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Dark Side of the Moon
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.35 Winchester
Type: Asset
Class: Guardian
Cost: 4
Level: 0
Wild: 0
Slot: 2 Hand
Item. Weapon. Firearm.
Uses (5 ammo).
[Action]: Fight. You get +2 [Combat] for this attack. If a +1, 0, or [Elder Sign] chaos token is revealed during this attack, this attack deals +2 damage.
[Action]: Fight. You get +2 [Combat] for this attack. If a +1, 0, or [Elder Sign] chaos token is revealed during this attack, this attack deals +2 damage.
Quantity: 2
Number: 195
Illustrator: Stephen Somers






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Burglary
Type: Asset
Class: Rogue
Cost: 1
Level: 2
Wild: 0
Talent. Illicit.
[Action] Exhaust Burglary: Investigate. If you succeed, instead of discovering clues, gain 2 resources, +1 additional resource for each point you succeed by (to a maximum of +3 resources).
Quantity: 2
Number: 200
Illustrator: Sara Biddle






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Cats from Saturn
Type: Enemy
Encounter Set: Dark Side of the Moon
Fight: 2
Health: 2
Evade: 2
Damage: 1
Horror:
Creature. Monster.
Hunter. Swarming X.
X is your alarm level (or the highest alarm level among investigators if there is no active investigator).
Forced – After the host Cats from Saturn moves or is evaded: Discard 1 of its swarm cards.
X is your alarm level (or the highest alarm level among investigators if there is no active investigator).
Forced – After the host Cats from Saturn moves or is evaded: Discard 1 of its swarm cards.
Quantity: 3
Number: 228
Illustrator: Ethan Patrick Harris







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Caverns Beneath the Moon
Type: Location
Encounter Set: Dark Side of the Moon
Cave.
Forced – After you fail a skill test while investigating Caverns Beneath the Moon: Until the end of your turn, reduce its shroud by 2.
“…while in a black cave on a far unhallowed summit of the moon-mountains still vainly waited the crawling chaos Nyarlathotep.â€
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Quantity: 1
Number: 219
Illustrator: Dual Brush Studios







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Caverns Beneath the Moon
Type: Location
Encounter Set: Dark Side of the Moon
Cave.
Forced – After you fail a skill test while investigating Caverns Beneath the Moon: Until the end of your turn, reduce its shroud by 2.
“The dead temples on the mountains were so placed that they could have glorified no wholesome or suitable gods…â€
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Quantity: 1
Number: 221
Illustrator: Dual Brush Studios







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City of the Moon-Beasts
Type: Location
Encounter Set: Dark Side of the Moon
Surface. City.
X is the highest alarm level among all investigators.
Forced – At the end of the round: Each investigator at the City of the Moon-Beasts tests [Agility] (2). Each investigator who fails must raise their alarm level by 1.
Forced – At the end of the round: Each investigator at the City of the Moon-Beasts tests [Agility] (2). Each investigator who fails must raise their alarm level by 1.
“There presently rose ahead the jagged hills of a leprous-looking coast, and Carter saw the thick unpleasant grey towers of a city. The way they leaned and bent, the manner in which they were clustered, and the fact that they had no windows at all, was very disturbing to the prisoner…â€
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Quantity: 1
Number: 215
Illustrator: Emilio Rodriguez






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Close Watch
Type: Treachery
Encounter Set: Dark Side of the Moon
Scheme.
Revelation – Test [Agility] (4). If you fail, you must either discard the asset you control with the highest printed cost, or raise your alarm level by 1.
Your heart pounds in your chest. You hold your breath, keep perfectly still, and pray they cannot see you.
Quantity: 3
Number: 230
Illustrator: Patrick McEvoy







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Dark Side of the Moon
Type: Scenario
[Skull]: –X. X is half your alarm level (rounded up).
[Cultist]: Reveal another token. If you fail and your alarm level is higher than your modified skill value, after this skill test ends, draw the top card of the encounter deck.
[Tablet]: –1. If you fail, raise your alarm level by 1
[Elder Thing]: +1. The black cat summons several other cats to help. If this token is revealed during an evasion attempt and you succeed, deal 2 damage to the evaded enemy.
[Cultist]: Reveal another token. If you fail and your alarm level is higher than your modified skill value, after this skill test ends, draw the top card of the encounter deck.
[Tablet]: –1. If you fail, raise your alarm level by 1
[Elder Thing]: +1. The black cat summons several other cats to help. If this token is revealed during an evasion attempt and you succeed, deal 2 damage to the evaded enemy.
[Skull]: –X. X is your alarm level.
[Cultist]: Reveal another token. If you fail and your alarm level is higher than your modified skill value, after this skill test ends, draw the top card of the encounter deck.
[Tablet]: –2. If you fail, raise your alarm level by 1
[Elder Thing]: 0. The black cat summons several other cats to help. If this token is revealed during an evasion attempt and you succeed, deal 2 damage to the evaded enemy.
[Cultist]: Reveal another token. If you fail and your alarm level is higher than your modified skill value, after this skill test ends, draw the top card of the encounter deck.
[Tablet]: –2. If you fail, raise your alarm level by 1
[Elder Thing]: 0. The black cat summons several other cats to help. If this token is revealed during an evasion attempt and you succeed, deal 2 damage to the evaded enemy.
Quantity: 1
Number: 206a
Illustrator: —————







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Exploring the Moon
Type: Act
Encounter Set: Dark Side of the Moon
Clue Threshold: 1
Objective – Only investigators at the Temple of the Moon Lizard may spend the requisite number of clues, as a group, to advance.
While the majority of this temple is dedicated to an idol the moon-dwelling creatures refer to as the “Moon Lizard,” you also find several references to some kind of lake of primordial black ooze not far beneath the surface, that binds together the core of the Moon. “These texts imply that the whole of the Moon’s surface is connected by this ‘core’ across multiple dimensions. Perhaps we can use it to cross over to the Moon’s other side,” Randolph suggests.
“Or to the afterlife,” Virgil adds.
“Yes, one or the other,” Randolph replies nonchalantly. “It is still our only option.”
Put the set-aside Caverns Beneath the Moon (Dark Side) and The Black Core locations into play.
If any investigator’s alarm level is 5 or higher, spawn the set-aside Moon Lizard at The Black Core. Otherwise, shuffle Moon Lizard into the encounter deck, along with the encounter discard pile.
“Or to the afterlife,” Virgil adds.
“Yes, one or the other,” Randolph replies nonchalantly. “It is still our only option.”
Put the set-aside Caverns Beneath the Moon (Dark Side) and The Black Core locations into play.
If any investigator’s alarm level is 5 or higher, spawn the set-aside Moon Lizard at The Black Core. Otherwise, shuffle Moon Lizard into the encounter deck, along with the encounter discard pile.
Now that you are reunited, it is time to get off this rock. Randolph informs you that the light side of the Moon should be safe from the reach of the moon-beasts, who dwell only on this side. However, it is much too far for you to walk on foot. You’ll have to find another way to escape.
Quantity: 1
Number: 211
Illustrator: Patrick McEvoy






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Extensive Research
Type: Event
Class: Seeker
Cost: 10
Level: 1
Wild: 0
Insight.
Reduce the cost to play Extensive Research by 1 for each other card in your hand.
Discover 2 clues at your location.
Discover 2 clues at your location.
“Nothing in here, either. How many do we have left?â€
“…See the wall behind you?â€
Quantity: 2
Number: 198
Illustrator: Andreia Ugrai






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False Awakening
Type: Treachery
Encounter Set:
Curse.
False Awakening begins each game next to the agenda deck, with 1 doom on it.
[Action]: Test any skill (2). This test gets +1[per investigator] difficulty. If you succeed, remove False Awakening from the game. Any investigator may trigger this ability.
[Action]: Test any skill (2). This test gets +1[per investigator] difficulty. If you succeed, remove False Awakening from the game. Any investigator may trigger this ability.
Quantity: 1
Number: 233
Illustrator: Adam S. Doyle






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Forced into Hiding
Type: Treachery
Encounter Set: Dark Side of the Moon
Terror.
Revelation – Test [Willpower] (X), where X is your alarm level.
—If you fail, lose 1 action.
—If you fail by 3 or more, lose 2 actions instead.
—If you fail by 5 or more, lose 3 actions instead.
—If you fail, lose 1 action.
—If you fail by 3 or more, lose 2 actions instead.
—If you fail by 5 or more, lose 3 actions instead.
Quantity: 3
Number: 231
Illustrator: Aleksander Karcz







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In the Belly of the Moon-Beast
Type: Act
Encounter Set: Dark Side of the Moon
Clue Threshold: 3
Objective – Only investigators at the City of the Moon-Beasts may spend the requisite number of clues, as a group, to advance.
After hours of weaving around leprous stone towers and searching high and low, you finally spot a group of shackled captives being led single file from the docks to who knows where. Luckily, they are guarded by only two of the foul Corsairs. You create a distraction loud enough to separate the pair, then sneak by in order to free the captives.
Choose an investigator at City of the Moon-Beasts to take control of the set-aside Virgil Gray (Truly Inspired) story asset.
Check Campaign Log: If Randolph was captured, that card’s owner puts the set-aside Randolph Carter (Expert Dreamer) story asset into their hand.
Choose an investigator at City of the Moon-Beasts to take control of the set-aside Virgil Gray (Truly Inspired) story asset.
Check Campaign Log: If Randolph was captured, that card’s owner puts the set-aside Randolph Carter (Expert Dreamer) story asset into their hand.
Virgil Gray is held captive somewhere in the vast, strange city of the moon-beasts. You must be quiet and cunning if you are to find him and escape unnoticed.
Quantity: 1
Number: 210
Illustrator: Patrick McEvoy






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The Captain
Type: Asset
Class:
Cost: –
Level: 0
Wild: 0
Dreamer.
[Action] If each undefeated investigator is at The White Ship: Parley. Test [Willpower] (X) or [Intellect] (X) to convince the captain to sail you away from the moon. X is the highest alarm level among the investigators. If you succeed, advance the act. Any investigator at The White Ship may activate this ability.
Quantity: 1
Number: 225
Illustrator: A.M. Sartor






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Virgil Gray
Type: Asset
Class:
Cost: –
Level: 0
Wild: 0
Health: 1
Sanity: 3
Ally. Dreamer.
[Reaction] After your alarm level is raised: Either draw 1 card, gain 1 resource, or heal 1 horror from Virgil Gray. If there is more than 1 investigator in the game, give control of Virgil Gray to another investigator.
Forced – If Virgil Gray is defeated: Remove him from the game.
Forced – If Virgil Gray is defeated: Remove him from the game.
Quantity: 1
Number: 224
Illustrator: Romana Kendelic







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Light Side of the Moon
Type: Location
Encounter Set: Dark Side of the Moon
Surface. Ruins.
The path to the Moon’s surface is long and winding. You cannot enter Light Side of the Moon while Caverns Beneath the Moon (Light Side) has clues on it.
[Action]: Test [Intellect] (1) or [Agility] (1) to attempt to hide among the ruins. For every 3 points you succeed by, reduce your alarm level by 1. (Limit one success per round.)
Quantity: 1
Number: 222
Illustrator: Régis Moulun






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Lucid Dreaming
Type: Event
Class: Neutral
Cost: 1
Level: 2
Wild: 0
Spell.
Choose a card in your play area or reveal a card in your hand. Search your deck for another copy of that card and draw it. Shuffle your deck.
“…all life is only a set of pictures in the brain, among which there is no difference betwixt those born of real things and those born of inward dreamings…â€
– H. P. Lovecraft, “The Silver Keyâ€
Quantity: 2
Number: 205
Illustrator: Romana Kendelic






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Lunar Patrol
Type: Treachery
Encounter Set: Dark Side of the Moon
Scheme.
Revelation – Attach to your location.
[Action]: Test [Agility] (3) to lose the patrol. If you succeed, discard Lunar Patrol.
Forced – When an investigator leaves attached location: Raise that investigator’s alarm level by 1.
[Action]: Test [Agility] (3) to lose the patrol. If you succeed, discard Lunar Patrol.
Forced – When an investigator leaves attached location: Raise that investigator’s alarm level by 1.
Quantity: 2
Number: 232
Illustrator: Robert Laskey






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Moon Lizard
Type: Enemy
Encounter Set: Dark Side of the Moon
Fight: X
Health: 4
Evade: X
Damage: 2
Horror: 2
Victory: 2
Monster. Elite.
Hunter.
Moon Lizard can only enter Cave locations.
While Moon Lizard is engaged with an investigator, X is that investigator’s alarm level. Otherwise, X is 5.
Victory 2.
Moon Lizard can only enter Cave locations.
While Moon Lizard is engaged with an investigator, X is that investigator’s alarm level. Otherwise, X is 5.
Victory 2.
Quantity: 1
Number: 226
Illustrator: Rhonda Libbey






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Moon-Beast
Type: Enemy
Encounter Set: Dark Side of the Moon
Fight: 5
Health: 5
Evade: 1
Damage: 1
Horror: 1
Victory: 1
Monster. Servitor.
Retaliate.
Forced – After Moon-Beast enters play: Raise each investigator’s alarm level by 1.
Forced – After you defeat Moon-Beast: Reduce each investigator’s alarm level by 1.
Victory 1.
Forced – After Moon-Beast enters play: Raise each investigator’s alarm level by 1.
Forced – After you defeat Moon-Beast: Reduce each investigator’s alarm level by 1.
Victory 1.
Quantity: 2
Number: 229
Illustrator: Stephen Somers







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Moon-Beast Galley
Type: Location
Encounter Set: Dark Side of the Moon
Ship.
Investigators cannot enter or leave Moon-Beast Galley via player card effects.
[Free] If there are no clues remaining on Moon-Beast Galley: Flip it over.
Forced – At the end of the round, if there are 3 or more doom in play: Flip Moon-Beast Galley over.
[Free] If there are no clues remaining on Moon-Beast Galley: Flip it over.
Forced – At the end of the round, if there are 3 or more doom in play: Flip Moon-Beast Galley over.
If there were no clues on this card when it was flipped, read the following:
Moving as stealthily as you can, you find a dinghy tied to the side of the ship, two oars left inside. If this galley can move through space using oars, surely this lifeboat can, too. Making sure to stay as quiet as possible, you hop inside the small boat and make your escape.
Move each investigator here to the Moon-Forest.
Remove this card from the game, discarding all enemies here.
If there were 1 or more clues on this card when it was flipped, read the following:
The ship docks at a great city of stone towers, and you slip away as the guards search for you.
Each investigator here raises their alarm level by 1.
Move each investigator here to the City of the Moon-Beasts, along with each enemy here.
Remove this card from the game.
Moving as stealthily as you can, you find a dinghy tied to the side of the ship, two oars left inside. If this galley can move through space using oars, surely this lifeboat can, too. Making sure to stay as quiet as possible, you hop inside the small boat and make your escape.
Move each investigator here to the Moon-Forest.
Remove this card from the game, discarding all enemies here.
If there were 1 or more clues on this card when it was flipped, read the following:
The ship docks at a great city of stone towers, and you slip away as the guards search for you.
Each investigator here raises their alarm level by 1.
Move each investigator here to the City of the Moon-Beasts, along with each enemy here.
Remove this card from the game.
Quantity: 1
Number: 214
Illustrator: Patrick McEvoy







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Moon-Forest
Type: Location
Encounter Set: Dark Side of the Moon
Surface. Woods.
[Action]: Test [Agility] (5) to hide among the strange trees. If you succeed, reduce your alarm level by 1. (Limit 1 success per game.)
[Free] During your turn, except during another action: Evade. If you fail, raise your alarm level by 1. (Limit once per round.)
[Free] During your turn, except during another action: Evade. If you fail, raise your alarm level by 1. (Limit once per round.)
“As the coast drew nearer, and the hideous stench of that city grew stronger, he saw upon the jagged hills many forests, some of whose trees he recognised as akin to that solitary moon-tree in the enchanted wood of earth, from whose sap the small brown zoogs ferment their peculiar wine.â€
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Quantity: 1
Number: 218
Illustrator: Frej Agelii






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Moonbound Byakhee
Type: Enemy
Encounter Set: Dark Side of the Moon
Fight: 3
Health: 3
Evade: 3
Damage: 3
Horror: 1
Monster. Byakhee.
Spawn – Nearest Surface location.
Prey – Highest alarm level (3 or more only).
Alert. Hunter.
While moving or engaging, Moonbound Byakhee ignores investigators with an alarm level of 2 or less.
Prey – Highest alarm level (3 or more only).
Alert. Hunter.
While moving or engaging, Moonbound Byakhee ignores investigators with an alarm level of 2 or less.
Quantity: 2
Number: 227
Illustrator: Rick Sardinha






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Moonstone
Type: Asset
Class: Survivor
Cost: 3
Level: 0
Wild: 0
Slot: Accessory
Item. Relic. Dreamlands.
You get +1 [Willpower] and +1 [Agility].
You cannot play or commit Moonstone from your hand.
[Reaction] After you discard Moonstone from your hand: Play it (paying its cost).
You cannot play or commit Moonstone from your hand.
[Reaction] After you discard Moonstone from your hand: Play it (paying its cost).
Quantity: 2
Number: 203
Illustrator: Adam S. Doyle






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Practice Makes Perfect
Type: Event
Class: Seeker
Cost: 1
Level: 0
Wild: 0
Gambit. Tactic.
Fast. Play during a skill test at your location.
Search the top 9 cards of your deck for a Practiced skill and commit it to this skill test, if able. Shuffle the remaining cards back into your deck. After this test ends, if it was successful, add that skill to your hand instead of discarding it.
Search the top 9 cards of your deck for a Practiced skill and commit it to this skill test, if able. Shuffle the remaining cards back into your deck. After this test ends, if it was successful, add that skill to your hand instead of discarding it.
Quantity: 2
Number: 197
Illustrator: Romana Kendelic






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Safeguard
Type: Asset
Class: Guardian
Cost: 2
Level: 2
Wild: 0
Talent.
[Reaction] During another investigator’s turn, exhaust Safeguard: For the remainder of that investigator’s turn, as they move from your location to a connecting location, you may move to that location as well.
Keep an eye out for any trouble, she told me.
I rolled my eyes. There was always trouble.
Quantity: 2
Number: 196
Illustrator: Lukas Banas






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Sharp Vision
Type: Skill
Class: Survivor
Level: 1
Wild: 0
Innate. Developed.
Max 1 committed per skill test.
While Sharp Vision is committed during a basic investigate action, it gains [Intellect] [Intellect] and the text: “If this test is successful by 2 or more, discover 1 additional clue at this location.”
While Sharp Vision is committed during a basic investigate action, it gains [Intellect] [Intellect] and the text: “If this test is successful by 2 or more, discover 1 additional clue at this location.”
Quantity: 2
Number: 204
Illustrator: Andreas Zafiratos







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Silent Stirring
Type: Agenda
Encounter Set: Dark Side of the Moon
Doom Threshold: 5
A single screech pierces the silence, and you instinctively duck for cover. You have seen these creatures before: horrid, eyeless monstrosities that fly alongside the Corsairs’ black galleys. Terrible things of bone and leathery membranous skin.
A flock circles and screeches overhead. Have you been spotted? It doesn’t matter. You cannot stay here any longer.
Shuffle the encounter discard pile into the encounter deck.
Raise each investigator’s alarm level by 1.
A flock circles and screeches overhead. Have you been spotted? It doesn’t matter. You cannot stay here any longer.
Shuffle the encounter discard pile into the encounter deck.
Raise each investigator’s alarm level by 1.
The silence of this place is deafening. There is no wind whistling through the air, no chirping of birds, no idle sound of any kind. This is a dead world. Though you know danger lurks around every corner, you hear no sign of the beasts or the Corsairs who call this place home. You must remain even quieter in order to stay hidden.
Quantity: 1
Number: 207
Illustrator: Régis Moulun






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Spectral Razor
Type: Event
Class: Mystic
Cost: 2
Level: 0
Wild: 0
Spell.
Fight. Add your [Willpower] value to your skill value for this attack. Immediately before this attack, you may engage the attacked enemy. This attack deals +1 damage (+2 damage instead if the enemy is non-Elite).
Quantity: 2
Number: 201
Illustrator: Pavel Kolomeyets







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Temple of the Moon Lizard
Type: Location
Encounter Set: Dark Side of the Moon
Surface.
[Action]: Test [Willpower] (5) to hide inside the forbidden temple. If you succeed, reduce your alarm level by 1. (Limit 1 success per game.)
Forced – After you discover any number of clues at the Temple of the Moon Lizard: You must either take that much horror or discard that many cards from your hand.
Forced – After you discover any number of clues at the Temple of the Moon Lizard: You must either take that much horror or discard that many cards from your hand.
“The dead temples on the mountains were so placed that they could have glorified no wholesome or suitable gods, and in the symmetries of the broken columns there seemed to lurk some dark and inner meaning which did not invite solution.â€
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Quantity: 1
Number: 217
Illustrator: Emilio Rodriguez