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The Isle of Oriab



The Isle of Oriab The Isle of Oriab

The Isle of Oriab

Type: Act
Encounter Set: The Search for Kadath
Clue Threshold: –
Objective – Find and uncover as many Signs of the Gods in this region as you can. At the end of the round, if each investigator is at the same Port location, you may move to another region by advancing this act.
Objective – If the investigators have unveiled 10 Signs of the Gods, proceed to (->R1).
As you board your ship once again, you find the crew loading barrels of trade goods: furs, ore, exotic spices, and the like. “We’ll make a killing with these back on the mainland,” the captain says, clapping your shoulder. “Hope you found what you were looking for, too. Where do you want to head next?”
Shuffle the encounter discard pile into the encounter deck.
The investigators must decide (choose one). You cannot choose a place you have already visited. If you have already visited each of the listed areas, proceed to
(->R1).
–Visit the ancient land of Mnar to the west. Resolve
Mnar Setup in the Campaign Guide.
–Visit the Forbidden Lands to the north. Resolve
Forbidden Lands Setup in the Campaign Guide.
–Visit the kingdom of the Timeless Realm to the east. Resolve
Timeless Realm Setup in the Campaign Guide.
To the south lies the small but thriving volcanic island of Oriab, dominated by the dormant volcano called Ngranek. The Bay of Baharna, marked by twin lighthouses, Thon and Thal, overlooks the Southern Sea.
Quantity: 1
Number: 123
Illustrator: Julian Kok
Want to build a deck using this card? Check out the Arkham Horror: The Card Game Deck Builder!


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