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Return to the Night of the Zealot


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Acolyte of Umôrdhoth
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Acolyte of Umôrdhoth

Type: Enemy
Encounter Set: Ghouls of Umôrdhoth
Fight: 3
Health: 3
Evade: 2
Damage: 1
Horror: 1
Humanoid. Monster. Ghoul.
Prey – Fewest cards in hand.
While engaged with an investigator with no cards in his or her hand, Acolyte of Umôrdhoth cannot be evaded.
Its dreadful mask conceals the true horror beneath.
Quantity: 1
Number: 39
Illustrator: Stephen Somers
Arcane Studies
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Arcane Studies

Type: Asset
Class: Mystic
Cost: 0
Level: 2
Willpower: 2
Intellect: 2
Combat: 0
Agility: 0
Wild: 0
Talent.
[Free] Spend 1 resource: You get +1 [Willpower] for this skill test.
[Free] Spend 1 resource: You get +1 [Intellect] for this skill test.
Quantity: 2
Number: 7
Illustrator: Alexandre Dainche
Arkham Woods
Arkham Woods
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Arkham Woods

Type: Location
Encounter Set: The Devourer Below
Woods.
Forced – After an investigator at this location succeeds at a skill test on a treachery: That treachery gains surge. (Group limit once per round.)
Growing up, you were always warned to stay out of the woods at night. Now you know why.
Quantity: 1
Number: 33
Illustrator: Yoann Boissonnet
Arkham Woods
Arkham Woods
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Arkham Woods

Type: Location
Encounter Set: The Devourer Below
Woods.
Forced – After you reveal a chaos token from the chaos bag while investigating this location: Reveal and resolve an additional chaos token. (Limit once per test.)
Growing up, you were always warned to stay out of the woods at night. Now you know why.
Quantity: 1
Number: 34
Illustrator: Yoann Boissonnet
Arkham Woods
Arkham Woods
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Arkham Woods

Type: Location
Encounter Set: The Devourer Below
Woods.
Each enemy at this location cannot take more than 1 damage from each attack performed against it.
Growing up, you were always warned to stay out of the woods at night. Now you know why.
Quantity: 1
Number: 35
Illustrator: Yoann Boissonnet
Arkham Woods
Arkham Woods
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Arkham Woods

Type: Location
Encounter Set: The Devourer Below
Woods.
Forced – After you reveal a chaos token from the chaos bag during an evasion attempt at this location: Reveal and resolve an additional chaos token. (Limit once per test.)
Growing up, you were always warned to stay out of the woods at night. Now you know why.
Quantity: 1
Number: 36
Illustrator: Yoann Boissonnet
Attic
Attic
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Attic

Type: Location
Encounter Set: The Gathering
Forced – After you reveal the Attic: Put the set-aside Far Above Your House location into play.
The smell of rotten meat assaults your nostrils as you approach the attic stairs.
Quantity: 1
Number: 18
Illustrator: Yoann Boissonnet
Barricade
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Barricade

Type: Event
Class: Seeker
Cost: 0
Level: 3
Willpower: 1
Intellect: 1
Combat: 0
Agility: 1
Wild: 0
Insight. Tactic.
Attach to your location.
Non-
Elite enemies cannot move into or spawn at attached location. Anytime an enemy would spawn at attached location, spawn it at a connecting location instead, if able.
Forced – When an investigator leaves attached location: Discard Barricade.
Quantity: 2
Number: 4
Illustrator: Stephen Somers
Bathroom
Bathroom
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Bathroom

Type: Location
Encounter Set: Return to the Gathering
Forced – After you reveal a [Skull], [Cultist], [Tablet], or [Auto-fail] symbol while investigating the Bathroom: Lose all remaining actions and end your turn.
As you approach the bathroom door, the weight of the putrid, unnatural air causes you to gag.
Quantity: 1
Number: 16
Illustrator: Yoann Boissonnet
Bedroom
Bedroom
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Bedroom

Type: Location
Encounter Set: Return to the Gathering
Forced – After you fail a skill test while investigating the Bedroom: Discard 1 card at random from your hand.
A shadow dances across the floor beneath the bedroom door as you approach.
Quantity: 1
Number: 15
Illustrator: Yoann Boissonnet
Cellar
Cellar
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Cellar

Type: Location
Encounter Set: The Gathering
Forced – After you reveal the Cellar: Put the set-aside Deep Below Your House location into play.
The stairs leading down to your cellar are slick, and glisten with a thin layer of ice...
Quantity: 1
Number: 20
Illustrator: Yoann Boissonnet
Chill from Below
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Chill from Below

Type: Treachery
Encounter Set: Ghouls of Umôrdhoth
Hazard.
Revelation – Test [Willpower] (3). For each point you fail by, you must discard 1 card at random from your hand. For each card you cannot discard, take 1 damage.
The ground is covered in ice and frost, and a deep chill courses through the air.
Quantity: 3
Number: 40
Illustrator: Mark Molnar
Corpse-Hungry Ghoul
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Corpse-Hungry Ghoul

Type: Enemy
Encounter Set: Return to the Gathering
Fight: 4
Health: 3
Evade: 3
Damage: 2
Horror: 2
Victory: 1
Humanoid. Monster. Ghoul.
Spawn – Bedroom.
Hunter.
Victory 1.
Behind the door to your closet, the creature finishes its meal. Its appetite insatiable, it quickly turns its attention to you.
Quantity: 1
Number: 22
Illustrator: Rafał Hrynkiewicz
Corpse-Taker
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Corpse-Taker

Type: Enemy
Encounter Set: The Devourer’s Cult
Fight: 4
Health: 3
Evade: 3
Damage: 1
Horror: 2
Monster. Servitor. Cultist.
Spawn – Farthest empty location.
Forced – At the end of the mythos phase: Place 1 doom on Corpse-Taker.
Forced – At the end of the enemy phase: Corpse-Taker moves once toward Rivertown or Main Path. If Corpse-Taker is already at Rivertown or Main Path, move all doom from Corpse-Taker to the current agenda, instead.
Quantity: 1
Number: 42
Illustrator: Ilich Henriquez
Deep Below Your House
Deep Below Your House
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Deep Below Your House

Type: Location
Encounter Set: Return to the Gathering
Forced – After you reveal Ghoul Pits: Test [Agility] (3). For each point you fail by, search the encounter deck and discard pile for a copy of Swarm of Rats and draw it. Shuffle the encounter deck.
The tunnels extend for miles in every direction. Everywhere you look, strange canine creatures skitter on all fours in the distance, scrambling from one shadow to the next.
Quantity: 1
Number: 21
Illustrator: Yoann Boissonnet
Dig Deep
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Dig Deep

Type: Asset
Class: Survivor
Cost: 0
Level: 2
Willpower: 2
Intellect: 0
Combat: 0
Agility: 2
Wild: 0
Talent.
[Free] Spend 1 resource: You get +1 [Willpower] for this skill test.
[Free] Spend 1 resource: You get +1 [Agility] for this skill test.
Quantity: 2
Number: 9
Illustrator: David Gaillet
Disciple of the Devourer
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Disciple of the Devourer

Type: Enemy
Encounter Set: The Devourer’s Cult
Fight: 3
Health: 1
Evade: 1
Damage: 1
Horror:
Humanoid. Cultist.
Spawn – Farthest empty location.
Forced – After you spawn Disciple of the Devourer: You must either place 1 doom on it or place 1 of your clues on its location. If the current agenda is not agenda 1, do both instead.
Placate the beast, and we are allowed to live. When we die, it will feast on our remains.
Quantity: 3
Number: 41
Illustrator: Ilich Henriquez
Dynamite Blast
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Dynamite Blast

Type: Event
Class: Guardian
Cost: 4
Level: 2
Willpower: 1
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Tactic.
Choose either your location or a connecting location. Deal 3 damage to each enemy and to each investigator at the chosen location. This action does not provoke attacks of opportunity.
Quantity: 2
Number: 2
Illustrator: Dimitri Bielak
Easttown
Easttown
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Easttown

Type: Location
Encounter Set: Return to the Midnight Masks
Arkham.
[Action]: Add 2 supply tokens or ammo tokens to an asset you control. (Limit once per game.)
Victory 1.
The Easttown neighborhood, situated on the northern banks of the Miskatonic River, contains lower-class housing, the Arkham Police Station, and popular eateries like Velma’s Diner.
Quantity: 1
Number: 27
Illustrator: Cristi Balanescu
Far Above Your House
Far Above Your House
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Far Above Your House

Type: Location
Encounter Set: Return to the Gathering
Forced – After you reveal Field of Graves: Test [Willpower] (4). For each point you fail by, discard 1 card at random from each player’s hand.
You struggle to believe this is even possible, considering the attic is the highest point in your home. Or at least…was.
Quantity: 1
Number: 19
Illustrator: Yoann Boissonnet
Ghoul from the Depths
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Ghoul from the Depths

Type: Enemy
Encounter Set: Return to the Gathering
Fight: 3
Health: 4
Evade: 2
Damage: 1
Horror: 1
Victory: 1
Humanoid. Monster. Ghoul.
Spawn – Bathroom.
Retaliate.
Victory 1.
Tearing its way out of the floor, a crazed beast emerges from the tunnels below. Its eyes are red with hunger and hate.
Quantity: 1
Number: 23
Illustrator: Sam Lamont
Grave-Eater
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Grave-Eater

Type: Enemy
Encounter Set: Ghouls of Umôrdhoth
Fight: 2
Health: 2
Evade: 2
Damage: 1
Horror: 1
Humanoid. Monster. Ghoul.
Forced – After Grave-Eater attacks you: Discard 1 card at random from your hand.
Its position was a kind of crouch, and as one looked one felt that at any moment it might drop its present prey and seek a juicier morsel. –H. P. Lovecraft, “Pickman’s Model”
Quantity: 3
Number: 38
Illustrator: Stephen Somers
Guest Hall
Guest Hall
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Guest Hall

Type: Location
Encounter Set: Return to the Gathering
Investigators in this location cannot take draw actions.
Somehow you’ve ended up in a completely different part of your house.
Quantity: 1
Number: 14
Illustrator: Yoann Boissonnet
Hard Knocks
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Hard Knocks

Type: Asset
Class: Rogue
Cost: 0
Level: 2
Willpower: 0
Intellect: 0
Combat: 2
Agility: 2
Wild: 0
Talent.
[Free] Spend 1 resource: You get +1 [Combat] for this skill test.
[Free] Spend 1 resource: You get +1 [Agility] for this skill test.
Quantity: 2
Number: 5
Illustrator: Magali Villeneuve
Hole in the Wall
Hole in the Wall
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Hole in the Wall

Type: Location
Encounter Set: Return to the Gathering
Forced – After you reveal this location: Put the set-aside Attic, Cellar, and Parlor locations into play.
I need this like I need a hole in my wall.
Quantity: 1
Number: 17
Illustrator: Guillaume Ducos
Hot Streak
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Hot Streak

Type: Event
Class: Rogue
Cost: 5
Level: 2
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Fortune.
Gain 10 resources.
“I win again! Sorry sugar, it’s just not your night.”
Quantity: 2
Number: 6
Illustrator: Sara Biddle
Hyperawareness
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Hyperawareness

Type: Asset
Class: Seeker
Cost: 0
Level: 2
Willpower: 0
Intellect: 2
Combat: 0
Agility: 2
Wild: 0
Talent.
[Free] Spend 1 resource: You get +1 [Intellect] for this skill test.
[Free] Spend 1 resource: You get +1 [Agility] for this skill test.
Quantity: 2
Number: 3
Illustrator: Aurore Folny
Alma Hill
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Alma Hill

Type: Enemy
Encounter Set: Cult of Umôrdhoth
Fight: 3
Health: 3
Evade: 3
Damage:
Horror: 2
Victory: 1
Humanoid. Cultist.
Spawn – Southside.
[Action]: Parley. Draw the top 3 cards of the encounter deck. Then, add Alma Hill to the victory display.
Miss Hill has been preventing other members of the Historical Society from researching similar disappearances. What is she afraid of?
Quantity: 1
Number: 46
Illustrator: Rafał Hrynkiewicz
Billy Cooper
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Billy Cooper

Type: Enemy
Encounter Set: Cult of Umôrdhoth
Fight: 5
Health: 4
Evade: 2
Damage: 2
Horror:
Victory: 1
Humanoid. Cultist.
Spawn – Easttown.
Forced – After a Monster enemy is defeated at Billy Cooper’s location: Add Billy Cooper to the victory display.
The cops have been writing off these disappearances as animal attacks. One cop, in particular...
Quantity: 1
Number: 45
Illustrator: Joshua Cairós
Jeremiah Pierce
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Jeremiah Pierce

Type: Enemy
Encounter Set: Cult of Umôrdhoth
Fight: 4
Health: 3
Evade: 4
Damage: 1
Horror: 1
Victory: 1
Humanoid. Cultist.
Spawn – Your House. Otherwise, Rivertown.
[Action]: Parley. Add Jeremiah Pierce to the victory display. Then, test [Willpower] (4). Place 1 doom on the current agenda for each point you fail by (this can cause the current agenda to advance).
He seems a little too interested in what you’ve been up to these days.
Quantity: 1
Number: 44
Illustrator: Joshua Cairós