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THE HERMIT · IX



THE HERMIT · IX THE HERMIT · IX

THE HERMIT · IX

Type: Agenda
Encounter Set: The Secret Name
Doom Threshold: 4
Each non-weakness enemy gets +1 health.
[Reaction] After you defeat Brown Jenkin or Nahab: Gain 1 clue from the token bank (2 clues instead if there are 3 or more investigators in the game).
As you explore the old, dilapidated house, the telltale scratching and scurrying in the walls becomes louder and more frequent. Every now and again a fanged, furry creature darts across the wooden floor, scampering in and out of ratholes in the walls. You wonder if this house is more rat than wood.
If Brown Jenkin is in play, search the encounter deck and discard pile for a Swarm of Rats and spawn it in Brown Jenkin’s location. If Brown Jenkin is not in play, search the encounter deck and discard pile for him and spawn it in the lead investigator’s location.
Additionally, if there are 3 or 4 investigators in the game, search the encounter deck and discard pile for a Swarm of Rats and spawn it in any
Witch House location.
LOOK FOR ANSWERS WITHIN AND NOT WITHOUT. MANY PATHS LEAD TO THE SAME ANSWER. CONTEMPLATE THE GREATER TRUTH.
Quantity: 1
Number: 121
Illustrator: Lenka Šimečková
Want to build a deck using this card? Check out the Arkham Horror: The Card Game Deck Builder!


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