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Journey to the Nexus



Journey to the Nexus Journey to the Nexus

Journey to the Nexus

Type: Act
Encounter Set: The Depths of Yoth
Clue Threshold: 3󲆃
[Action] If there are no clues on your location: Explore. Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.
Objective – At the end of the round, if investigators at Steps of Yoth possess the requisite number of clues, they may advance. (Beware—any investigator who is not at Steps of Yoth will be defeated.)
Add 1 resource to the current depth level. If the current depth level is 5+ and you are playing in Campaign Mode, go to (->R2).
Otherwise, perform the following:
—Each investigator who is not at Steps of Yoth is left behind and is defeated. Each surviving investigator loses each of his or her clues.
—Move each enemy in play to the pursuit area.
—Remove all doom from locations in play. Set each location in play and in the exploration deck aside, out of play. Investigators are not defeated during this process.
—Draw a random set-aside location other than Steps of Yoth, put it into play, and place each surviving investigator at that location.
—Create a new exploration deck consisting of Steps of Yoth and 4 other random set-aside locations. Shuffle the exploration deck.
—Flip this act back over. Journey as deep as you can…
Doubt and horror grew upon me as I wound still farther down the seemingly endless staircase. Would the thing never stop? – H. P. Lovecraft and Zealia Bishop, The Mound
Quantity: 1
Number: 285
Illustrator: Michele Frigo
Want to build a deck using this card? Check out the Arkham Horror: The Card Game Deck Builder!


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