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Finding A Way Inside

Finding A Way Inside Finding A Way Inside

Finding A Way Inside

Type: Act
Encounter Set: The Miskatonic Museum
Clue Threshold: 2
If you spent clues to advance:
You find the window nearest to the guard and tap it loud enough to get his attention. He gives a startled jump, then shifts open the window. “What do you want?” he asks timidly. You explain the situation to him and tell him he is in grave danger. He warily opens the front door to the Museum, shaking his head. “I wasn’t even supposed to be here today...”
Choose an investigator to take control of the set-aside Adam Lynch asset. Reveal the Museum Halls. Advance to Act 2a – “Night at the Museum.”
If you successfully performed the [Action] ability on the Museum Halls to advance:
With great strength, you break down the door to the Museum, making considerable noise as you do. The security guard sees you enter, cries out in fear, and rushes toward the back of the museum.
The door leading into the Museum Halls is no longer locked. Reveal the Museum Halls. Advance to Act 2a – “Breaking and Entering.”
Unfortunately, the entrance to the Museum is kept locked at this late hour. A security guard is visible through the building’s front windows, oblivious to his surroundings. Perhaps you can find a way to get his attention and convince him to let you in.
Quantity: 1
Number: 122
Illustrator: Dimitri Bielak
Want to build a deck using this card? Check out the Arkham Horror: The Card Game Deck Builder!