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The Gold Pocket Watch
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7 Comments
I don't think investigators are exhausted at the end of each turn.
The rules suggest flipping the mini-investigator card to its grey side to mark that you have already had your turn, but that has no game effect.
Not only don]t they exhaust, but I don't see how they would care if they were exhausted, none have exhaust effects on them so they would continue to work the same.
Repeating the investigator phase gets everyone a new set of actions, and for most characters that a pretty damn good thing to have.
I think the main play of this will be to delete a mythos phase, but if you have this with many enemies on the table, or during or just before a boss fight, a double investigator phase might be just what is needed to kill them before they can attack or things get worse.
Yea, we finally played this one last night and after some discussion decided it was generally best to just skip the Mythos phase - so you still get an investigator phase and refresh phase. There are situational times where it would be better to do the Investigator phase however, like Richard mentions - to kill a boss enemy or host of enemies before they get a chance to attack during the Monster Phase.
I agree the rules are not wonderfully clear on this.
If you look at the learn to play guide, it says: "During this phase, each investigator takes a separate turn.", Turn are three actions, and the effect of the pocket watch seems pretty clearly going to give everyone another turn or three actions.
This is complciated by the main rules, which add "Each investigator takes one turn each round.", and then "If there is an investigator who has not yet taken a turn this round, return to 2.2". The use of 'round' rather than phase introduces interpretive conflict, supporting your theory that you don't get a new set of actions, and we know that the Rules trumps the intro guide.
But I would argue that this still has to be read in a context. The fact is that without card shenanigans they are equivalent, and it seems unlikely the wording was selected with care with respect to a card produced so much later.
Does a once-per-round line of rules text inside a once-per-round phase stand, when that phase gets repeated by a rule-breaking card? I can see an arguement for yes, but I can't imagine the FAQ coming down on that side of the discussion.
My group will be giving players an extra set of turns/actions should the occasion arise, until someone offical says we shouldn't.