Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
- - - - -

Alejandro’s Prison



Alejandro’s Prison Alejandro’s Prison

Alejandro’s Prison

Type: Act
Encounter Set: Threads of Fate
Clue Threshold: –
While Alejandro Vela is attached to a location, that location gets +2 shroud.
Objective – If Alejandro Vela is attached to a location with no remaining clues, advance.
If Alejandro Vela is attached to the Train Tracks:
After searching up and down for nearly an hour, you hear a voice coming from one of the storage cars. Sealed inside is Alejandro, murmuring to himself. “Thank goodness!” he exclaims as you enter. “I was just trying to figure out why they brought me here…”
The investigator nearest to the Train Tracks takes control of Alejandro Vela. Remove the remainder of the “c/d” act deck from the game. If another act card is in play, continue playing. Otherwise, proceed to (->R1).
If Alejandro Vela is attached to the Town Hall:
You manage to slip into the basement of the town hall without being spotted. You find Alejandro in one of the basement offices. He isn’t restrained, but he is overjoyed to see you. “Thank goodness! They brought me here by force. Though I don’t know why…”
The investigator nearest to the Town Hall takes control of Alejandro Vela. Remove the remainder of the “c/d” act deck from the game. If another act card is in play, continue playing. Otherwise, proceed to (->R1).
You believe that Alejandro is held captive somewhere in this location. You must rescue him!
Quantity: 1
Number: 131
Illustrator: Joshua Cairós
Want to build a deck using this card? Check out the Arkham Horror: The Card Game Deck Builder!


0 Comments