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Shrewd Analysis



Shrewd Analysis

Shrewd Analysis

Type: Asset
Class: Seeker
Cost: –
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Talent.
Permanent. Limit 1 per deck.
Anytime you would upgrade a card with the
(Unidentified) or (Untranslated) subtitle, you may upgrade a second copy of that card at no experience cost. If you do, the two upgraded versions are chosen at random from among the eligible options. (You must still meet all deckbuilding restrictions.)
Quantity: 2
Number: 106
Illustrator: Tiziano Baracchi
Want to build a deck using this card? Check out the Arkham Horror: The Card Game Deck Builder!
Recent Decks Using This Card:
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2 Comments

Alright, I blink. Can someone give an example or two of how this works.
Photo
RichardPlunkett
Jul 23 2018 08:03 AM

Ok, I put two copies of 0XP Archaic Glyphs in my deck at the start of the campaign. At some point I fulfill the criteria to: Record in your Campaign Log that “you have translated the glyphs.”

 

 

There are currently two kind of upgraded Archaic Glyphs (Guiding Stones and Prophecy Foretold), both costing 3XP. Being a devout gambler I decide to trust my deck's future to the luck gods and when I find myself with 3xp to spare decide to upgrade both cards (instead of just one). This costs just 3xp, instead of the usual 6xp. But, instead of choosing which ones I want, I shuffle all the upgraded Glyphs into a pile (there are 2x2=4 cards in this instance) and draw two at random. Those two go in my deck, and thus I am stuck with the almost inevitably sub par results.

 

So, that's all easy enough. You can do the same for the Strange Solution, and  there are 2x3=6 cards to draw from there.

 

This all assumes you have an entire play set to yourself, a reasonable but not guaranteed state. But I reckon that if someone else has already taken one then you should just draw randomly from what is left.