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Keziah’s Room



Keziah’s Room Keziah’s Room

Keziah’s Room

Type: Location
Encounter Set: The Secret Name
Spectral. Witch House.
[Reaction] After you successfully investigate Keziah’s Room: Instead of discovering clues, put the top card of the Unknown Places deck into play, unrevealed. Then, you may move to that location.
Haunted – Discard cards from the top of the encounter deck until a Hex card is discarded. Draw that card.
Gilman could not have told what he expected to find there, but he knew he wanted to be in the building where some circumstance had more or less suddenly given a mediocre old woman of the seventeenth century an insight into mathematical depths perhaps beyond the utmost modern delvings of Planck, Heisenberg, Einstein, and de Sitter. – H. P. Lovecraft, The Dreams in the Witch House
Quantity: 1
Number: 133
Illustrator: Robert Laskey
Want to build a deck using this card? Check out the Arkham Horror: The Card Game Deck Builder!


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