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Drive Off the Mi-Go



Drive Off the Mi-Go Drive Off the Mi-Go

Drive Off the Mi-Go

Type: Story
Part 1.
Reports from survivors throughout the town tell of another force of creatures descending from above and collecting globs of ooze from all over Blackwater. What are these other alien creatures, and what is their goal?
Revelation – Spawn the set-aside Mi-Go General at the Fungus Mound. Place 1[per investigator] clues on the Fungus Mound. Put this card into play, next to the act deck.
Forced – If Mi-Go General is defeated, or if there are no clues on the Fungus Mound: Remember that “the Mi-Go were driven off.” Flip this card over.
Forced – If there are 4[per investigator] or more clues on Fungus Mound: Remember that “the secret of the ooze was stolen.” Flip this card over.
Read only if “the secret of the ooze was stolen:”
Remove Mi-Go General and this card from the game.
Until the end of the game, each Mi-Go Drone gets +2 health and +2 evade. Place this card next to the scenario reference card, as a reminder.
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Read only if “the Mi-Go were driven off:”
Chittering unnaturally, the alien general flees. Its strange weapon unhinges from its arm and clatters to the ground in front of you as it flies into space.
Put the set-aside Mi-Go Weapon story asset into play under any investigator’s control. Add Mi-Go General and this card to the victory display. Search the encounter deck for each copy of Mi-Go Drone and remove them from the game. Gain 1 countermeasure.
Victory 1.
Quantity: 1
Number: 23a
Illustrator: —————
Want to build a deck using this card? Check out the Arkham Horror: The Card Game Deck Builder!


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