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Where the Gods Dwell
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Abandoned by the Gods
Type: Treachery
Encounter Set: Where the Gods Dwell
Curse.
Peril.
Revelation – Test [Willpower] (3). For each point you fail by, you must choose a different number between 0 and 4. Each player must discard each event and asset from his or her hand with a printed resource cost equal to any of the chosen numbers.
Revelation – Test [Willpower] (3). For each point you fail by, you must choose a different number between 0 and 4. Each player must discard each event and asset from his or her hand with a printed resource cost equal to any of the chosen numbers.
Quantity: 2
Number: 322
Illustrator: Nele Diel







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Beyond Dreams
Type: Act
Encounter Set: Where the Gods Dwell
Clue Threshold: –
Objective – If each investigator is at the Onyx Gates, and no clues are on it, advance.
Each investigator loses all of their clues.
Read Scenario Interlude: Grand Design in the Campaign Guide. Then, advance to Act 4a—“Truth and Lies.”
Read Scenario Interlude: Grand Design in the Campaign Guide. Then, advance to Act 4a—“Truth and Lies.”
You believe that Kadath is the highest peak far to the north, but in order to open the gates leading to that forsaken land, you must prove that it exists.
Quantity: 1
Number: 292a
Illustrator: Patrick McEvoy







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Chaos Incarnate
Type: Agenda
Encounter Set: Where the Gods Dwell
Doom Threshold: 5
Enough playing with you. I will have what is owed to me.
You think you can simply venture into this land of dreams with no consequence? With impunity? With no spilt blood?
Who are you to partake of such fantasy? To intrude on the dreams of others like a parasite? To devour these dreams like they are yours to enjoy? Out with you! I shall rend your mind from your skull as one skins a cat. Look, see: I am cracking open your skull, and pouring out your you. And now, I am filling it with me. You are no longer. Did you really think there would be any other result? Out with you, now. Begone.
Each investigator is defeated and driven insane.
You think you can simply venture into this land of dreams with no consequence? With impunity? With no spilt blood?
Who are you to partake of such fantasy? To intrude on the dreams of others like a parasite? To devour these dreams like they are yours to enjoy? Out with you! I shall rend your mind from your skull as one skins a cat. Look, see: I am cracking open your skull, and pouring out your you. And now, I am filling it with me. You are no longer. Did you really think there would be any other result? Out with you, now. Begone.
Each investigator is defeated and driven insane.
Hei! Aa-shanta ’nygh! / I am true Chaos / look not upon my shape for it is ever-changing / I commanded you to keep reading / look not upon my face for it is no face at all / I told you to stop running / listen not for the truth for the truth is a lie / I warned you not to dream / Mine and mine alone / Nobody else can have it / I dared you not to fight / Run then, rabbit, run / there is nothing more / I cherish the chase / nothing / nothing
Quantity: 1
Number: 289
Illustrator: Régis Moulun







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Cold Wastes
Type: Location
Encounter Set: Where the Gods Dwell
Leng.
Forced – After you reveal a [Skull], [Cultist], [Tablet], [Elder Thing], or [Auto-fail] chaos token while investigating Cold Wastes: You must either take 1 damage or lose 1 action.
“Then came a wide gap in the range, where the hideous reaches of transmontane Leng were joined to the cold waste on this side by a low pass through which the stars shone wanly.â€
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Quantity: 1
Number: 296
Illustrator: Michael Komarck






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Dhole of the Wastes
Type: Enemy
Encounter Set: Where the Gods Dwell
Fight: 6
Health: 6
Evade: 2
Damage: 2
Horror: 1
Monster.
Spawn – Cold Wastes or The Great Hall (whichever is farther).
Prey – Lowest [Agility].
Hunter.
Victory 1.
Prey – Lowest [Agility].
Hunter.
Victory 1.
Quantity: 1
Number: 312
Illustrator: Ian Kirkpatrick







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Forsaken Tower
Type: Location
Encounter Set: Where the Gods Dwell
Kadath.
You cannot use this location’s [Action] ability unless another card explicitly allows you to do so.
[Action]: Investigate. Choose and reveal a copy of Nyarlathotep from your hand. For this investigation, this location’s shroud is equal to Nyarlathotep’s printed health. If you succeed, add that copy of Nyarlathotep to the victory display. If you fail, Nyarlathotep attacks you and is shuffled into the encounter deck.
[Action]: Investigate. Choose and reveal a copy of Nyarlathotep from your hand. For this investigation, this location’s shroud is equal to Nyarlathotep’s printed health. If you succeed, add that copy of Nyarlathotep to the victory display. If you fail, Nyarlathotep attacks you and is shuffled into the encounter deck.
“Vast walls shot up, and there was a glimpse of a great gate through which the voyagers were swept. All was night in the titan courtyard, and then came the deeper blackness of inmost things as a huge arched portal engulfed the column.â€
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Quantity: 1
Number: 300
Illustrator: Stanislav Dikolenko







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Forsaken Tower
Type: Location
Encounter Set: Where the Gods Dwell
Kadath.
You cannot use this location’s [Action] ability unless another card explicitly allows you to do so.
[Action]: Fight. Reveal a copy of Nyarlathotep from your hand and fight it as if it were at your location, using [Willpower] instead of [Combat]. If you succeed, add that copy of Nyarlathotep to the victory display. If you fail, Nyarlathotep attacks you and is shuffled into the encounter deck.
[Action]: Fight. Reveal a copy of Nyarlathotep from your hand and fight it as if it were at your location, using [Willpower] instead of [Combat]. If you succeed, add that copy of Nyarlathotep to the victory display. If you fail, Nyarlathotep attacks you and is shuffled into the encounter deck.
“Vast walls shot up, and there was a glimpse of a great gate through which the voyagers were swept. All was night in the titan courtyard, and then came the deeper blackness of inmost things as a huge arched portal engulfed the column.â€
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Quantity: 1
Number: 301
Illustrator: Stanislav Dikolenko







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Forsaken Tower
Type: Location
Encounter Set: Where the Gods Dwell
Kadath.
You cannot use this location’s [Action] ability unless another card explicitly allows you to do so.
[Action]: Evade. Reveal a copy of Nyarlathotep from your hand and attempt to evade it as if it were at your location, using [Intellect] instead of [Agility]. If you succeed, add that copy of Nyarlathotep to the victory display. If you fail, Nyarlathotep attacks you and is shuffled into the encounter deck.
[Action]: Evade. Reveal a copy of Nyarlathotep from your hand and attempt to evade it as if it were at your location, using [Intellect] instead of [Agility]. If you succeed, add that copy of Nyarlathotep to the victory display. If you fail, Nyarlathotep attacks you and is shuffled into the encounter deck.
“Vast walls shot up, and there was a glimpse of a great gate through which the voyagers were swept. All was night in the titan courtyard, and then came the deeper blackness of inmost things as a huge arched portal engulfed the column.â€
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Quantity: 1
Number: 302
Illustrator: Stanislav Dikolenko







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Forsaken Tower
Type: Location
Encounter Set: Where the Gods Dwell
Kadath.
You cannot use this location’s [Action] ability unless another card explicitly allows you to do so.
[Action]: Fight. Reveal a copy of Nyarlathotep from your hand and fight it as if it were at your location. If you succeed, add that copy of Nyarlathotep to the victory display. If you fail, Nyarlathotep attacks you and is shuffled into the encounter deck.
[Action]: Fight. Reveal a copy of Nyarlathotep from your hand and fight it as if it were at your location. If you succeed, add that copy of Nyarlathotep to the victory display. If you fail, Nyarlathotep attacks you and is shuffled into the encounter deck.
“Vast walls shot up, and there was a glimpse of a great gate through which the voyagers were swept. All was night in the titan courtyard, and then came the deeper blackness of inmost things as a huge arched portal engulfed the column.â€
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Quantity: 1
Number: 303
Illustrator: Stanislav Dikolenko







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Forsaken Tower
Type: Location
Encounter Set: Where the Gods Dwell
Kadath.
You cannot use this location’s [Action] ability unless another card explicitly allows you to do so.
[Action]: Evade. Reveal a copy of Nyarlathotep from your hand and attempt to evade it as if it were at your location. If you succeed, add that copy of Nyarlathotep to the victory display. If you fail, Nyarlathotep attacks you and is shuffled into the encounter deck.
[Action]: Evade. Reveal a copy of Nyarlathotep from your hand and attempt to evade it as if it were at your location. If you succeed, add that copy of Nyarlathotep to the victory display. If you fail, Nyarlathotep attacks you and is shuffled into the encounter deck.
“Vast walls shot up, and there was a glimpse of a great gate through which the voyagers were swept. All was night in the titan courtyard, and then came the deeper blackness of inmost things as a huge arched portal engulfed the column.â€
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Quantity: 1
Number: 304
Illustrator: Stanislav Dikolenko







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Forsaken Tower
Type: Location
Encounter Set: Where the Gods Dwell
Kadath.
You cannot use this location’s [Action] ability unless another card explicitly allows you to do so.
[Action]: Reveal a copy of Nyarlathotep from your hand and test [Willpower] (X), where X is Nyarlathotep’s printed health. If you succeed, add that copy of Nyarlathotep to the victory display. If you fail, Nyarlathotep attacks you and is shuffled into the encounter deck.
[Action]: Reveal a copy of Nyarlathotep from your hand and test [Willpower] (X), where X is Nyarlathotep’s printed health. If you succeed, add that copy of Nyarlathotep to the victory display. If you fail, Nyarlathotep attacks you and is shuffled into the encounter deck.
“Vast walls shot up, and there was a glimpse of a great gate through which the voyagers were swept. All was night in the titan courtyard, and then came the deeper blackness of inmost things as a huge arched portal engulfed the column.â€
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Quantity: 1
Number: 305
Illustrator: Stanislav Dikolenko






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Garrote Wire
Type: Asset
Class: Rogue
Cost: 2
Level: 2
Wild: 0
Slot: Accessory
Item. Weapon.
[Free] During your turn, exhaust Garrote Wire: Fight. You get +2 [Combat] for this attack. Use only on an enemy with exactly 1 remaining health.
Quantity: 2
Number: 280
Illustrator: Stephen Somers






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Delilah O'Rourke
Type: Asset
Class: Rogue
Cost: 3
Level: 3
Wild: 0
Health: 3
Sanity: 2
Slot: Ally
Ally. Criminal. Syndicate.
You get +1 [Combat] and +1 [Agility].
[Free] Exhaust Delilah O'Rourke and spend X resources: Choose an enemy at your location. Deal 1 damage to the chosen enemy (2 damage instead if that enemy is exhausted). X is the chosen enemy’s evade value.
[Free] Exhaust Delilah O'Rourke and spend X resources: Choose an enemy at your location. Deal 1 damage to the chosen enemy (2 damage instead if that enemy is exhausted). X is the chosen enemy’s evade value.
“Sheldon? O’Bannion? Don’t care. Just as long as I get paid.â€
Quantity: 2
Number: 281
Illustrator: Drazenka Kimpel






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Empty Vessel
Type: Asset
Class: Guardian
Cost: 1
Level: 4
Wild: 1
Slot: Accessory
Item. Relic. Blessed.
Limit 1 per deck. Uses (0 charges).
[Reaction] After you defeat an enemy: Place 1 charge on Empty Vessel.
[Free] If there are at least 3 charges on Empty Vessel: Search your bonded cards for Wish Eater and swap it with Empty Vessel, moving all charges from Empty Vessel to Wish Eater.
[Reaction] After you defeat an enemy: Place 1 charge on Empty Vessel.
[Free] If there are at least 3 charges on Empty Vessel: Search your bonded cards for Wish Eater and swap it with Empty Vessel, moving all charges from Empty Vessel to Wish Eater.
Quantity: 1
Number: 276
Illustrator: Robert Laskey






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High Priest Not to Be Described
Type: Enemy
Encounter Set: Where the Gods Dwell
Fight: 5
Health: 3
Evade: 3
Damage: 1
Horror: 1
Monster. Cultist. Avatar. Elite.
Alert. Massive. Retaliate.
This enemy cannot make attacks of opportunity.
[Free] If this enemy is exhausted, spend 1[per investigator] clues: Remember that you “stunned the priest.” Until the end of the scenario, this enemy gets –3 fight.
Victory 2.
This enemy cannot make attacks of opportunity.
[Free] If this enemy is exhausted, spend 1[per investigator] clues: Remember that you “stunned the priest.” Until the end of the scenario, this enemy gets –3 fight.
Victory 2.
You shudder to think just what this abhorrent “priest†might be beneath its robes.
Quantity: 1
Number: 311
Illustrator: Ethan Patrick Harris






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Nyarlathotep
Type: Enemy
Encounter Set: Where the Gods Dwell
Fight: 5
Health: 5
Evade: 2
Damage:
Horror: 1
Ancient One. Elite.
Peril. Hidden. Hunter.
Revelation – Secretly add Nyarlathotep to your hand. If you speak of this card while it is in your hand and unrevealed, you are immediately driven insane.
Revelation – Secretly add Nyarlathotep to your hand. If you speak of this card while it is in your hand and unrevealed, you are immediately driven insane.
Quantity: 1
Number: 306
Illustrator: Stephen Somers






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Nyarlathotep
Type: Enemy
Encounter Set: Where the Gods Dwell
Fight: 4
Health: 3
Evade: 3
Damage: 1
Horror:
Ancient One. Elite.
Peril. Hidden. Retaliate.
Revelation – Secretly add Nyarlathotep to your hand. If you speak of this card while it is in your hand and unrevealed, you are immediately driven insane.
Revelation – Secretly add Nyarlathotep to your hand. If you speak of this card while it is in your hand and unrevealed, you are immediately driven insane.
Quantity: 1
Number: 307
Illustrator: Stephen Somers






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Nyarlathotep
Type: Enemy
Encounter Set: Where the Gods Dwell
Fight: 3
Health: 4
Evade: 4
Damage:
Horror: 1
Ancient One. Elite.
Peril. Hidden. Alert.
Revelation – Secretly add Nyarlathotep to your hand. If you speak of this card while it is in your hand and unrevealed, you are immediately driven insane.
Revelation – Secretly add Nyarlathotep to your hand. If you speak of this card while it is in your hand and unrevealed, you are immediately driven insane.
Quantity: 1
Number: 308
Illustrator: Stephen Somers






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Nyarlathotep
Type: Enemy
Encounter Set: Where the Gods Dwell
Fight: 2
Health: 6
Evade: 5
Damage: 1
Horror:
Ancient One. Elite.
Peril. Hidden. Hunter.
Revelation – Secretly add Nyarlathotep to your hand. If you speak of this card while it is in your hand and unrevealed, you are immediately driven insane.
Revelation – Secretly add Nyarlathotep to your hand. If you speak of this card while it is in your hand and unrevealed, you are immediately driven insane.
Quantity: 1
Number: 309
Illustrator: Stephen Somers






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Nyarlathotep
Type: Enemy
Encounter Set: Where the Gods Dwell
Fight: 3
Health: 7
Evade: 3
Damage: 1
Horror: 1
Ancient One. Elite.
Peril. Hidden. Massive.
Revelation – Secretly add Nyarlathotep to your hand. If you speak of this card while it is in your hand and unrevealed, you are immediately driven insane.
Revelation – Secretly add Nyarlathotep to your hand. If you speak of this card while it is in your hand and unrevealed, you are immediately driven insane.
Quantity: 1
Number: 310
Illustrator: Stephen Somers






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The Black Cat
Type: Asset
Class: Neutral
Cost: 2
Level: 5
Wild: 2
Health: 3
Sanity: 3
Slot: Ally
Ally. Avatar. Dreamlands.
Anytime you reveal a [Tablet], [Elder Thing], or [Elder Sign] symbol during a skill test, you may choose to use the following effects instead of that symbol’s normal effects:
[Tablet] effect: –1. The Black Cat takes 1 direct damage.
[Elder Thing] effect: –1. The Black Cat takes 1 direct horror.
[Elder Sign] effect: +5. Heal all damage and horror from The Black Cat.
[Tablet] effect: –1. The Black Cat takes 1 direct damage.
[Elder Thing] effect: –1. The Black Cat takes 1 direct horror.
[Elder Sign] effect: +5. Heal all damage and horror from The Black Cat.
Quantity: 2
Number: 285
Illustrator: Derek D. Edgell






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Wish Eater
Type: Asset
Class: Guardian
Cost: –
Level: 0
Wild: 0
Slot: Accessory
Item. Relic. Blessed.
Bonded (Empty Vessel).
[Reaction] When you reveal a [Skull], [Cultist], [Tablet], or [Elder Thing] chaos token during a skill test, spend 1 charge: Cancel that chaos token. Heal 1 damage and 1 horror.
Forced – If Wish Eater has no charges: Search your bonded cards for Empty Vessel and swap it with Wish Eater.
[Reaction] When you reveal a [Skull], [Cultist], [Tablet], or [Elder Thing] chaos token during a skill test, spend 1 charge: Cancel that chaos token. Heal 1 damage and 1 horror.
Forced – If Wish Eater has no charges: Search your bonded cards for Empty Vessel and swap it with Wish Eater.
Quantity: 1
Number: 277
Illustrator: Robert Laskey







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Journey Through the Cold Wastes
Type: Act
Encounter Set: Where the Gods Dwell
Clue Threshold: 2
Traversing the wastes of Leng is no easy task. The cold bites at your skin, and the bitter winds lash against your face. Even if you encounter no nameless monsters, the land itself may still yet claim your life. You try desperately to stay warm, but there is no refuge in the icy desolation. Exhausted, you collapse into a nearby snowdrift. To your surprise, you feel hard stone thrust into your ribcage. The pain shocks you out of your enervation, and you brush aside the snow to examine what it hides. Eventually, you uncover a curious stone idol in the shape of a horned creature, which glows and vibrates with faint energy. In the distance, you hear a stone slab shifting in the snow.
Reveal the Monastery of Leng.
Spawn the set-aside High Priest Not to Be Described enemy in the Monastery of Leng.
Reveal the Monastery of Leng.
Spawn the set-aside High Priest Not to Be Described enemy in the Monastery of Leng.
You have come to the land of Leng, a barren, icy wasteland where you believe the peak of unknown Kadath resides. All the while, you are taunted by a presence which gnaws at your insides, a wordless, derisive voice which you cannot hear but feel within the confines of your mind.
Quantity: 1
Number: 290
Illustrator: Patrick McEvoy






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Liar with No Face
Type: Enemy
Encounter Set: Where the Gods Dwell
Fight: 3
Health: 4
Evade: 3
Damage:
Horror: 2
Monster. Cultist. Servitor.
Prey – Most cards in hand.
Hunter.
Forced – When Liar with No Face attacks you, if Whispering Chaos is in your hand: Reveal it. Liar with No Face deals +2 damage for this attack.
Hunter.
Forced – When Liar with No Face attacks you, if Whispering Chaos is in your hand: Reveal it. Liar with No Face deals +2 damage for this attack.
Quantity: 3
Number: 313
Illustrator: Robert Laskey







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Monastery of Leng
Type: Location
Encounter Set: Where the Gods Dwell
Leng.
The door to the Monastery of Leng is sealed shut. You cannot enter the Monastery of Leng.
[Free] Investigators at Monastery of Leng spend 1 clues, as a group: Remember that the investigators “maneuvered the priest closer.”
When you finally reach the domed temple in the snow, you are distraught to find its doors sealed shut, with no lock to speak of. Perhaps there is another way inside.
Quantity: 1
Number: 297
Illustrator: Sergey Glushakov






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Myriad Forms
Type: Treachery
Encounter Set: Where the Gods Dwell
Power.
Revelation – If Nyarlathotep’s True Shape is in play, it moves and attacks as if it were the enemy phase. If 1 or more copies of Nyarlathotep are in your hand, reveal them. Each one attacks you and is shuffled into the encounter deck. If no attacks are made a result of this effect, Myriad Forms gains surge.
Quantity: 2
Number: 318
Illustrator: Borja Pindado






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Nothing Left to Lose
Type: Event
Class: Survivor
Cost: 0
Level: 3
Wild: 1
Spirit.
If you have fewer than 5 resources, gain resources until you have 5 resources.
If you have fewer than 5 cards in your hand, draw cards until you have 5 cards in your hand.
Remove Nothing Left to Lose from the game.
If you have fewer than 5 cards in your hand, draw cards until you have 5 cards in your hand.
Remove Nothing Left to Lose from the game.
Quantity: 2
Number: 284
Illustrator: Aleksander Karcz






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Old Book of Lore
Type: Asset
Class: Seeker
Cost: 2
Level: 3
Wild: 0
Slot: 1 Hand
Item. Tome.
Uses (2 secrets).
[Action] Exhaust Old Book of Lore: Choose an investigator at your location. That investigator searches the top 3 cards of their deck for a card, draws it, and shuffles their deck. Then, you may spend 1 secret to have that investigator immediately play that card, reducing its cost by 2.
[Action] Exhaust Old Book of Lore: Choose an investigator at your location. That investigator searches the top 3 cards of their deck for a card, draws it, and shuffles their deck. Then, you may spend 1 secret to have that investigator immediately play that card, reducing its cost by 2.
Quantity: 2
Number: 279
Illustrator: Dimitri Bielak







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Onyx Gates
Type: Location
Encounter Set: Where the Gods Dwell
Leng. Kadath.
Onyx Gates gets +1[per investigator] shroud.
Forced – After Onyx Gates is revealed: Check Campaign Log. Remove 1 clue from Onyx Gates for each tally mark recorded next to “Evidence of Kadath.”
Forced – After Onyx Gates is revealed: Check Campaign Log. Remove 1 clue from Onyx Gates for each tally mark recorded next to “Evidence of Kadath.”
“Where they dwelt, there must the cold waste lie close, and within it unknown Kadath and its onyx castle for the Great Ones.â€
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Quantity: 1
Number: 298
Illustrator: Sergey Glushakov







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Plateau of Leng
Type: Location
Encounter Set: Where the Gods Dwell
Leng.
Forced – When an enemy attempts to spawn at an empty location, and there are no empty locations in play: Spawn that enemy here, instead.
“…the icy desert plateau of Leng, which no healthy folk visit and whose evil fires are seen at night from afar.â€
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Quantity: 1
Number: 295
Illustrator: David Auden Nash