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Jerome’s Fate



Jerome’s Fate Jerome’s Fate

Jerome’s Fate

Type: Story
Encounter Set: Union and Disillusion
Check the “Missing Persons” section of the Campaign Log. If Jerome disappeared into the mist and you are on Jerome’s trail:
Jerome crawls out of the mist, and you help him to his feet. “My god... the mist...” he whispers. “It’s all connected... It’s all connected...”
Take control of the set-aside Jerome Davids asset. For the remainder of this scenario, she does not take up an ally slot. Next to Jerome Davids’s profile, record Jerome is alive.
If Jerome was claimed by specters:
Flip this card to its enemy side and spawn it at your location. If you are on Jerome’s trail, it spawns exhausted and unengaged. Otherwise, it spawns engaged with you.
Otherwise:
You find a scrap of paper from Jerome’s pocket notebook on the ground. It simply reads: “HELP”
Hunter.
Forced – After Jerome Davids engages you: Choose and discard 2 cards from your hand.
Quantity: 1
Number: 263
Illustrator: —————
Want to build a deck using this card? Check out the Arkham Horror: The Card Game Deck Builder!


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