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A Thousand Shapes of Horror
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A Thousand Shapes of Horror
Type: Scenario
Encounter Set: A Thousand Shapes of Horror
[Skull]: –1 (–3 instead if you are at a Graveyard location).
[Cultist]: Reveal another token. If you fail and The Unnamable is in play, it attacks you (regardless of its current location).
[Tablet]: +2. The black cat causes a distraction. If this test is successful, choose and evade an enemy at any location with a fight value of X or lower, where X is the amount you succeeded by.
[Elder Thing]: –2. If you fail, you must either place 1 of your clues on your location or take 1 damage.
[Cultist]: Reveal another token. If you fail and The Unnamable is in play, it attacks you (regardless of its current location).
[Tablet]: +2. The black cat causes a distraction. If this test is successful, choose and evade an enemy at any location with a fight value of X or lower, where X is the amount you succeeded by.
[Elder Thing]: –2. If you fail, you must either place 1 of your clues on your location or take 1 damage.
[Skull]: –2 (–4 instead if you are at a Graveyard location)
[Cultist]: Reveal another token. If you fail and The Unnamable is in play, it attacks you (regardless of its current location).
[Tablet]: +1. The black cat causes a distraction. If this test is successful, choose and evade an enemy at any location with a fight value of X or lower, where X is the amount you succeeded by.
[Elder Thing]: –3. If you fail, you must either place 1 of your clues on your location or take 1 damage.
[Cultist]: Reveal another token. If you fail and The Unnamable is in play, it attacks you (regardless of its current location).
[Tablet]: +1. The black cat causes a distraction. If this test is successful, choose and evade an enemy at any location with a fight value of X or lower, where X is the amount you succeeded by.
[Elder Thing]: –3. If you fail, you must either place 1 of your clues on your location or take 1 damage.
Quantity: 1
Number: 168a
Illustrator: —————







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Attic
Type: Location
Encounter Set: A Thousand Shapes of Horror
[Free] Investigators in the Attic spend 1[per investigator] clues, as a group: Deep within a pile of monstrous bones, you see a glint of silver. Remember that the investigators “recovered a strange key.”
Victory 1.
Victory 1.
“They never unlocked that attic door, but left the whole house as it was, dreaded and deserted. When noises came from it, they whispered and shivered; and hoped that the lock on that attic door was strong.â€
– H. P. Lovecraft, “The Unnamableâ€
Quantity: 1
Number: 181
Illustrator: Yoann Boissonnet






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“Fool me once…â€
Type: Event
Class: Guardian
Cost: 1
Level: 1
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Insight. Tactic.
Fast. Play when you would discard a treachery card after resolving any of its effects.
Put “Fool me once…” into play in your play area and attach that treachery to it.
[Reaction] When any investigator draws a copy of the attached treachery card, discard “Fool me once…”: Cancel that card’s revelation effect.
Put “Fool me once…” into play in your play area and attach that treachery to it.
[Reaction] When any investigator draws a copy of the attached treachery card, discard “Fool me once…”: Cancel that card’s revelation effect.
Quantity: 2
Number: 156
Illustrator: Patrick McEvoy






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“Let God sort them out...â€
Type: Event
Class: Rogue
Cost: 0
Level: 0
Willpower: 0
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Tactic. Fated.
Play only during one of your turns in which you defeated enemies with a total of at least 6 health.
Add “Let God sort them out...” to the victory display and immediately end your turn. When earning experience during the resolution of a scenario, if this card is in the victory display, you earn 1 additional experience.
Add “Let God sort them out...” to the victory display and immediately end your turn. When earning experience during the resolution of a scenario, if this card is in the victory display, you earn 1 additional experience.
Quantity: 2
Number: 160
Illustrator: Matthew Cowdery






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Brute Force
Type: Skill
Class: Survivor
Level: 1
Willpower: 0
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Innate. Developed.
Max 1 committed per skill test.
While Brute Force is committed during a basic fight action, it gains [Combat] [Combat] and the text: “If this test is successful by 2 or more, this attack deals +2 damage.”
While Brute Force is committed during a basic fight action, it gains [Combat] [Combat] and the text: “If this test is successful by 2 or more, this attack deals +2 damage.”
Quantity: 2
Number: 166
Illustrator: Lukas Banas







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Burial Ground
Type: Location
Encounter Set: A Thousand Shapes of Horror
Graveyard.
Each Ghoul enemy drawn spawns at Burial Ground instead of at its normal location.
[Free] Investigators in the Burial Ground spend 1[per investigator] clues, as a group: Remember that the investigators “noticed the missing bones.”
Victory 1.
[Free] Investigators in the Burial Ground spend 1[per investigator] clues, as a group: Remember that the investigators “noticed the missing bones.”
Victory 1.
“Looking toward the giant willow in the centre of the cemetery, whose trunk has nearly engulfed an ancient, illegible slab, I had made a fantastic remark about the spectral and unmentionable nourishment which the colossal roots must be sucking in from that hoary, charnel earth...â€
– H. P. Lovecraft, “The Unnamableâ€
Quantity: 1
Number: 174
Illustrator: Nele Diel






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Deceptive Memories
Type: Treachery
Encounter Set: A Thousand Shapes of Horror
Terror.
Revelation – Put Deceptive Memories into play in your threat area.
Forced – After another card enters your threat area: Choose and discard 1 card from your hand.
[Action]: Test [Willpower] (3). If you succeed, discard Deceptive Memories.
Forced – After another card enters your threat area: Choose and discard 1 card from your hand.
[Action]: Test [Willpower] (3). If you succeed, discard Deceptive Memories.
Quantity: 2
Number: 193
Illustrator: Aleksander Karcz







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Downstairs Doorway
Type: Location
Encounter Set: A Thousand Shapes of Horror
For each investigator at the Parlor, it gets +1 shroud.
[Free] If The Unnamable has 2[per investigator] or more damage on it: The mirror gleams unnaturally, revealing a glint of silver. Remember that the investigators “recovered a strange key.”
Victory 1.
[Free] If The Unnamable has 2[per investigator] or more damage on it: The mirror gleams unnaturally, revealing a glint of silver. Remember that the investigators “recovered a strange key.”
Victory 1.
This doorway was not open before. You only turned for a moment, but you thought you saw something.
But what, exactly? AÂ blur? A figure?
Quantity: 1
Number: 177
Illustrator: Yoann Boissonnet







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Downstairs Doorway
Type: Location
Encounter Set: A Thousand Shapes of Horror
[Reaction] After you successfully investigate the Den, discard 1 card from your hand: Discover an additional clue at this location.
[Free] Investigators in the Den spend 1[per investigator] clues, as a group: Remember that the investigators “studied a desecrated portrait.”
Victory 1.
[Free] Investigators in the Den spend 1[per investigator] clues, as a group: Remember that the investigators “studied a desecrated portrait.”
Victory 1.
This doorway was not open before. You only turned for a moment, but you thought you saw something.
But what, exactly? AÂ blur? A figure?
Quantity: 1
Number: 176
Illustrator: Yoann Boissonnet






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Dream-Enhancing Serum
Type: Asset
Class: Seeker
Cost: 3
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Arcane
Item. Science.
Only the first copy of each card in your hand counts toward your maximum hand size.
[Reaction] After you draw a copy of a card that is already in your hand, reveal both copies and exhaust Dream-Enhancing Serum: Draw 1 card.
[Reaction] After you draw a copy of a card that is already in your hand, reveal both copies and exhaust Dream-Enhancing Serum: Draw 1 card.
Quantity: 2
Number: 159
Illustrator: Dani Hartel






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Endless Descent
Type: Treachery
Encounter Set: A Thousand Shapes of Horror
Curse.
Revelation – Move each investigator and enemy at the topmost location to the location below it. Flip the topmost location to its unrevealed side, remove all tokens and attachments from it, and place it below the bottommost location. Shuffle the positions of each unrevealed location so you cannot tell which is which. Add this card to the victory display.
Quantity: 4
Number: 190
Illustrator: Aleksander Karcz






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Ethereal Form
Type: Event
Class: Mystic
Cost: 2
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Spell.
Evade. Add your [Willpower] value to your skill value for this evasion attempt. If you succeed, disengage from each other enemy engaged with you, and for the remainder of the round, you are ethereal (enemies cannot engage or be engaged with you, and you cannot attack or deal damage to enemies).
Quantity: 2
Number: 164
Illustrator: Pavel Kolomeyets







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Front Porch
Type: Location
Encounter Set: A Thousand Shapes of Horror
[Free] Investigators in the Entryway spend 1[per investigator] clues, as a group: Reveal the Upstairs Hallway.
[Free] If The Unnamable has 1[per investigator] or more damage on it: Smoke trails off of the creature, leading to a tomb near the center of the cemetery outside. Put the set‑aside Unmarked Tomb location into play.
[Free] If The Unnamable has 1[per investigator] or more damage on it: Smoke trails off of the creature, leading to a tomb near the center of the cemetery outside. Put the set‑aside Unmarked Tomb location into play.
“I’d like to see that house, Carter. Where is it? Glass or no glass, I must explore it a little. And the tomb where you put those bones, and the other grave without an inscription—the whole thing must be a bit terrible.â€
– H. P. Lovecraft, “The Unnamableâ€
Quantity: 1
Number: 175
Illustrator: Yoann Boissonnet






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Glowing Eyes
Type: Treachery
Encounter Set: A Thousand Shapes of Horror
Terror.
Revelation – Put Glowing Eyes into play in your threat area.
Forced – At the end of the round: Take 1 horror for each card in your threat area, to a maximum of 3 horror. Discard Glowing Eyes.
Forced – At the end of the round: Take 1 horror for each card in your threat area, to a maximum of 3 horror. Discard Glowing Eyes.
Quantity: 2
Number: 192
Illustrator: Yoann Boissonnet






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Healing Words
Type: Asset
Class: Mystic
Cost: 2
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Arcane
Spell.
Uses (3 charges).
[Action] Spend 1 charge: Heal 1 damage from an investigator at your location.
[Action] Spend 1 charge: Heal 1 damage from an investigator at your location.
You don’t necessarily trust the occult words, but you have no other choice.
Quantity: 2
Number: 163
Illustrator: Clark Huggins






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Indescribable Apparition
Type: Treachery
Encounter Set: A Thousand Shapes of Horror
Curse.
Revelation – Put Indescribable Apparition into play in your threat area.
You get –1 to each of your skills while The Unnamable is at your location.
[Action] [Action]: Discard Indescribable Apparition.
You get –1 to each of your skills while The Unnamable is at your location.
[Action] [Action]: Discard Indescribable Apparition.
Quantity: 2
Number: 191
Illustrator: Apterus






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Gregory Gry
Type: Asset
Class: Rogue
Cost: 3
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Health: 1
Sanity: 2
Slot: Ally
Ally. Criminal. Dreamer.
Uses (9 resources).
[Reaction] When you initiate a skill test, spend up to 3 resources from Gregory Gry: If this test succeeds by at least that amount, gain that many resources.
[Reaction] When you initiate a skill test, spend up to 3 resources from Gregory Gry: If this test succeeds by at least that amount, gain that many resources.
Long before he was ever dealt his first hand, the boy was able to stare a man down and discern the meaning behind his bets.
Quantity: 2
Number: 162
Illustrator: Hector Ortiz






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Tetsuo Mori
Type: Asset
Class: Guardian
Cost: 3
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Health: 2
Sanity: 2
Slot: Ally
Ally. Police.
Tetsuo Mori may be assigned damage and/or horror dealt to other investigators at your location.
[Reaction] When Tetsuo Mori is defeated: Choose an investigator at your location. That investigator searches either their discard pile or the top 9 cards of their deck for an Item asset and adds it to their hand. Shuffle their deck if it is searched.
[Reaction] When Tetsuo Mori is defeated: Choose an investigator at your location. That investigator searches either their discard pile or the top 9 cards of their deck for an Item asset and adds it to their hand. Shuffle their deck if it is searched.
Quantity: 2
Number: 155
Illustrator: Jeff Lee Johnson






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The Silver Key
Type: Asset
Class: Neutral
Cost: 2
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 2
Slot: Accessory
Item. Charm. Relic.
[Reaction] When you would take horror, exhaust The Silver Key: Cancel 1 of that horror.
“Inside, wrapped in a discoloured parchment, was a huge key of tarnished silver covered with cryptical arabesques; but of any legible explanation there was none.â€
– H. P. Lovecraft, “The Silver Keyâ€
Quantity: 1
Number: 189
Illustrator: Robert Laskey







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Mysterious Stairs
Type: Location
Encounter Set: A Thousand Shapes of Horror
Graveyard.
Mysterious Stairs is connected to the locations above and below it.
Mysterious Stairs is connected to the locations above and below it.
While there is a ready enemy at this location, investigators at this location cannot move or resign.
Forced – When this location is revealed: Search the encounter deck and discard pile for a Ghoul enemy and spawn it at this location. Shuffle the encounter deck.
While there is a ready enemy at this location, investigators at this location cannot move or resign.
Forced – When this location is revealed: Search the encounter deck and discard pile for a Ghoul enemy and spawn it at this location. Shuffle the encounter deck.
“So worn and narrow were the steps, and so greasy with the ooze of inner earth, that the climber never quite knew when to expect a breathless fall and hurtling down to the ultimate pits...â€
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Quantity: 1
Number: 185
Illustrator: Greg Bobrowski







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Mysterious Stairs
Type: Location
Encounter Set: A Thousand Shapes of Horror
Graveyard.
Mysterious Stairs is connected to the locations above and below it.
Mysterious Stairs is connected to the locations above and below it.
While there are clues on this location, investigators at this location cannot move or resign.
While there are clues on this location, investigators at this location cannot move or resign.
“So worn and narrow were the steps, and so greasy with the ooze of inner earth, that the climber never quite knew when to expect a breathless fall and hurtling down to the ultimate pits...â€
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Quantity: 1
Number: 184
Illustrator: Greg Bobrowski







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Mysterious Stairs
Type: Location
Encounter Set: A Thousand Shapes of Horror
Graveyard.
Mysterious Stairs is connected to the locations above and below it.
Mysterious Stairs is connected to the locations above and below it.
Forced – After you enter this location: Lose 1 action.
Forced – After you enter this location: Lose 1 action.
“So worn and narrow were the steps, and so greasy with the ooze of inner earth, that the climber never quite knew when to expect a breathless fall and hurtling down to the ultimate pits...â€
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Quantity: 1
Number: 183
Illustrator: Greg Bobrowski







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Mysterious Stairs
Type: Location
Encounter Set: A Thousand Shapes of Horror
Graveyard.
Mysterious Stairs is connected to the locations above and below it.
Mysterious Stairs is connected to the locations above and below it.
Forced – When this location is revealed: Place 1[per investigator] resources on it. While there are resources on this location, investigators at this location cannot move or resign.
[Action]: Test your lowest skill (2). If successful, discard 1 resource from this location.
Forced – When this location is revealed: Place 1[per investigator] resources on it. While there are resources on this location, investigators at this location cannot move or resign.
[Action]: Test your lowest skill (2). If successful, discard 1 resource from this location.
“So worn and narrow were the steps, and so greasy with the ooze of inner earth, that the climber never quite knew when to expect a breathless fall and hurtling down to the ultimate pits...â€
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Quantity: 1
Number: 186
Illustrator: Greg Bobrowski







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Mysterious Stairs
Type: Location
Encounter Set: A Thousand Shapes of Horror
Graveyard.
Mysterious Stairs is connected to the locations above and below it.
Mysterious Stairs is connected to the locations above and below it.
Forced – When this location is revealed: Move The Unnamable to it.
While The Unnamable is at this location and has fewer than 1[per investigator] damage on it, investigators at this location cannot move or resign.
Forced – When this location is revealed: Move The Unnamable to it.
While The Unnamable is at this location and has fewer than 1[per investigator] damage on it, investigators at this location cannot move or resign.
“So worn and narrow were the steps, and so greasy with the ooze of inner earth, that the climber never quite knew when to expect a breathless fall and hurtling down to the ultimate pits...â€
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Quantity: 1
Number: 187
Illustrator: Greg Bobrowski







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Mysterious Stairs
Type: Location
Encounter Set: A Thousand Shapes of Horror
Graveyard.
Mysterious Stairs is connected to the locations above and below it.
Mysterious Stairs is connected to the locations above and below it.
As an additional cost for you to move or resign at this location, you must discard 1 or more cards from your hand with at least 2 instances of the same skill icon among them.
As an additional cost for you to move or resign at this location, you must discard 1 or more cards from your hand with at least 2 instances of the same skill icon among them.
“So worn and narrow were the steps, and so greasy with the ooze of inner earth, that the climber never quite knew when to expect a breathless fall and hurtling down to the ultimate pits...â€
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Quantity: 1
Number: 188
Illustrator: Greg Bobrowski






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Otherworld Codex
Type: Asset
Class: Seeker
Cost: 3
Level: 2
Willpower: 1
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Hand
Item. Tome.
Uses (3 secrets).
[Action] Exhaust Otherworld Codex and spend 1 secret: Search the top 9 cards of the encounter deck and choose a non-Elite card among them. Discard a copy of the chosen card from play. Shuffle all of the searched cards back into the encounter deck.
[Action] Exhaust Otherworld Codex and spend 1 secret: Search the top 9 cards of the encounter deck and choose a non-Elite card among them. Discard a copy of the chosen card from play. Shuffle all of the searched cards back into the encounter deck.
Quantity: 2
Number: 158
Illustrator: Mark Molnar






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Scrounge for Supplies
Type: Event
Class: Survivor
Cost: 0
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Fortune.
Choose a level 0 card in your discard pile. Add the chosen card to your hand.
You pry it out of the corpse’s hand.
It’s not like he’s going to complain.
Quantity: 2
Number: 165
Illustrator: Patrick McEvoy







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Searching the Unnamable
Type: Act
Encounter Set: A Thousand Shapes of Horror
Clue Threshold: –
Objective – Explore the house to find a way into the Dreamlands. (Find and complete an objective on another scenario card to advance.)
The tomb opens into a staircase that stretches deep underground before disappearing into darkness.
Set The Unnamable aside. Remove each location from the game (or place it in the victory display if it has Victory X and no clues on it). Investigators are not defeated during this process. (Other enemies and attachments at those locations are discarded.)
Shuffle the set-aside Mysterious Stairs locations and put 5 of them into play in a vertical line. Remove the remaining Mysterious Stairs location from the game.
Place each investigator and the set-aside The Unnamable enemy at the topmost Mysterious Stairs location, revealing it.
Search the encounter deck and discard pile for both copies of Locked Door and both copies of Secrets in the Attic, and remove them from the game.
Shuffle each set-aside copy of Endless Descent into the encounter deck, along with the encounter discard pile.
Set The Unnamable aside. Remove each location from the game (or place it in the victory display if it has Victory X and no clues on it). Investigators are not defeated during this process. (Other enemies and attachments at those locations are discarded.)
Shuffle the set-aside Mysterious Stairs locations and put 5 of them into play in a vertical line. Remove the remaining Mysterious Stairs location from the game.
Place each investigator and the set-aside The Unnamable enemy at the topmost Mysterious Stairs location, revealing it.
Search the encounter deck and discard pile for both copies of Locked Door and both copies of Secrets in the Attic, and remove them from the game.
Shuffle each set-aside copy of Endless Descent into the encounter deck, along with the encounter discard pile.
You’re still not sure exactly what you’re meant to find inside the old house, but Randolph insists that you need to locate the “key.†Seems like you have no choice but to search the house and see what you can turn up.
Quantity: 1
Number: 172
Illustrator: Aleksander Karcz






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Secrets in the Attic
Type: Treachery
Encounter Set: A Thousand Shapes of Horror
Scheme.
Revelation – Test [Willpower] (3). If you fail, take 1 horror and put Secrets in the Attic into play next to the agenda deck.
[Free] abilities on locations cannot be triggered.
Forced – At the end of the round: Discard 1 copy of Secrets in the Attic from play. (Max once per round.)
[Free] abilities on locations cannot be triggered.
Forced – At the end of the round: Discard 1 copy of Secrets in the Attic from play. (Max once per round.)
Quantity: 2
Number: 194
Illustrator: Greg Bobrowski






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Self-Sacrifice
Type: Skill
Class: Guardian
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Spirit.
Commit only to a skill test (of any type) being performed by another investigator at your location.
If this test fails, you must resolve all effects from the failed test, instead of the performing investigator. Then, either you draw 2 cards, or the performing investigator draws 2 cards.
If this test fails, you must resolve all effects from the failed test, instead of the performing investigator. Then, either you draw 2 cards, or the performing investigator draws 2 cards.
Quantity: 2
Number: 157
Illustrator: Patrick McEvoy