Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
- - - - -

Beginner’s Luck



Beginner’s Luck Beginner’s Luck

Beginner’s Luck

Type: Act
Encounter Set: The House Always Wins
Clue Threshold: 4󲆃
[Reaction] When you reveal a chaos token: You may treat that token as if it were any other token in the chaos bag. If you do, remember that you have “cheated.” (Group limit once per round.)
Objective – When the investigators have collected the requisite number of clues, they must immediately spend them and advance.
After speaking to a number of gamblers and servers, it seems as though Dr. Morgan has had quite the run lately. Instead of cashing out his winnings, he was convinced to double down. He was last seen entering the guarded hall near the back of the cardroom.
Put the set-aside Darkened Hall into play.
If it is Agenda 1, discard cards from the top of the encounter deck until a
Criminal enemy is discarded, and spawn that enemy in the Darkened Hall.
You need to find Dr. Morgan. The club is packed; perhaps somebody knows where he is.
Quantity: 1
Number: 66
Illustrator: Chris Peuler
Want to build a deck using this card? Check out the Arkham Horror: The Card Game Deck Builder!


0 Comments