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The Familiar

The Familiar The Familiar

The Familiar

Type: Agenda
Encounter Set: The Secret Name
Doom Threshold: 6
Each non-weakness enemy gets +2 health.
[Reaction] After you defeat Brown Jenkin or Nahab: Gain 1 clue from the token bank (2 clues instead if there are 3 or more investigators in the game).
A dizzying violet light emerges from the crevices of the ramshackle house, behind cracks in the wooden paneling and underneath the floor, bathing you from every angle. An inhuman squeal mocks you as a figure emerges from the witch light. Only a hint of humanity remains in her crooked and broken form. The crone cackles with a nightmarish timbre, her voice echoing and resounding from the realm beyond.
—If it is act 1, spawn the set-aside Nahab in Walter Gilman’s Room.
—If it is act 2, spawn the set-aside Nahab in Keziah’s Room.
—If it is act 3, place 1 doom on Nahab.
Find Brown Jenkin (even if he is out of play) and place him in Nahab’s current location.
...the descriptions of the darting little furry object which served as her familiar were so painfully realistic despite their incredible details. – H. P. Lovecraft, The Dreams in the Witch House
Quantity: 1
Number: 122
Illustrator: Lenka Šimečková
Want to build a deck using this card? Check out the Arkham Horror: The Card Game Deck Builder!


There is an error in this card's text as displayed. It's missing the text: "Shuffle both set-aside copies of Ghostly Presence into the encounter deck."