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Beyond the Mist (v. III)



Beyond the Mist (v. III) Beyond the Mist (v. III)

Beyond the Mist (v. III)

Type: Act
Encounter Set: Union and Disillusion
Clue Threshold: –
[Free] During a circle action, spend 1 clue: Reduce the difficulty of this skill test by 2.
Objective – If each Unvisited Isle location in play is revealed and the brazier on each of them is unlit, advance.
After nearly an hour spent searching through the dense mist, you finally arrive at the site of the Lodge’s ritual, only to find it in chaos. Members of the Silver Twilight Lodge, each wearing robes of blue and silver, are embroiled in battle with the witches. “The ritual has neared completion!” Carl Sanford yells to you from across the clearing. “Bring the revenant here and end this!” Glaring at the man, you refuse. “So, at last you show your true colors. I thought that might be the case.” The Lodge’s enforcers turn on you without hesitation.
Reveal The Geist-Trap location. Move each investigator at an Unvisited Isle location to The Geist-Trap.
Spawn 1 set-aside Lodge Neophyte enemy at The Geist-Trap (2 instead if there are 3 or 4 investigators in the game).
Shuffle the remainder of the set-aside
Silver Twilight Lodge encounter set into the encounter deck, along with the encounter discard pile.
Check Campaign Log.
If Josef is alive and well, spawn the set-aside Josef Meiger enemy at The Geist-Trap. Investigators cannot parley with Josef Meiger for the remainder of the game.
You are close to the site of the binding ritual. The braziers have already been lit, enabling the trap. You will have to unlight each of them in order to break the circle.
Quantity: 1
Number: 245
Illustrator: Frej Agelii
Want to build a deck using this card? Check out the Arkham Horror: The Card Game Deck Builder!


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