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Joe Diamond



Joe Diamond Joe Diamond

Joe Diamond
The Private Investigator

Type: Investigator
Class: Seeker
Willpower: 2
Intellect: 4
Combat: 4
Agility: 2
Health: 8
Sanity: 6
Detective.
Forced – When the investigation phase begins: Reveal the top card of your hunch deck. Until the end of the phase, you may play that card as if it were in your hand, at –2 cost. If it is still revealed at the end of the phase, shuffle it back into your hunch deck.
[Elder Sign] effect: +1. You may move an Insight event from your discard pile to the bottom of your hunch deck.
Deck Size: 40.
Deckbuilding Options: Seeker cards ([Seeker]) level 0-5, Guardian cards ([Guardian]) level 0-2, Neutral cards level 0-5.
Deckbuilding Requirements (do not count towards deck size): Detective’s Colt 1911s, Unsolved Case, 1 random basic weakness.
Additional Requirements: Your deck must include at least 11 Insight events (including Unsolved Case). During the setup of each scenario, you must choose 11 Insight events from your deck (one of which must be Unsolved Case) and shuffle them into a separate “hunch deck.”
Quantity: 1
Number: 2
Illustrator: Cristi Balanescu
Want to build a deck using this card? Check out the Arkham Horror: The Card Game Deck Builder!
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