Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
- - - - -

Act 2 – Get the Engine Running!



Act 2 – Get the Engine Running! Act 2 – Get the Engine Running!

Act 2 – Get the Engine Running!

Type: Act
Encounter Set: Essex County Express
Clue Threshold:
Objective – If there are no clues in the Engine Car, immediately advance.
The engine roars to life and kicks into motion. You shovel coal into the engine’s firebox and are relieved to see that the train is moving forward along the tracks once again.
(→R1)
You’ve managed to make it to the engine cab, but now you have to get the engine started again so you can outrun the pulling force of the gate!
Quantity: 1
Number: 166
Illustrator:
Want to build a deck using this card? Check out the Arkham Horror: The Card Game Deck Builder!


0 Comments