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All In

All In All In

All In

Type: Act
Encounter Set: The House Always Wins
Clue Threshold:
While Dr. Morgan is not controlled by a player, he gains “[Action]: Parley. Test [Willpower] (3) to shake Dr. Morgan out of his daze. If you succeed, place 1 clue from the token bank on him. If there are 1[per investigator] clues on Dr. Morgan, take control of him.”
Objective – If each undefeated investigator has resigned, advance.
You escape the club, doing your best to look inconspicuous as several cars pull up near the street. A handful of grim-faced men and women exit, running toward the restaurant’s entrance to take control of the situation. One of them catches your eye, his hand on the grip of his .38, but thankfully he turns his attention back to the rest of his crew and follows them into the club. You breathe a sigh of relief...
– If an investigator resigned with Dr. Francis Morgan under his or her control, (-> R2)
– Otherwise,
(-> R1)
With or without Dr. Morgan, you have to get out of here. Fast.
Quantity: 1
Number: 68
Illustrator: Chris Peuler
Want to build a deck using this card? Check out the Arkham Horror: The Card Game Deck Builder!