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The Doom That Came Before



The Doom That Came Before The Doom That Came Before

The Doom That Came Before

Type: Act
Encounter Set: The Search for Kadath
Clue Threshold: –
Objective – Find and uncover as many Signs of the Gods in this region as you can. At the end of the round, if each investigator is at the same Port location, you may move to another region by advancing this act.
Objective – If the investigators have unveiled 10 Signs of the Gods, proceed to (->R1).
Your options in this region exhausted, you make your way back to your ship. The captain orders the crew to get ready to leave port. “Wasn’t sure if you’d be back in time, but here you are,” the captain says with a grin. “Well? Where to?”
Search the encounter deck, discard pile, and all play areas for the Beings of Ib enemy and remove it from the game.
Shuffle the encounter discard pile into the encounter deck.
The investigators must decide (choose one). You cannot choose a place you have already visited. If you have already visited each of the listed areas, proceed to
(->R1).
–Visit the isle of Oriab to the south. Resolve
Oriab Setup in the Campaign Guide.
–Visit the Forbidden Lands to the north. Resolve
Forbidden Lands Setup in the Campaign Guide.
–Visit the kingdom of the Timeless Realm to the east. Resolve
Timeless Realm Setup in the Campaign Guide.
The ancient, fabled land of Mnar is one of the oldest regions in the Dreamlands, where wandering nomadic tribes settled city-states that grew in size and power over untold ages, until they became the metropolises that stand today.
Quantity: 1
Number: 124
Illustrator: Julian Kok
Want to build a deck using this card? Check out the Arkham Horror: The Card Game Deck Builder!


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