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The Search for Kadath
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Agents of the Outer Gods
Type: Agenda
Encounter Set: The Search for Kadath
Doom Threshold: 9
[Action] If you are at a Port location: Resign. Venturing into the unknown has become too dangerous, so you return to safety with the information you've gathered.
You have evaded the Corsairs for weeks since their pursuit began. Each time they appear, you are able to slip through their grasp, but the noose grows tighter and tighter with each escape. Even so, you persist in the hope you can find Kadath before your luck runs out.
However, even with all of the information you have uncovered, Kadath eludes you still, and the Corsairs are hot on your trail. You try to make your way to safety, but you have underestimated the lengths these creatures will go to in order to capture you. They have cut off all of your escape routes and have taken away all of your safe havens. There is nowhere left for you to run. Like pack hunters, they surround you…
Each surviving investigator is defeated.
However, even with all of the information you have uncovered, Kadath eludes you still, and the Corsairs are hot on your trail. You try to make your way to safety, but you have underestimated the lengths these creatures will go to in order to capture you. They have cut off all of your escape routes and have taken away all of your safe havens. There is nowhere left for you to run. Like pack hunters, they surround you…
Each surviving investigator is defeated.
Perhaps seeking Kadath is an accursed venture after all. Even so, curiosity gnaws at your mind. What proof could the resting place of the gods hold for you?
Quantity: 1
Number: 121
Illustrator: Jesse Mead







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Baharna
Type: Location
Encounter Set: The Search for Kadath
Victory: 1
Oriab. City. Port.
Veiled.
The city of Baharna is a thriving and bustling harbor where you can find all manner of trade goods, provisions, and other wares. In the marketplace, you find supplies that may aid you in your expedition to lands farther south, as well as beasts of burden to carry your belongings. It should not surprise you that the most common of these creatures are zebras, and yet you are stunned nonetheless. You could spend days perusing the bazaar and still find oddities to spark your imagination. Truly this is a land of wonders.
Each investigator at Baharna may return an Item or Supply card from their discard pile to their hand.
Remember that the investigators have “obtained supplies from Baharna.”
Flip this card back over.
Each investigator at Baharna may return an Item or Supply card from their discard pile to their hand.
Remember that the investigators have “obtained supplies from Baharna.”
Flip this card back over.
“The wharves of Baharna are of porphyry, and the city rises in great stone terraces behind them…â€
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Quantity: 1
Number: 136
Illustrator: Nele Diel






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Beings of Ib
Type: Enemy
Encounter Set: The Search for Kadath
Fight: 4
Health: 1
Evade: 4
Damage:
Horror: 1
Victory: 1
Monster. Elite.
Prey – Investigator at a Ruins location only.
Aloof. Hunter. Swarming 1 [per investigator].
During the “enemy attacks” step of the enemy phase, instead of attacking its engaged investigator, Beings of Ib attacks each investigator at its location (even if it is unengaged).
Victory 1.
Aloof. Hunter. Swarming 1 [per investigator].
During the “enemy attacks” step of the enemy phase, instead of attacking its engaged investigator, Beings of Ib attacks each investigator at its location (even if it is unengaged).
Victory 1.
Quantity: 1
Number: 148
Illustrator: Brad Rigney






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Cats of Ulthar
Type: Enemy
Encounter Set: The Search for Kadath
Fight: 1
Health: 1
Evade: 1
Damage: 1
Horror:
Victory: 1
Creature. Elite.
Swarming 2.
When you reveal chaos tokens while attempting to evade this enemy, reveal an additional token. (Limit once per test.)
Forced – The first time an investigator defeats Cats of Ulthar (or one of its swarm cards): Add 3 swarm cards to the host and record in your Campaign Log (your investigator name) has broken the law of Ulthar.
Victory 1.
When you reveal chaos tokens while attempting to evade this enemy, reveal an additional token. (Limit once per test.)
Forced – The first time an investigator defeats Cats of Ulthar (or one of its swarm cards): Add 3 swarm cards to the host and record in your Campaign Log (your investigator name) has broken the law of Ulthar.
Victory 1.
Quantity: 1
Number: 145
Illustrator: Raya Golden







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Celephaïs
Type: Location
Encounter Set: The Search for Kadath
Victory: 1
Ooth-Nargai. City. Port.
Veiled.
Randolph stops in one of the streets of Celephaïs to meet with the old chief of the city’s cats, and you recall that your companion once told you that Ulthar is not the only city of the Dreamlands in which these curious creatures dwell. The cat informs Randolph where he can find “his old friend,” and you are surprised when your companion leads you to a rose-crystal palace in the center of the city. Here you meet with King Kuranes, who rules this region. When you tell Kuranes of your quest, he indicates that you may find what you are looking for in the great temple that lies in the center of Hazuth-Kleg, a city beyond his Timeless Realm. But this advice comes with a warning: Once you enter the Temple of Unattainable Desires, you might never leave.
Remember that you have “beseeched the King.”
Shuffle 1 set-aside copy of Tenebrous Nightgaunt into the encounter deck, if able.
Flip this card back over.
Remember that you have “beseeched the King.”
Shuffle 1 set-aside copy of Tenebrous Nightgaunt into the encounter deck, if able.
Flip this card back over.
“…Carter knew that they were come to the land of Ooth-Nargai and the marvellous city of Celephaïs. Swiftly there came into sight the glittering minarets of that fabulous town, and the untarnished marble walls with their bronze statues, and the great stone bridge where Naraxa joins the sea.â€
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Quantity: 1
Number: 139
Illustrator: Mark Molnar






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Daring
Type: Skill
Class: Guardian
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 3
Innate.
Commit only to a skill test during an attack or evasion attempt against an enemy. That enemy gains retaliate and alert for the duration of this skill test. After this test ends, draw 1 card.
Quantity: 2
Number: 111
Illustrator: Colin Boyer






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Dream Diary
Type: Asset
Class: Seeker
Cost: 2
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Hand
Item. Tome. Charm.
[Action]: Search your bonded cards for Essence of the Dream and add it to your hand.
[Reaction] After you succeed by 3 or more during a skill test to which Essence of the Dream is committed: Record in your Campaign Log that “you have interpreted the dreams.”
[Reaction] After you succeed by 3 or more during a skill test to which Essence of the Dream is committed: Record in your Campaign Log that “you have interpreted the dreams.”
Quantity: 2
Number: 112
Illustrator: Germán Nóbile







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Dylath-Leen
Type: Location
Encounter Set: The Search for Kadath
Skai. City. Port.
Veiled.
[Action] Spend 1 resource: Search the top 6 cards of your deck for an Item asset and draw it. Shuffle your deck.
[Action] Spend 1 resource: Search the top 6 cards of your deck for an Item asset and draw it. Shuffle your deck.
In the port city of Dylath-Leen, you consult with the elders of the city. They believe that the truth of Kadath was hidden for a reason, and call you a fool for searching for it. Even so, they tell you what little they know of the forsaken peak. Though you are far from finding Kadath, it is clear now that it cannot be in this region. “We’ll need to find a ship captain,” Randolph muses. “This journey will be much longer still. The isle of Oriab lies to the south, and I have heard of a great mountain there. To the west lies the ancient land of Mnar, where many secrets lie hidden. To the east is the Timeless Realm ruled by the wise King Kuranes. North of there is a forbidden land where none dare tread…”
You have uncovered a Sign of the Gods (place 1 resource on the scenario reference card to indicate this). For the remainder of the scenario, resources on the scenario reference card represent Signs of the Gods the investigators have uncovered. Your quest is to uncover as many of these signs as you can, in order to discern the location of Kadath.
Flip this card back over.
You have uncovered a Sign of the Gods (place 1 resource on the scenario reference card to indicate this). For the remainder of the scenario, resources on the scenario reference card represent Signs of the Gods the investigators have uncovered. Your quest is to uncover as many of these signs as you can, in order to discern the location of Kadath.
Flip this card back over.
“Dylath-Leen with its thin angular towers looks in the distance like a bit of the Giants’ Causeway, and its streets are dark and uninviting.â€
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Quantity: 1
Number: 129
Illustrator: Frej Agelii






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Essence of the Dream
Type: Skill
Class: Seeker
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 2
Practiced. Expert.
Bonded (Dream Diary).
When Essence of the Dream would enter your discard pile or be shuffled into your deck, instead set Essence of the Dream aside, out of play (with your bonded cards).
When Essence of the Dream would enter your discard pile or be shuffled into your deck, instead set Essence of the Dream aside, out of play (with your bonded cards).
Quantity: 1
Number: 113
Illustrator: Ethan Patrick Harris






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First Watch
Type: Event
Class: Guardian
Cost: 1
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 1
Wild: 0
Tactic.
Fast. Play when the “draw encounter cards” step of the mythos phase would begin.
Instead of performing that step, look at the top X cards of the encounter deck, where X is the number of investigators. Deal those cards among the investigators as you wish, dealing no more than 1 card to each investigator other than yourself. Then, one at a time, each investigator draws the card(s) dealt to them.
Instead of performing that step, look at the top X cards of the encounter deck, where X is the number of investigators. Deal those cards among the investigators as you wish, dealing no more than 1 card to each investigator other than yourself. Then, one at a time, each investigator draws the card(s) dealt to them.
Quantity: 2
Number: 110
Illustrator: Matt Bradbury






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Followed
Type: Event
Class: Rogue
Cost: 2
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 1
Wild: 0
Tactic.
Investigate. Choose an enemy at your location. You get +1 [Intellect] for this investigation for each damage on the chosen enemy (to a maximum of +5 [Intellect]). If you succeed, discover 1 additional clue at this location. This action does not provoke attacks of opportunity from the chosen enemy.
Quantity: 2
Number: 114
Illustrator: Joshua Cairós







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Forbidden Lands
Type: Location
Encounter Set: The Search for Kadath
Forbidden. Wastes.
[Action]: Test [Combat] (1). If you succeed, test [Agility] (2). If you succeed, test [Willpower] (3). If you succeed, flip this card over. If you fail any of these tests, take 1 damage.
Throughout these perilous and hellish lands, you are beset by nameless beasts, hazardous terrain, and creatures too bizarre to describe. Even so, you press onward in the hope that you might learn something of the gods in this forsaken place. On the third evening you spend here, you find a shrine beside a lake of fire. Tucked away among a range of volcanoes, the shrine bears a statue carved in the face of the volcanic rock, long forgotten by ancient dreamers and outsiders alike. A mark of the Dreamlands’ gods, perhaps? You draw the statue’s likeness in your journal and hope that it might hold some significance.
You have uncovered a Sign of the Gods (place 1 resource on the scenario reference card).
Shuffle 1 set-aside copy of Tenebrous Nightgaunt into the encounter deck, if able.
Flip this card back over.
You have uncovered a Sign of the Gods (place 1 resource on the scenario reference card).
Shuffle 1 set-aside copy of Tenebrous Nightgaunt into the encounter deck, if able.
Flip this card back over.
Quantity: 1
Number: 134
Illustrator: Dual Brush Studios







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Hazuth-Kleg
Type: Location
Encounter Set: The Search for Kadath
Ooth-Nargai. City.
Veiled.
Deep within the run-down city of Hazuth-Kleg, along the street of the pantheon, lies the Temple of Unattainable Desires. It is a grand temple of onyx, its iron gate fashioned to look like a mass of twisted and intermingled serpents with amethyst eyes. Lanterns cast a baleful red glow at the entrance. You shudder at the thought of what profane rituals might transpire within its unhallowed halls, and yet, your gut tells you this awful place may hold the answers you seek.
Put the set-aside Temple of Unattainable Desires location into play.
Flip this card back over.
Put the set-aside Temple of Unattainable Desires location into play.
Flip this card back over.
In stark contrast to the rest of the Timeless Realm, Hazuth-Kleg is a decaying city of dingy, twisting streets and basalt towers that lies outside the reach of the king of Celephaïs. Even simple rules of architecture do not seem to apply here, and though there are gods venerated within the city’s many temples, none of them are the reputable sort that you seek.
Quantity: 1
Number: 141
Illustrator: Hai Hoang






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Horde of Night
Type: Enemy
Encounter Set: The Search for Kadath
Fight: 1
Health: 1
Evade: 1
Damage: 1
Horror: 1
Victory: 1
Monster. Elite.
Massive. Swarming 1[per investigator].
Horde of Night’s swarm cards cannot attack.
Horde of Night’s host card cannot be defeated. If it would be defeated, exhaust Horde of Night, instead.
Victory 1.
Horde of Night’s swarm cards cannot attack.
Horde of Night’s host card cannot be defeated. If it would be defeated, exhaust Horde of Night, instead.
Victory 1.
Quantity: 1
Number: 147
Illustrator: Ryan Barger







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Ilek-Vad
Type: Location
Encounter Set: The Search for Kadath
Victory: 1
Forbidden. City. Port.
Veiled.
While you are at Ilek-Vad, reduce the cost of the first Spell, Ritual, or Relic card you play each round by 1.
While you are at Ilek-Vad, reduce the cost of the first Spell, Ritual, or Relic card you play each round by 1.
High above the walls of Ilek-Vad stands the marvelous Palace of Rainbows, its towers faceted so the sunlight forms bright rainbows when it strikes the palace each dawn. You are surprised to learn that the citizenry of Ilek-Vad—people of all stations and, indeed, even outsiders such as yourself—are free to visit the palace grounds and walk its smooth glass streets lined with fragrant gardens. You are able to meet with the king of Ilek-Vad, who is said to know the music of the Moon, and he is happy to share with you his knowledge of the Dreamlands. You never, ever want to leave.
Each investigator at Ilek-Vad heals 2 horror and draws 2 cards.
Flip this card back over.
Each investigator at Ilek-Vad heals 2 horror and draws 2 cards.
Flip this card back over.
Beyond the Forbidden Lands, perched atop hollow cliffs of glass, is the rich and powerful city-state of Ilek-Vad.
Quantity: 1
Number: 133
Illustrator: Mark Molnar






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Jessica Hyde
Type: Asset
Class: Survivor
Cost: 3
Level: 1
Willpower: 0
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Health: 3
Sanity: 1
Slot: Ally
Ally. Wayfarer. Cursed.
You get +1 [Combat].
Jessica Hyde enters play with 2 damage on her.
[Reaction] After your turn ends: Heal 1 damage from Jessica Hyde.
Jessica Hyde enters play with 2 damage on her.
[Reaction] After your turn ends: Heal 1 damage from Jessica Hyde.
“I warned you to stay away from me. Now we’re both in this together.â€
Quantity: 2
Number: 118
Illustrator: Andreia Ugrai






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Virgil Gray
Type: Asset
Encounter Set: The Search for Kadath
Class:
Cost: –
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Health: 1
Sanity: 3
Ally. Dreamer.
[Reaction] After 1 or more Signs of the Gods are uncovered: Either draw 1 card, gain 1 resource, or heal 1 horror from Virgil Gray. If there is more than 1 investigator in the game, give control of Virgil Gray to another investigator.
Forced – If Virgil Gray is defeated: Remove him from the game.
Forced – If Virgil Gray is defeated: Remove him from the game.
Quantity: 1
Number: 144
Illustrator: Romana Kendelic







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Journey Across the Dreamlands
Type: Agenda
Encounter Set: The Search for Kadath
Doom Threshold: 7
[Action] If you are at a Port location: Resign. Venturing into the unknown has become too dangerous, so you return to safety with the information you've gathered.
Months have passed since you first set forth from Ulthar. Along the way, you have seen many fabulous places and met many strange and interesting people. Some have been helpful, giving you sage advice or pointing you in the right direction. Most, however, have regarded you with suspicion and wariness. Perhaps it is because you are a dreamer from the outside world, or perhaps it is because you are foolish and accursed enough to seek the forbidden places of the Dreamlands.
But it is the Corsairs who truly frighten you. Throughout your travels, you spot them pursuing you time and time again. “Men of Leng,” the inhabitants of the Dreamlands call them: satyr-like creatures with hooves instead of feet and great curved horns protruding from their foreheads. They sail on long, black galleys with black sails. You know not why they hunt for you relentlessly, and you are not keen to find out.
Shuffle both set-aside Corsair of Leng enemies into the encounter deck, along with the encounter discard pile.
But it is the Corsairs who truly frighten you. Throughout your travels, you spot them pursuing you time and time again. “Men of Leng,” the inhabitants of the Dreamlands call them: satyr-like creatures with hooves instead of feet and great curved horns protruding from their foreheads. They sail on long, black galleys with black sails. You know not why they hunt for you relentlessly, and you are not keen to find out.
Shuffle both set-aside Corsair of Leng enemies into the encounter deck, along with the encounter discard pile.
Despite the advice of the Dreamlands’ inhabitants, you and your companions seek unknown Kadath, where the gods dwell.
Quantity: 1
Number: 120
Illustrator: Jesse Mead







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Kadatheron
Type: Location
Encounter Set: The Search for Kadath
Mnar. Ancient. City. Port.
Veiled.
[Action] [Action] [Action]: Draw 5 cards.
[Action] [Action] [Action]: Draw 5 cards.
You study the pillars within Kadatheron for many hours, losing yourself in the vast, storied histories of the Dreamlands. What was first a focused search for the whereabouts of the castle of the gods soon becomes an obsession with all things inscribed upon the cylinders. Hours, days, weeks; who knows how much time you lose to your research. Though you learn much, the time you spend here is a boon to those who pursue you. You are only able to pry yourself free from the cylinders when you feel the ominous gaze of something sinister watching you from afar…
You have uncovered a Sign of the Gods (place 1 resource on the scenario reference card).
Shuffle 1 set-aside copy of Tenebrous Nightgaunt into the encounter deck, if able.
Flip this card back over.
You have uncovered a Sign of the Gods (place 1 resource on the scenario reference card).
Shuffle 1 set-aside copy of Tenebrous Nightgaunt into the encounter deck, if able.
Flip this card back over.
It is said that the history of this land is written upon the famed cylinders of this ancient city: great brick pillars that rise into the sky, studied by sages, sorcerers, and scholars alike. Perhaps here you can find answers.
Quantity: 1
Number: 130
Illustrator: Hai Hoang







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Kingdom of the Skai
Type: Act
Encounter Set: The Search for Kadath
Clue Threshold: 2
Objective – At the end of the round, investigators at a Port location may spend the requisite number of clues, as a group, to advance.
You find a captain willing to grant you passage to the remote regions of the Dreamlands, wherein you may find signs from the gods to point you in the direction of Kadath.
Search the encounter deck, discard pile, and all play areas for Cats of Ulthar, each Pack of Vooniths, and each card from the Zoogs encounter set, and remove them from the game. Shuffle each set-aside copy of Priest of a Thousand Masks into the encounter deck, along with the encounter discard pile.
The investigators must decide (choose one):
–Visit the isle of Oriab to the south. Resolve Oriab Setup in the Campaign Guide.
–Visit the ancient land of Mnar to the west. Resolve Mnar Setup in the Campaign Guide.
–Visit the Forbidden Lands to the north. Resolve Forbidden Lands Setup in the Campaign Guide.
–Visit the kingdom of the Timeless Realm to the east. Resolve Timeless Realm Setup in the Campaign Guide.
Search the encounter deck, discard pile, and all play areas for Cats of Ulthar, each Pack of Vooniths, and each card from the Zoogs encounter set, and remove them from the game. Shuffle each set-aside copy of Priest of a Thousand Masks into the encounter deck, along with the encounter discard pile.
The investigators must decide (choose one):
–Visit the isle of Oriab to the south. Resolve Oriab Setup in the Campaign Guide.
–Visit the ancient land of Mnar to the west. Resolve Mnar Setup in the Campaign Guide.
–Visit the Forbidden Lands to the north. Resolve Forbidden Lands Setup in the Campaign Guide.
–Visit the kingdom of the Timeless Realm to the east. Resolve Timeless Realm Setup in the Campaign Guide.
“Over fertile plains rolling down to the Skai he saw the smoke of cottage chimneys, and on every hand were the hedges and ploughed fields and thatched roofs of a peaceful land.â€
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Quantity: 1
Number: 122
Illustrator: Julian Kok






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Momentum
Type: Skill
Class: Rogue
Level: 1
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Practiced.
If this skill test is successful, reduce the difficulty of the next skill test you perform this phase by X, where X is the amount this skill test succeeded by (to a maximum of 3).
You’ve never been content with the safe route.
Quantity: 2
Number: 115
Illustrator: Pavel Kolomeyets







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Mt. Ngranek
Type: Location
Encounter Set: The Search for Kadath
Victory: 1
Oriab. Mountain.
Veiled.
Forced – After you enter Mt. Ngranek or discover 1 or more clues at Mt. Ngranek, if the investigators have not “obtained supplies from Baharna”: Test [Combat] (3) or [Agility] (3). If you fail, lose your remaining actions and immediately end your turn.
Forced – After you enter Mt. Ngranek or discover 1 or more clues at Mt. Ngranek, if the investigators have not “obtained supplies from Baharna”: Test [Combat] (3) or [Agility] (3). If you fail, lose your remaining actions and immediately end your turn.
As you begin your perilous climb, you realize that you are the only ones who dare to scale the mountain. Although woodsmen and lava gatherers explore its lower slopes, few brave the cliffs higher up on the northern face, and certainly none along the southern face of the mountain, which cannot be seen from the city below.
You eventually reach a valley of still lava, solid as rock. At the far end, a twisting, narrow path ascends the southern slope. When you reach the top, you find what you have been searching for: a face carved into the side of the mountain, hundreds of feet tall: the face of one of the Great Ones, or so it is told.
You have unveiled a Sign of the Gods (place 1 resource on the scenario reference card).
Shuffle 1 set-aside copy of Tenebrous Nightgaunt into the encounter deck, if able.
Flip this card back over.
You eventually reach a valley of still lava, solid as rock. At the far end, a twisting, narrow path ascends the southern slope. When you reach the top, you find what you have been searching for: a face carved into the side of the mountain, hundreds of feet tall: the face of one of the Great Ones, or so it is told.
You have unveiled a Sign of the Gods (place 1 resource on the scenario reference card).
Shuffle 1 set-aside copy of Tenebrous Nightgaunt into the encounter deck, if able.
Flip this card back over.
Quantity: 1
Number: 137
Illustrator: Nele Diel







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Nameless Ruins
Type: Location
Encounter Set: The Search for Kadath
Victory: 1
Oriab. Ancient. Ruins.
Veiled.
Forced – After you end your turn at Nameless Ruins: Deal 1 direct damage to an Ally asset you control.
Forced – After you end your turn at Nameless Ruins: Deal 1 direct damage to an Ally asset you control.
The ruins of this settlement are vast, but it is the caverns that lie beneath that draw your interest. Deep underground, you become lost in a forbidden maze of wildly complex corridors, impossible to map. For days you scour the maze, unable to find the path to its core. Finally, you notice a dark shape, like a hazy shadow, watching you from around a corner. You pursue it until it leads you to a tomb in the center of the gargantuan cavern, surrounded by ancient tapestries depicting the once great kingdom of Tyrrhia. You wonder about the intentions of the shadow that led you here. Was it aiding you, or manipulating you? You record the story of Tyrrhia’s fall before fleeing to the surface. You have no wish to stay any longer.
You have uncovered a Sign of the Gods (place 1 resource on the scenario reference card).
Flip this card back over.
You have uncovered a Sign of the Gods (place 1 resource on the scenario reference card).
Flip this card back over.
“By evening he was near the nameless ancient ruins on Yath’s farther shore…â€
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Quantity: 1
Number: 138
Illustrator: Emilio Rodriguez






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Nightriders
Type: Enemy
Encounter Set: The Search for Kadath
Fight: 2
Health: 2
Evade: 5
Damage:
Horror: 1
Creature. Monster.
Swarming 1.
While the host Nightriders has no attached swarm cards, it gets –3 evade.
Forced – After you evade Nightriders: Discard it.
While the host Nightriders has no attached swarm cards, it gets –3 evade.
Forced – After you evade Nightriders: Discard it.
Quantity: 2
Number: 152
Illustrator: Matthew Cowdery






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Pack of Vooniths
Type: Enemy
Encounter Set: The Search for Kadath
Fight: 1
Health: 2
Evade: 1
Damage: 1
Horror: 1
Creature. Monster.
Swarming 1.
While the host Pack of Vooniths has no attached swarm cards, it gets +2 fight and +2 evade.
While the host Pack of Vooniths has no attached swarm cards, it gets +2 fight and +2 evade.
Quantity: 2
Number: 151
Illustrator: Matthew Cowdery






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Priest of a Thousand Masks
Type: Enemy
Encounter Set: The Search for Kadath
Fight: 2
Health: 2
Evade: 2
Damage:
Horror: 1
Humanoid. Cultist.
While the investigators have uncovered...
...2 or more Signs of the Gods, Priest of a Thousand Masks gets +1 fight and +1 evade.
...4 or more Signs of the Gods, Priest of a Thousand Masks gets +2 health.
...6 or more Signs of the Gods, Priest of a Thousand Masks gets +1 damage and gains retaliate.
...2 or more Signs of the Gods, Priest of a Thousand Masks gets +1 fight and +1 evade.
...4 or more Signs of the Gods, Priest of a Thousand Masks gets +2 health.
...6 or more Signs of the Gods, Priest of a Thousand Masks gets +1 damage and gains retaliate.
Quantity: 3
Number: 149
Illustrator: Aleksander Karcz






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Read the Signs
Type: Event
Class: Mystic
Cost: 2
Level: 0
Willpower: 1
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Spell.
Investigate. Add your [Willpower] value to your skill value for this investigation. You may ignore any effect or keyword on your location which would trigger during this investigation. If you succeed, discover 1 additional clue at this location.
A grisly future is laid before you.
Do you turn away? Or do you embrace it?
Quantity: 2
Number: 117
Illustrator: Ilich Henriquez







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Ruins of Ib
Type: Location
Encounter Set: The Search for Kadath
Victory: 1
Mnar. Ancient. Ruins.
Veiled.
Forced – After you reveal a [Skull] or [Cultist] token while investigating Ruins of Ib: Discard an asset you control.
Forced – After you reveal a [Skull] or [Cultist] token while investigating Ruins of Ib: Discard an asset you control.
It is said that the people of Sarnath were the ones who destroyed the city of Ib thousands of years ago. From what you can gather, the inhabitants of Ib had committed no crime other than possessing a disturbing appearance and carving strange sculptures upon the grey monoliths within their city. However, the retribution Sarnath faced was far greater than their own sin. Even now, long after the destruction of Ib, creatures resembling the city’s inhabitants still haunt the Nameless Lake, hunting down intruders like the warriors of Sarnath who destroyed their civilization so long ago. Intruders such as yourself.
Remember that the investigators “know what happened to Ib.”
Flip this card back over.
Remember that the investigators “know what happened to Ib.”
Flip this card back over.
“Not far from the gray city of Ib did the wandering tribes lay the first stones of Sarnath...â€
– H. P. Lovecraft, “The Doom That Came to Sarnathâ€
Quantity: 1
Number: 132
Illustrator: Nele Diel







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Sarnath
Type: Location
Encounter Set: The Search for Kadath
Victory: 1
Mnar. Ancient. Ruins.
Veiled. Sarnath cannot be flipped over unless the investigators “know what happened to Ib.”
Forced – After you successfully investigate Sarnath by 1 or less: Take 1 horror.
Forced – After you successfully investigate Sarnath by 1 or less: Take 1 horror.
Although this city-state was founded ages ago and stood for over a thousand years, it is no more. The tales tell of a single night in which Sarnath fell. Now very little of it remains: only a vast marsh where the city once stood tall and proud. Among the ruins you find no standing buildings, but rubble of marble, brick, and chalcedony. But as you approach the remains, lightning splits the sky. There is a blinding flash. As you blink your eyes, everything changes. Where before no city stood, now there looms a ghostly image of Sarnath as it once was. Near the lake, where the lightning struck, you find a curious and ancient idol of green stone. It is coated with seaweed and chiseled in the likeness of a great water lizard. One of the gods of this realm, perhaps?
You have uncovered a Sign of the Gods (place 1 resource on the scenario reference card).
Flip this card back over.
You have uncovered a Sign of the Gods (place 1 resource on the scenario reference card).
Flip this card back over.
“Not even the mines of precious metal remained.
DOOM had come to Sarnath.â€
– H. P. Lovecraft, “The Doom That Came to Sarnathâ€
Quantity: 1
Number: 131
Illustrator: Lino Drieghe






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Scroll of Prophecies
Type: Asset
Class: Mystic
Cost: 3
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Hand
Item. Tome.
Uses (4 secrets).
[Action] Spend 1 secret: Choose an investigator at your location. That investigator draws 3 cards, then discards 1 card from their hand.
[Action] Spend 1 secret: Choose an investigator at your location. That investigator draws 3 cards, then discards 1 card from their hand.
...so it was, and so shall it ever be.
Quantity: 2
Number: 116
Illustrator: Ethan Patrick Harris