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Type: Event
Class: Survivor
Cost: 2
Level: 1
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Either (choose one):
Fight. You get +3 [Combat] and deal +2 damage for this attack. Exile Flare.
- Search the top 9 cards of any investigator’s deck for an
Ally asset and put it into play under your control. Then, exile Flare. Shuffle the searched deck.
Quantity: 2
Number: 115
Illustrator: Colin Boyer
Want to build a deck using this card? Check out the Arkham Horror: The Card Game Deck Builder!
Recent Decks Using This Card:


Oct 20 2020 08:15 AM

What would happen if the only Ally you find in your search is a Unique card that is already in play?

I assume the 'put into play' fizzles, but what happens to the card?

Also, should I resolve the Exile on the Flare, or just discard it as normal?

If you only find a Unique ally card who is already in play, you simply can't put that ally into play and that part of the effect fizzles out.


If you can't put an ally in play, or if you don't find an ally to put into play, you simply discard flare instead of exiling it.

"Then" means that every part of the preceding effect needs to be successfully resolved in order to be able to resolve the "then"-effect.

Since you couldn't put an ally into play, the "then"-effect doesn't get resolved, and thus Flare doesn't get exiled.


Note that you always shuffle the searched deck no matter if you put an ally into play or not, since that effect is not preceded by a "then".