Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
- - - - -

The Chamber of Still Remains



The Chamber of Still Remains The Chamber of Still Remains

The Chamber of Still Remains

Type: Act
Encounter Set: Turn Back Time
Clue Threshold: 2󲆃
[Action]: Explore. Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.
Objective – Only investigators in the Chamber of Time may spend the requisite number of clues, as a group, to advance.
The relic hums with power and throbs in your hands. Energy from the device seeps into the corridors of the ruins, and the structure of the temple shifts. However, this does not matter to you. Escaping with the relic is no longer your goal. You skillfully work the hidden components of the device once more, manipulating the very fabric of time in the environment around you. Determined to stop all of this from having ever occurred, you turn the clock back once more.
Choose an investigator in the Chamber of Time to take control of the Relic of Ages.
Search the collection for Yig
(The Father of Serpents) (The Forgotten Age card #296). Spawn it in the Chamber of Time.
Place this act in the victory display. It gains
Vengeance 2.
In the central chamber deep within the core of the ruins, the relic awaits.
Quantity: 1
Number: 346
Illustrator: Vlad Ricean
Want to build a deck using this card? Check out the Arkham Horror: The Card Game Deck Builder!


0 Comments