1
Number: 54
Illustrator: Stephen Somers






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Vengeful Serpent
Type: Enemy
Encounter Set: Venomous Hate
Fight: 2
Health: 2
Evade: 2
Damage: 1
Horror: 1
Humanoid. Monster. Serpent.
Hunter.
Forced – After you draw Vengeful Serpent: Draw each Vengeful Serpent in the victory display as well.
Vengeance 0.
Forced – After you draw Vengeful Serpent: Draw each Vengeful Serpent in the victory display as well.
Vengeance 0.
Quantity: 3
Number: 78
Illustrator: Borja Pindado






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Waterfall
Type: Location
Encounter Set: Return to the Rainforest
Jungle.
[Reaction] When you investigate Waterfall: Check your supplies. If an investigator at Waterfall has rope, reduce Waterfall’s shroud by 3 for this investigation.
Forced – After you fail a skill test while investigating Waterfall: Discard 1 card at random from your hand.
Forced – After you fail a skill test while investigating Waterfall: Discard 1 card at random from your hand.
Quantity: 1
Number: 68
Illustrator: David Frasheski






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Wrath of Yig
Type: Treachery
Encounter Set: Venomous Hate
Power.
Revelation – Test [Willpower] (2). This test gets +1 difficulty for each vengeance point in the victory display. If you fail, put a set-aside Poisoned weakness into play in your threat area (if you cannot, take 2 damage).
Quantity: 1
Number: 80
Illustrator: Lin Bo







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Xochimilco
Type: Location
Encounter Set: Return to The Boundary Beyond
Mexico City. Present-day.
[Reaction] After you successfully fight or evade an enemy at Xochimilco: Explore. Draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.
A small wooden boat bumps up against the side of the canal, swaying gently in the rippling water. A juniper tree sticks out of the shallow water nearby, bending in the mild breeze.
Quantity: 1
Number: 43
Illustrator: Vlad Ricean







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Zócalo
Type: Location
Encounter Set: Return to The Boundary Beyond
Mexico City. Present-day.
[Action] Discard cards with a combined total of at least 4 skill icons from your hand: Explore. Draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.
The main square in central Mexico City, once the ceremonial center of Tenochtitlán, stretches before you. Silver lightning flashes in the storm clouds overhead, and you are shocked to find a tide of blood swelling over the plaza. The entire city is bizarrely devoid of any life.
Quantity: 1
Number: 42
Illustrator: Vlad Ricean