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Before the Black Throne
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A World in Darkness
Type: Treachery
Encounter Set: Before the Black Throne
Endtimes.
Revelation – If there is no doom on Azathoth, A World in Darkness gains surge. Otherwise, for each doom on Azathoth, you must choose one:
—Lose 1 resource.
—Choose and discard 1 card from your hand.
—Take 1 horror.
—Take 1 damage.
—Lose 1 resource.
—Choose and discard 1 card from your hand.
—Take 1 horror.
—Take 1 damage.
Quantity: 2
Number: 345
Illustrator: Andreas Zafiratos






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“I’ve had worse…â€
Type: Event
Class: Guardian
Cost: 0
Level: 2
Willpower: 1
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Spirit.
Fast. Play when you are dealt damage and/or horror.
Cancel up to 2 damage and/or horror just dealt to you. Then, gain that many resources.
Cancel up to 2 damage and/or horror just dealt to you. Then, gain that many resources.
Quantity: 2
Number: 315
Illustrator: Tiziano Baracchi






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“You owe me one!â€
Type: Event
Class: Rogue
Cost: 0
Level: 0
Willpower: 0
Intellect: 1
Combat: 1
Agility: 1
Wild: 0
Favor. Gambit.
Look at another investigator’s hand. You may play a non-weakness card in that investigator’s hand, under your control. If you do, you and that investigator each draw 1 card.
“Yeah, yeah, sure. That’s what you said the last 3 times.â€
Quantity: 2
Number: 319
Illustrator: James Hall







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Before the Black Throne
Type: Scenario
Encounter Set: Before the Black Throne
[Skull]: –X. X is half of the doom on Azathoth (rounded up), to a minimum of 2.
[Cultist]: Reveal another token. If you fail, search the encounter deck and discard pile for a Cultist enemy and draw it. Shuffle the encounter deck.
[Tablet]: –2. If you fail, Azathoth attacks you.
[Elder Thing]: –4. If your modified skill value for this test is 0, place 1 doom on Azathoth.
[Cultist]: Reveal another token. If you fail, search the encounter deck and discard pile for a Cultist enemy and draw it. Shuffle the encounter deck.
[Tablet]: –2. If you fail, Azathoth attacks you.
[Elder Thing]: –4. If your modified skill value for this test is 0, place 1 doom on Azathoth.
[Skull]: –X. X is the amount of doom on Azathoth, to a minimum of 2.
[Cultist]: Reveal another token. If you fail, search the encounter deck and discard pile for a Cultist enemy and draw it. Shuffle the encounter deck.
[Tablet]: –3. If you fail, Azathoth attacks you.
[Elder Thing]: –6. If your modified skill value for this test is 0, place 1 doom on Azathoth.
[Cultist]: Reveal another token. If you fail, search the encounter deck and discard pile for a Cultist enemy and draw it. Shuffle the encounter deck.
[Tablet]: –3. If you fail, Azathoth attacks you.
[Elder Thing]: –6. If your modified skill value for this test is 0, place 1 doom on Azathoth.
Quantity: 1
Number: 325a
Illustrator: —————






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Blood-Rite
Type: Event
Class: Seeker
Cost: 0
Level: 0
Willpower: 1
Intellect: 1
Combat: 1
Agility: 0
Wild: 0
Spell.
Bonded (Occult Lexicon).
Draw 2 cards. Discard up to 2 cards from your hand. For each card thusly discarded, you may either gain 1 resource, or spend 1 resource to deal 1 damage to an enemy at your location. This action does not provoke attacks of opportunity.
Draw 2 cards. Discard up to 2 cards from your hand. For each card thusly discarded, you may either gain 1 resource, or spend 1 resource to deal 1 damage to an enemy at your location. This action does not provoke attacks of opportunity.
Quantity: 3
Number: 317
Illustrator: Andreia Ugrai







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Cosmic Ingress
Type: Location
Encounter Set: Before the Black Throne
Otherworld.
Forced – At the end of the round: Add clues to Cosmic Ingress until it has 3 clues on it.
Each Void location gains: “[Action]: Shuffle this location into the Cosmos, moving each investigator and enemy that was at this location to Cosmic Ingress.”
Each Void location gains: “[Action]: Shuffle this location into the Cosmos, moving each investigator and enemy that was at this location to Cosmic Ingress.”
Quantity: 1
Number: 332
Illustrator: Juan Carlos Barquet







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Cosmos
Type: Location
Encounter Set: Before the Black Throne
Otherworld.
Cosmos – You must either connect below, or take 2 damage and connect to the bottommost revealed location in a direction of your choice.
[Action] Remove 1 resource from the scenario reference card: Move the placement of Infinity of Darkness once downward, placing an empty space in the spot it previously occupied. (Group limit once per game.)
[Action] Remove 1 resource from the scenario reference card: Move the placement of Infinity of Darkness once downward, placing an empty space in the spot it previously occupied. (Group limit once per game.)
Quantity: 3
Number: 338
Illustrator: Uwe Jarling







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Cosmos
Type: Location
Encounter Set: Before the Black Throne
Otherworld.
Forced – At the end of the round: Add clues to Hideous Palace until it has 4 clues on it.
Each Void location gains: “[Action]: Shuffle this location into the Cosmos, moving each investigator and enemy that was at this location to Hideous Palace.”
Each Void location gains: “[Action]: Shuffle this location into the Cosmos, moving each investigator and enemy that was at this location to Hideous Palace.”
Quantity: 1
Number: 333
Illustrator: Uwe Jarling







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Cosmos
Type: Location
Encounter Set: Before the Black Throne
Otherworld.
Forced – At the end of the round: Add clues to Court of the Great Old Ones until it has 6 clues on it.
Each Void location gains: “[Action]: Shuffle this location into the Cosmos, moving each investigator and enemy that was at this location to Court of the Great Old Ones.”
Each Void location gains: “[Action]: Shuffle this location into the Cosmos, moving each investigator and enemy that was at this location to Court of the Great Old Ones.”
Quantity: 1
Number: 334
Illustrator: Uwe Jarling







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Cosmos
Type: Location
Encounter Set: Before the Black Throne
Otherworld.
The Black Throne gets +X shroud, where X is half of the doom on Azathoth (rounded up).
Haunted – You must either place 1 doom on Azathoth, or Azathoth attacks you.
Haunted – You must either place 1 doom on Azathoth, or Azathoth attacks you.
Quantity: 1
Number: 335
Illustrator: Uwe Jarling







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Cosmos
Type: Location
Encounter Set: Before the Black Throne
Otherworld.
Cosmos – You must either connect to the right, or lose 2 resources and connect to an adjacent location in a direction of your choice.
[Reaction] After you move to Dancer’s Mist, remove 1 resource from the scenario reference card: Move to a connecting location.
[Reaction] After you move to Dancer’s Mist, remove 1 resource from the scenario reference card: Move to a connecting location.
Quantity: 3
Number: 336
Illustrator: Uwe Jarling







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Cosmos
Type: Location
Encounter Set: Before the Black Throne
Otherworld.
Cosmos – You must either connect above, or take 2 horror and connect to the topmost revealed location in a direction of your choice.
[Action] Remove 1 resource from the scenario reference card: Move the placement of Flight into Oblivion once upward, placing an empty space in the spot it previously occupied. (Group limit once per game.)
[Action] Remove 1 resource from the scenario reference card: Move the placement of Flight into Oblivion once upward, placing an empty space in the spot it previously occupied. (Group limit once per game.)
Quantity: 3
Number: 337
Illustrator: Uwe Jarling







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Cosmos
Type: Location
Encounter Set: Before the Black Throne
Otherworld.
Cosmos – Connect to any revealed location, in a direction of your choice.
Forced – After you enter Cosmic Gate: You must either spend 1 clue or take 1 horror.
[Action] Remove 1 resource from the scenario reference card: Move any number of investigators at Cosmic Gate to any other Void location.
Forced – After you enter Cosmic Gate: You must either spend 1 clue or take 1 horror.
[Action] Remove 1 resource from the scenario reference card: Move any number of investigators at Cosmic Gate to any other Void location.
Quantity: 1
Number: 339
Illustrator: Uwe Jarling







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Cosmos
Type: Location
Encounter Set: Before the Black Throne
Otherworld.
Cosmos – Connect in a direction of your choice.
Forced – After you enter Pathway into Void: You must either discard 1 card from your hand or take 1 damage.
[Action] Remove 1 resource from the scenario reference card: Move Pathway into Void to any adjacent spot, placing an empty space in the spot it previously occupied. (Group limit once per turn.)
Forced – After you enter Pathway into Void: You must either discard 1 card from your hand or take 1 damage.
[Action] Remove 1 resource from the scenario reference card: Move Pathway into Void to any adjacent spot, placing an empty space in the spot it previously occupied. (Group limit once per turn.)
Quantity: 2
Number: 340
Illustrator: Uwe Jarling






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Double, Double
Type: Asset
Class: Rogue
Cost: 4
Level: 4
Willpower: 1
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Arcane
Ritual.
Exceptional.
[Reaction] After you play an event, exhaust Double, Double: Play that event again as if it were in your hand.
[Reaction] After you play an event, exhaust Double, Double: Play that event again as if it were in your hand.
Harpier cries, “’Tis time, ’tis time.â€
– William Shakespeare, Macbeth
Quantity: 2
Number: 320
Illustrator: Tiziano Baracchi






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Eucatastrophe
Type: Event
Class: Survivor
Cost: 2
Level: 3
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 2
Fortune. Blessed.
Fast. Play when you reveal a chaos token that would reduce your skill value to 0 during a skill test (including the [Auto-fail] token).
Cancel that token and treat it as an [Elder Sign] token, instead.
Cancel that token and treat it as an [Elder Sign] token, instead.
Quantity: 2
Number: 324
Illustrator: Julian Kok






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Glimpse the Unthinkable
Type: Event
Class: Seeker
Cost: 1
Level: 5
Willpower: 0
Intellect: 3
Combat: 0
Agility: 0
Wild: 0
Insight.
Shuffle any number of non-weakness cards from your hand into your deck. Draw cards until you reach your maximum hand size. Remove Glimpse the Unthinkable from the game.
Ignorance is a bliss you cannot afford.
Quantity: 2
Number: 318
Illustrator: Brian Valenzuela






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Hallowed Mirror
Type: Asset
Class: Guardian
Cost: 2
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Slot: Accessory
Item. Relic. Occult. Blessed.
Limit 1 per deck.
Forced – After Hallowed Mirror enters play: Search your bonded cards for 3 copies of Soothing Melody. Add 1 to your hand and shuffle the other 2 into your deck. When Hallowed Mirror leaves play, find each of those copies of Soothing Melody (even if they are out of play) and remove them from the game.
Forced – After Hallowed Mirror enters play: Search your bonded cards for 3 copies of Soothing Melody. Add 1 to your hand and shuffle the other 2 into your deck. When Hallowed Mirror leaves play, find each of those copies of Soothing Melody (even if they are out of play) and remove them from the game.
Quantity: 1
Number: 313
Illustrator: John Pacer







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In Azathoth’s Domain
Type: Act
Encounter Set: Before the Black Throne
Clue Threshold: 2
[Action] Spend X clues: Draw the top X cards of the Cosmos. Choose one to put into play using its “Cosmos –” instructions, and move to it. Shuffle the rest back into the Cosmos.
Objective – Only investigators at Court of the Great Old Ones may spend the requisite number of clues, as a group, to advance. (Beware—any investigator who is not there will be killed.)
Objective – Only investigators at Court of the Great Old Ones may spend the requisite number of clues, as a group, to advance. (Beware—any investigator who is not there will be killed.)
The winged creature lands on a winding walkway of black stone, extending into a ceaseless horizon of pitched void. It takes some prodding and encouragement before your steed continues onward. Even the most dreadful of beasts are terrified of this place, it seems. Yet still, you can hear the mindless chanting of those who dwell closest to the daemon-sultan, the maddening whining of the pipers, the monotonous drum-beats which thrum endlessly in your mind...
Remove Hideous Palace from the game. Shuffle each location in play other than Court of the Great Old Ones into the Cosmos. Each investigator at those locations is left behind and is killed. Each enemy at those locations is shuffled into the top 5 cards of the encounter deck.
Take the set-aside The Black Throne and the top 3 cards of the Cosmos, and shuffle them so you cannot tell which is which. Then, put them into play along with empty space, as depicted in “Location Placement for Act 3” in the Campaign Guide.
Each investigator draws the top card of the encounter deck.
Remove Hideous Palace from the game. Shuffle each location in play other than Court of the Great Old Ones into the Cosmos. Each investigator at those locations is left behind and is killed. Each enemy at those locations is shuffled into the top 5 cards of the encounter deck.
Take the set-aside The Black Throne and the top 3 cards of the Cosmos, and shuffle them so you cannot tell which is which. Then, put them into play along with empty space, as depicted in “Location Placement for Act 3” in the Campaign Guide.
Each investigator draws the top card of the encounter deck.
Your bones shiver violently with the silent, still cold of this empty place. No light penetrates these black halls. No warmth reaches you, no breeze touches your skin. This must be what death feels like, you think morbidly.
Quantity: 1
Number: 330
Illustrator: Reiko Murakami







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It Awaits
Type: Agenda
Encounter Set: Before the Black Throne
Doom Threshold: 6
Each location is connected to each location adjacent to it.
Do not remove doom from enemies when this agenda advances.
Do not remove doom from enemies when this agenda advances.
Each Cultist enemy commits ritual suicide. Discard each Cultist enemy in play and move all doom from them to Azathoth.
The lead investigator must search the encounter deck and discard pile for a copy of Daemonic Piping and draw it.
In this oblivion outside time, nothing is as it should be. The mist dances and churns around you. Laughter mocks you from beyond, and out from the dark nebulae emerges a familiar wraith, a being which should be long dead.
Check Campaign Log. If Worn Crucifix is listed under “Mementos Discovered,” the wraith recognizes the crucifix you stole from Walter Gilman’s room and backs away slowly, slinking into the darkness beyond.
Otherwise, the wraith attacks you; each investigator must test [Willpower] (4). Each investigator who fails takes 1 damage and 1 horror.
The lead investigator must search the encounter deck and discard pile for a copy of Daemonic Piping and draw it.
In this oblivion outside time, nothing is as it should be. The mist dances and churns around you. Laughter mocks you from beyond, and out from the dark nebulae emerges a familiar wraith, a being which should be long dead.
Check Campaign Log. If Worn Crucifix is listed under “Mementos Discovered,” the wraith recognizes the crucifix you stole from Walter Gilman’s room and backs away slowly, slinking into the darkness beyond.
Otherwise, the wraith attacks you; each investigator must test [Willpower] (4). Each investigator who fails takes 1 damage and 1 horror.
...the boundless daemon-sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time amidst the muffled, maddening beating of vile drums and the thin, monotonous whine of accursed flutes...
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Quantity: 1
Number: 327
Illustrator: Lenka Å imeÄková






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Azathoth
Type: Enemy
Encounter Set: Before the Black Throne
Fight: –
Health: –
Evade: –
Damage: 3
Horror: 3
Ancient One. Elite.
Azathoth is oblivious and omnipotent. It is immune to all player card effects and investigator actions, and cannot be defeated by any means.
Forced – If there is 10 or more doom on Azathoth: The Blind Idiot God rises from its throne in the ultimate void of Chaos and devours the universe. (->R1)
Forced – If there is 10 or more doom on Azathoth: The Blind Idiot God rises from its throne in the ultimate void of Chaos and devours the universe. (->R1)
Quantity: 1
Number: 346
Illustrator: Brian Valenzuela






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Lure
Type: Event
Class: Survivor
Cost: 1
Level: 2
Willpower: 0
Intellect: 0
Combat: 0
Agility: 2
Wild: 0
Trick.
Attach to your location or to a connecting location.
During the enemy phase, each enemy that moves does so along the shortest path toward the attached location, instead of to where it would normally move.
Forced – While attached, at the end of the round: Discard Lure.
During the enemy phase, each enemy that moves does so along the shortest path toward the attached location, instead of to where it would normally move.
Forced – While attached, at the end of the round: Discard Lure.
Quantity: 2
Number: 323
Illustrator: Sebastian Rodriquez






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Mindless Dancer
Type: Enemy
Encounter Set: Before the Black Throne
Fight: 6
Health: 5
Evade: 3
Damage: 2
Horror: 1
Monster.
Spawn – Farthest empty space.
Hunter.
Mindless Dancer can enter empty space as if it were a location.
Forced – After Mindless Dancer moves to an empty space via its hunter keyword: Resolve its hunter keyword again. (Limit once per round.)
Hunter.
Mindless Dancer can enter empty space as if it were a location.
Forced – After Mindless Dancer moves to an empty space via its hunter keyword: Resolve its hunter keyword again. (Limit once per round.)
Quantity: 3
Number: 341
Illustrator: Helge C. Balzer






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Occult Lexicon
Type: Asset
Class: Seeker
Cost: 2
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Hand
Item. Tome. Occult.
Limit 1 per deck.
Forced – After Occult Lexicon enters play: Search your bonded cards for 3 copies of Blood-Rite. Add 1 to your hand and shuffle the other 2 into your deck. When Occult Lexicon leaves play, find each of those copies of Blood-Rite (even if they are out of play) and remove them from the game.
Forced – After Occult Lexicon enters play: Search your bonded cards for 3 copies of Blood-Rite. Add 1 to your hand and shuffle the other 2 into your deck. When Occult Lexicon leaves play, find each of those copies of Blood-Rite (even if they are out of play) and remove them from the game.
Quantity: 1
Number: 316
Illustrator: Dimitri Bielak






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Sixth Sense
Type: Asset
Class: Mystic
Cost: 3
Level: 4
Willpower: 0
Intellect: 2
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Arcane
Spell.
[Action]: Investigate. Investigate using [Willpower] instead of [Intellect]. You get +2 [Willpower] for this investigation. If a [Skull], [Cultist], [Tablet], or [Elder Thing] symbol is revealed during this test, you may choose a revealed location up to 2 connections away from your location; you are now investigating as if you were at the chosen location instead of your location (you may use either shroud value).
Quantity: 2
Number: 322
Illustrator: Brian Valenzuela






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Soothing Melody
Type: Event
Class: Guardian
Cost: 0
Level: 0
Willpower: 1
Intellect: 1
Combat: 0
Agility: 1
Wild: 0
Spell.
Bonded (Hallowed Mirror).
Heal 2 damage or 2 horror (or any combination thereof) from among investigators and/or Ally assets at your location. Draw 1 card.
Heal 2 damage or 2 horror (or any combination thereof) from among investigators and/or Ally assets at your location. Draw 1 card.
...Et leur chanson se mêle au clair de lune,
Au calme clair de lune triste et beau...
– Paul Verlaine, “Clair de Luneâ€
Quantity: 3
Number: 314
Illustrator: Nele Diel







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The Cosmos Beckons
Type: Act
Encounter Set: Before the Black Throne
Clue Threshold: 1
[Action] Spend X clues: Draw the top X cards of the Cosmos. Choose one to put into play using its “Cosmos –” instructions, and move to it. Shuffle the rest back into the Cosmos.
Objective – Only investigators at Hideous Palace may spend the requisite number of clues, as a group, to advance. (Beware—any investigator who is not there will be killed.)
Objective – Only investigators at Hideous Palace may spend the requisite number of clues, as a group, to advance. (Beware—any investigator who is not there will be killed.)
Your steed carries you through the entryway of the nightmarish palace, and you are surprised to find the halls inside to be as vast and cavernous as the empty space surrounding it. It is as though the doorway was but the threshold of another universe, as desolate and boundless as the last.
Remove Cosmic Ingress from the game. Shuffle each location in play other than Hideous Palace into the Cosmos. Each investigator at those locations is left behind and is killed. Each enemy at those locations is shuffled into the top 5 cards of the encounter deck.
Take the set-aside Court of the Great Old Ones and the top 2 cards of the Cosmos, and shuffle them so you cannot tell which is which. Then, put them into play along with empty space, as depicted in “Location Placement for Act 2” in the Campaign Guide.
Each investigator draws the top card of the encounter deck.
Remove Cosmic Ingress from the game. Shuffle each location in play other than Hideous Palace into the Cosmos. Each investigator at those locations is left behind and is killed. Each enemy at those locations is shuffled into the top 5 cards of the encounter deck.
Take the set-aside Court of the Great Old Ones and the top 2 cards of the Cosmos, and shuffle them so you cannot tell which is which. Then, put them into play along with empty space, as depicted in “Location Placement for Act 2” in the Campaign Guide.
Each investigator draws the top card of the encounter deck.
From the horizonless breach in the gaping maw of the sky, you have traveled an impossible distance, and yet you are still many leagues from the nighted throne where Azathoth stirs.
Quantity: 1
Number: 329
Illustrator: Reiko Murakami






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The End is Nigh!
Type: Treachery
Encounter Set: Before the Black Throne
Endtimes.
Revelation – Test [Willpower] (1). This test gets +X difficulty, where X is the current agenda number. If there is no agenda in play, X is 4. If you fail, place 1 doom on Azathoth.
Quantity: 2
Number: 344
Illustrator: Uwe Jarling







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The Final Countdown
Type: Agenda
Encounter Set: Before the Black Throne
Doom Threshold: 8
Each location is connected to each location adjacent to it.
Do not remove doom from enemies when this agenda advances.
(Beware—The scenario will not end when this agenda advances, but the doom of the world grows nigh.)
Do not remove doom from enemies when this agenda advances.
(Beware—The scenario will not end when this agenda advances, but the doom of the world grows nigh.)
Each Cultist enemy commits ritual suicide. Discard each Cultist enemy in play and move all doom from them to Azathoth.
The lead investigator must search the encounter deck and discard pile for a copy of Daemonic Piping and draw it.
There is no longer an agenda deck, but the scenario is not over. Until the end of the scenario, doom that would be placed on the current agenda is instead placed on Azathoth, and all doom in play is considered to be on Azathoth.
You come across another circle of Azathoth’s worshippers, led by a hooded, shapeless form which holds an ancient lantern high above its head. The lantern’s dim grey light scarcely pierces the realm’s darkness. Somehow, the phantom is familiar to you; some vague sense of kinship drives you onward.
Check Campaign Log. If Corn Husk Doll is listed under “Mementos Discovered,” the creature recognizes you, as well. It peers at you curiously, and the circle of prayer is silenced; remove 1 doom from Azathoth.
Otherwise, the creature barely notices you, and the circle resumes its chanting.
The lead investigator must search the encounter deck and discard pile for a copy of Daemonic Piping and draw it.
There is no longer an agenda deck, but the scenario is not over. Until the end of the scenario, doom that would be placed on the current agenda is instead placed on Azathoth, and all doom in play is considered to be on Azathoth.
You come across another circle of Azathoth’s worshippers, led by a hooded, shapeless form which holds an ancient lantern high above its head. The lantern’s dim grey light scarcely pierces the realm’s darkness. Somehow, the phantom is familiar to you; some vague sense of kinship drives you onward.
Check Campaign Log. If Corn Husk Doll is listed under “Mementos Discovered,” the creature recognizes you, as well. It peers at you curiously, and the circle of prayer is silenced; remove 1 doom from Azathoth.
Otherwise, the creature barely notices you, and the circle resumes its chanting.
...that leering, tittering shantak coursed on impetuous and relentless, flapping its great slippery wings in malignant joy, and headed for those unhallowed pits whither no dreams reach...
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Quantity: 1
Number: 328
Illustrator: Lenka Å imeÄková






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Ultimate Chaos
Type: Treachery
Encounter Set: Before the Black Throne
Power.
Revelation – Test [Willpower] (4). If you fail, attach Ultimate Chaos to Azathoth. If you fail by 2 or more, take 1 damage and 1 horror. If you fail by 3 or more, Ultimate Chaos gains surge. Cannot be canceled.
If there are 3 copies of Ultimate Chaos attached to Azathoth, discard them and either place 1 doom on Azathoth, or Azathoth attacks each investigator in player order. Cannot be canceled.
If there are 3 copies of Ultimate Chaos attached to Azathoth, discard them and either place 1 doom on Azathoth, or Azathoth attacks each investigator in player order. Cannot be canceled.
Quantity: 3
Number: 342
Illustrator: Brian Valenzuela