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Opening the Maw



Opening the Maw Opening the Maw

Opening the Maw

Type: Act
Encounter Set: Pillars of Judgment
Clue Threshold: –
[Action] Investigators at the Mouth of K’n-yan spend 1[per investigator] clues, as a group: You solve one piece of the puzzle. Add 1 resource to the Mouth of K’n-yan, as a pillar token.
Objective – Solve the puzzle of the six pillars in order to enter K’n-yan. If there are 6 pillar tokens on the Mouth of K’n-yan, advance to act 2b.
With a deep rumbling that shakes the ground outside, something inside the cavern shifts. In a distinct sequence, the six obelisks slowly descend into the ground, twisting and turning. The serpent creature that guarded the cavern lets out a shriek of anger and hate before flying off and vanishing behind the treeline. One by one, the stone pillars disappear into the dirt, and the Earth stops shaking.
(->R1)
You have discovered that the ruins within the jungle each bear a distinct pattern of glyphs, which match those found on the six pillars. As you turn the pillars to match these patterns, a serpentine creature descends from the clouds…
Quantity: 1
Number: 210
Illustrator: Michele Frigo
Want to build a deck using this card? Check out the Arkham Horror: The Card Game Deck Builder!


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