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Before the Black Throne
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What Must Be Done
Type: Act
Encounter Set: Before the Black Throne
Clue Threshold: –
[Action] Spend X clues: Draw the top X cards of the Cosmos. Choose one to put into play using its “Cosmos –” instructions, and move to it. Shuffle the rest back into the Cosmos.
Objective – If the lead investigator is at The Black Throne and there are no clues on it, advance.
Objective – If the lead investigator is at The Black Throne and there are no clues on it, advance.
You stand on a precipice before the Black Throne and gaze up at the blind, voiceless monstrosity that is Azathoth. The mere sight of it causes your vision to blur and your body to shake uncontrollably. The monotonous piping is so loud now, it rattles your bones and nearly causes you to vomit from the force upon your insides. Blood drips from your eyes and your ears.
Should Azathoth awaken, it will devour every world that ever was. You must act now, before it is too late.
Check Campaign Log.
—If at least two of the following are true, you may proceed to (→R2): You accepted your fate, Mesmerizing Flute is listed under “Mementos Discovered,” and Ritual Components is listed under “Mementos Discovered.”
—If at least two of the following are true, you may proceed to (→R3): You rejected your fate, Scrap of Torn Shadow is listed under “Mementos Discovered,” and Wisp of Spectral Mist is listed under “Mementos Discovered.”
—Otherwise, (→R4).
Should Azathoth awaken, it will devour every world that ever was. You must act now, before it is too late.
Check Campaign Log.
—If at least two of the following are true, you may proceed to (→R2): You accepted your fate, Mesmerizing Flute is listed under “Mementos Discovered,” and Ritual Components is listed under “Mementos Discovered.”
—If at least two of the following are true, you may proceed to (→R3): You rejected your fate, Scrap of Torn Shadow is listed under “Mementos Discovered,” and Wisp of Spectral Mist is listed under “Mementos Discovered.”
—Otherwise, (→R4).
You are close now. You can feel the churning and twisting of aeons in the emptiness around you. Here, in the nucleus of all things—the very center of chaos itself—your objective, and your ultimate fate, lie at hand.
Quantity: 1
Number: 331
Illustrator: Reiko Murakami




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WHEEL OF FORTUNE · X
Type: Agenda
Encounter Set: Before the Black Throne
Doom Threshold: 4
Each location is connected to each location adjacent to it.
Do not remove doom from enemies when this agenda advances.
Do not remove doom from enemies when this agenda advances.
Somehow, you’re not the only human here. They are but mindless husks—almost entirely devoid of humanity, nothing but flesh, muscle, and bone, preserved for eternity in their single-minded passion, kneeling and chanting in foul worship: “Azathoth! Azathoth! The end has come!”
Each Cultist enemy commits ritual suicide. Discard each Cultist enemy in play and move all doom from them to Azathoth.
The lead investigator must search the encounter deck and discard pile for a copy of Daemonic Piping and draw it.
Endless walkways and steps of black stone are the only routes which guide you to your destination. It is an impossible maze to navigate.
Check Campaign Log. If Gilman’s Journal is listed under “Mementos Discovered,” you are able to find you way. Otherwise, you become hopelessly lost; each investigator must either move to the location to his or her left, or move the placement of his or her location once to the left (placing an empty space in the spot it previously occupied). A location cannot move more than once via this effect.
Each Cultist enemy commits ritual suicide. Discard each Cultist enemy in play and move all doom from them to Azathoth.
The lead investigator must search the encounter deck and discard pile for a copy of Daemonic Piping and draw it.
Endless walkways and steps of black stone are the only routes which guide you to your destination. It is an impossible maze to navigate.
Check Campaign Log. If Gilman’s Journal is listed under “Mementos Discovered,” you are able to find you way. Otherwise, you become hopelessly lost; each investigator must either move to the location to his or her left, or move the placement of his or her location once to the left (placing an empty space in the spot it previously occupied). A location cannot move more than once via this effect.
ONE END IS ANOTHER BEGINNING.
CHANGE IS THE ONLY CONSTANT.
YOUR ULTIMATE FATE IS AT HAND.
Quantity: 1
Number: 326
Illustrator: Lenka Å imeÄková




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Whispered Bargain
Type: Treachery
Encounter Set: Before the Black Throne
Pact.
Peril.
Revelation – You must either (choose one): Place 1 doom on Azathoth, or Azathoth attacks you.
Revelation – You must either (choose one): Place 1 doom on Azathoth, or Azathoth attacks you.
There was the immemorial figure of the deputy or messenger of hidden and terrible powers...
– H. P. Lovecraft, The Dreams in the Witch House
Quantity: 2
Number: 343
Illustrator: Tiziano Baracchi




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Wither
Type: Asset
Class: Mystic
Cost: 2
Level: 4
Willpower: 0
Intellect: 0
Combat: 2
Agility: 0
Wild: 0
Slot: 1 Arcane
Spell.
[Action]: Fight. This attack uses [Willpower] instead of [Combat]. You get +2 [Willpower] for this attack. If a [Skull], [Cultist], [Tablet], or [Elder Thing] symbol is revealed during this attack, the attacked enemy gets –1 fight, –1 health, and –1 evade for the remainder of the turn (to a minimum of 1).
Quantity: 2
Number: 321
Illustrator: Damien Worm



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