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The Innsmouth Conspiracy


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.25 Automatic
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.25 Automatic

Type: Asset
Class: Rogue
Cost: 4
Level: 0
Wild: 0
Slot: 1 Hand
Item. Weapon. Firearm. Illicit.
Fast. Uses (4 ammo).
[Action] Spend 1 ammo: Fight. If the attacked enemy is exhausted, you get +2 [Combat] and deal +1 damage for this attack.
Quantity: 2
Number: 25
Illustrator: Mauro Dal Bo
Accursed Follower
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Accursed Follower

Type: Enemy
Encounter Set: Basic Weakness
Fight: 2
Health: 2
Evade: 2
Damage: 1
Horror: 1
Humanoid. Cultist. Cursed.
Spawn – Location farthest from you.
Aloof.
Forced – At the end of the enemy phase: Add 1  token to the chaos bag.
Quantity: 2
Number: 38
Illustrator: Borja Pindado
Awakening
Awakening
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Awakening

Type: Agenda
Encounter Set: The Pit of Despair
Doom Threshold: 7
Forced – When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded or partially flooded location during your turn, take 5 direct damage.
Your worst fears are coming true. Puddles of water that had barely reached your ankles are rising and joining one another. You scramble to find higher ground, but your efforts are for naught. In a matter of minutes, the water level has risen to your knees and shows no sign of slowing.
Increase the flood level of each revealed location.
Until the end of the game, each time a location is revealed, it becomes fully flooded.
Keep this card next to the act deck as a reminder, and advance to agenda 2a.
A salmon lays dead on the ground nearby, its scaly flesh just starting to rot. You can tell from the kelp and the dripping-wet walls that this cavern was underwater not too long ago. How much time do you have before high tide?
Quantity: 1
Number: 42
Illustrator: Rafał Hrynkiewicz
Beloved
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Beloved

Type: Skill
Class: Survivor
Level: 0
Wild: 1
Innate. Blessed.
If a  token is revealed during this test, you may remove Beloved from the game to replace that token’s effects with the following: “You automatically succeed. (Do not reveal another token. Return this token to the chaos bag after this test ends).”
Love is perhaps the strongest spell of all.
Quantity: 2
Number: 36
Illustrator: Derek D. Edgell
Blessed Blade
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Blessed Blade

Type: Asset
Class: Guardian
Cost: 3
Level: 0
Wild: 0
Slot: 1 Hand
Item. Weapon. Melee. Blessed.
[Action] If Blessed Blade is ready: Fight. You get +1 [Combat] for this attack. If a  or [Elder Sign] token is revealed during this attack, this attack deals +1 damage. Before revealing chaos token(s) for this attack, you may exhaust Blessed Blade to add 1  token to the chaos bag.
Quantity: 2
Number: 18
Illustrator: Carlos Palma Cruchaga
Blindsense
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Blindsense

Type: Treachery
Encounter Set: The Pit of Despair
Scheme.
Revelation – Test [Agility] (3). If you fail and The Amalgam…
…is in play, it readies, moves directly to your location, engages you, and makes an immediate attack.
…is in the depths, put it into play engaged with you. It makes an immediate attack.
Quantity: 2
Number: 54
Illustrator: Helge C. Balzer
Book of Psalms
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Book of Psalms

Type: Asset
Class: Guardian
Cost: 3
Level: 0
Wild: 0
Slot: 1 Hand
Item. Tome. Blessed.
Uses (4 secrets).
[Action] Exhaust Book of Psalms and spend 1 secret: Heal 1 horror from an investigator at your location. Add 2  tokens to the chaos bag.
Quantity: 2
Number: 17
Illustrator: Robert Laskey
Crisis of Faith
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Crisis of Faith

Type: Treachery
Encounter Set:
Madness.
Revelation – For each  token in the chaos bag, you must either replace it with a  token or take 1 horror.
Quantity: 1
Number: 7
Illustrator: Michele Frigo
Cryptic Grimoire
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Cryptic Grimoire

Type: Asset
Class: Seeker
Cost: 3
Level: 0
Wild: 1
Slot: 1 Hand
Item. Tome. Occult.
[Action]: Add 1  token to the chaos bag.
[Action] If there are 10  tokens in the chaos bag, discard Cryptic Grimoire: Record in your Campaign Log that “you have translated the grimoire.” Replace 5  tokens in the chaos bag with 5  tokens.
Quantity: 2
Number: 22
Illustrator: Alexandr Elichev
Cryptographic Cipher
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Cryptographic Cipher

Type: Asset
Class: Seeker
Cost: 3
Level: 0
Wild: 0
Slot: 1 Hand
Item. Tool.
Uses (3 secrets).
[Free] Exhaust Cryptographic Cipher and spend 1 secret: Investigate. Your location gets +1 shroud for this investigation.
[Action] Exhaust Cryptographic Cipher and spend 1 secret: Investigate. Your location gets –2 shroud for this investigation.
Quantity: 2
Number: 21
Illustrator: Robert Laskey
Dark Ritual
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Dark Ritual

Type: Asset
Class: Rogue
Cost: 1
Level: 0
Wild: 0
Slot: 1 Arcane
Ritual. Cursed.
Seal (up to 5 ).
Forced – At the end of the mythos phase: You must either spend 1 resource or discard Dark Ritual.
Quantity: 2
Number: 26
Illustrator: Yoann Boissonnet
Day of Reckoning
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Day of Reckoning

Type: Treachery
Encounter Set: Basic Weakness
Endtimes.
Revelation – Attach Day of Reckoning to the current agenda. Then, search the chaos bag for an [Elder Sign] token and seal it on Day of Reckoning.

Card design inspired by the events of Arkham Nights 2018.
Quantity: 1
Number: 40
Illustrator: Ignacio Bazán Lazcano
Decrepit Decay
Decrepit Decay
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Decrepit Decay

Type: Agenda
Encounter Set: The Vanishing of Elina Harper
Doom Threshold: 6
Forced – If you defeat a Suspect enemy other than the kidnapper: Take control of each clue on that enemy. Record in your Campaign Log (name of enemy) is out for blood.
The town of Innsmouth grows more and more hostile with each day that passes. The townsfolk have caught on to your presence, and perhaps even the reason for your visit.
Shuffle the set-aside Winged One and both Hunting Nightgaunts into the encounter deck, along with the encounter discard pile.
If a decision to stick together is listed under “Memories Recovered” in your Campaign Log:
After several days of investigation, you meet up with Agent Dawson to check in with him. He shows you a figurine of emerald stone depicting some sort of aquatic monstrosity, a piece of heart‑shaped amber embedded in its center. After the days you have spent investigating and researching this foul place, the creature is oddly familiar to you. “I’m glad I roped you in on this case,” Dawson says. “It’s looking less and less like mob work with each passing hour. Let’s stick together from here on out.”
Choose an investigator to take control of the set-aside Thomas Dawson story asset. For the remainder of this scenario, he does not take up an ally slot.
“Furtiveness and secretiveness seemed universal in this hushed city of alienage and death, and I could not escape the sensation of being watched from ambush on every hand by sly, staring eyes that never shut.” – H. P. Lovecraft, The Shadow over Innsmouth
Quantity: 1
Number: 57
Illustrator: Cyril van der Haegen
Deep Knowledge
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Deep Knowledge

Type: Event
Class: Seeker
Cost: 0
Level: 0
Wild: 0
Insight. Cursed.
As an additional cost to play Deep Knowledge, add 2  tokens to the chaos bag.
Investigators at your location draw a combined total of 3 cards
(you decide how many cards each investigator draws).
Quantity: 2
Number: 23
Illustrator: Michael Komarck
Deep One Assault
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Deep One Assault

Type: Treachery
Encounter Set: Creatures of the Deep
Scheme.
Revelation – Disengage from each Deep One enemy at your location. Each Deep One enemy at your location and each connecting location engages you. If no enemies engage you from this effect, search the encounter deck and discard pile for a Deep One enemy, spawn it engaged with you, and shuffle the encounter deck.
Quantity: 2
Number: 90
Illustrator: Jon Bosco
Deep One Bull
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Deep One Bull

Type: Enemy
Encounter Set: Creatures of the Deep
Fight: 4
Health: 5
Evade: 2
Damage: 2
Horror:
Humanoid. Monster. Deep One.
Forced – After Deep One Bull engages you: Choose and discard 1 card from your hand.
Forced – After an investigator defeats another Deep One enemy at any location: Ready Deep One Bull and move it once toward that investigator’s location.
Quantity: 1
Number: 88
Illustrator: Stephen Somers
Dread Curse
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Dread Curse

Type: Treachery
Encounter Set: Basic Weakness
Curse.
Revelation – Add 5  tokens to the chaos bag.
Quantity: 2
Number: 39
Illustrator: Nele Diel
Esoteric Order of Dagon
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Esoteric Order of Dagon

Type: Location
Encounter Set: The Vanishing of Elina Harper
Victory: 1
Innsmouth. Hideout.
Revelation – Put Esoteric Order of Dagon into play.
Forced – After the last remaining clue is discovered from Esoteric Order of Dagon: Remove the top card of the Leads deck from the game (without looking at it).
Forced – After you fail a skill test by 3 or more while investigating the Esoteric Order of Dagon: Place 1 doom on it.
“This, then, was the former Masonic Hall now given over to a degraded cult.” – H. P. Lovecraft, The Shadow over Innsmouth
Quantity: 1
Number: 70
Illustrator: Ryan Barger
Faustian Bargain
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Faustian Bargain

Type: Event
Class: Rogue
Cost: 0
Level: 0
Wild: 0
Pact. Cursed.
As an additional cost to play Faustian Bargain, add 2  tokens to the chaos bag.
Investigators at your location gain a total of 5 resources, distributed as you wish.
Quantity: 2
Number: 28
Illustrator: Felicia Cano
Finding Agent Harper
Finding Agent Harper
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Finding Agent Harper

Type: Story
Possible suspects:
Brian Burnham
Othera Gilman
Joyce Little
Barnabas Marsh
Zadok Allen
Robert Friendly

Possible locations:
Innsmouth Jail
Shoreward Slums
Sawbone Alley
The House on Water Street
Esoteric Order of Dagon
New Church Green
Hunter. Massive. Retaliate.
Angry Mob gets +4[per investigator] health.
Angry Mob cannot make attacks of opportunity.
Quantity: 1
Number: 62a
Illustrator:
First National Grocery
First National Grocery
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First National Grocery

Type: Location
Encounter Set: The Vanishing of Elina Harper
Innsmouth.
[Action]: Search the top 6 cards of your deck for an Item card and add it to your hand. Shuffle your deck. (Limit once per game.)
“For some reason or other I chose to make my first inquiries at the chain grocery, whose personnel was not likely to be native to Innsmouth.” – H. P. Lovecraft, The Shadow over Innsmouth
Quantity: 1
Number: 67
Illustrator: Ryan Barger
Fish Street Bridge
Fish Street Bridge
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Fish Street Bridge

Type: Location
Encounter Set: The Vanishing of Elina Harper
Innsmouth.
[Action] [Action]: Gain 4 resources. (Limit once per game.)
“Fish Street was as deserted as Main, though it differed in having many brick and stone warehouses still in excellent shape.” – H. P. Lovecraft, The Shadow over Innsmouth
Quantity: 1
Number: 68
Illustrator: Leanna Crossan
Fog over Innsmouth
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Fog over Innsmouth

Type: Treachery
Encounter Set: Fog Over Innsmouth
Hazard.
Revelation – Test [Willpower] (3). If you succeed, either take 1 horror or put Fog over Innsmouth into play next to the agenda deck. If you fail, do both.
Each location gets +1 shroud.
Forced – At the end of the round: Discard 1 copy of Fog over Innsmouth from play. (Max once per round.)
Quantity: 2
Number: 95
Illustrator: Mark Molnar
Fractured Consciousness
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Fractured Consciousness

Type: Treachery
Encounter Set: Shattered Memories
Terror.
Revelation – Test [Intellect] (3). If you reveal a [Tablet] token during this test, you automatically fail. If you fail, take 2 damage.
Quantity: 2
Number: 97
Illustrator: Ethan Patrick Harris
Frantic Pursuit
Frantic Pursuit
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Frantic Pursuit

Type: Agenda
Encounter Set: The Vanishing of Elina Harper
Doom Threshold: 7
Forced – If you defeat a Suspect enemy other than the kidnapper: Take control of each clue on that enemy. Record in your Campaign Log (name of enemy) is out for blood.
As night falls once more on the town of Innsmouth, you return to your hotel room to find that it has been completely ransacked. Your luggage is ravaged, its contents strewn about. Much of your gear has been stolen. Scrawled on the wall in black paint is a warning:
INTERLOPERS DROWN IN THE DEEP
Perhaps you should lay low for a while...

(->R1)
“My frantic running ceased before I had covered a block, for at my left I began to hear something like the hue and cry of organised pursuit. There were footsteps and guttural sounds, and a rattling motor wheezed south along Federal Street.” – H. P. Lovecraft, The Shadow over Innsmouth
Quantity: 1
Number: 59
Illustrator: Cyril van der Haegen
From the Depths
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From the Depths

Type: Treachery
Encounter Set: The Pit of Despair
Scheme.
Revelation – If The Amalgam is in the depths, put it into play engaged with you. Otherwise, place The Amalgam in the depths and From the Depths gains surge.
Quantity: 3
Number: 55
Illustrator: Helge C. Balzer
Furtive Locals
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Furtive Locals

Type: Treachery
Encounter Set: The Locals
Terror.
Revelation – Test [Intellect] (3). If you succeed, either take 1 damage or put Furtive Locals into play next to the agenda deck. If you fail, do both.
Investigators cannot parley.
Forced – At the end of the round: Discard 1 copy of Furtive Locals from play. (Max once per round.)
Quantity: 2
Number: 107
Illustrator: Paul Guzenko
Gilman House
Gilman House
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Gilman House

Type: Location
Encounter Set: The Vanishing of Elina Harper
Innsmouth.
[Action]: Heal 2 damage or 2 horror (or any combination thereof). (Limit once per game.)
“Yes, there’s a hotel in Innsmouth—called the Gilman House—but I don’t believe it can amount to much. I wouldn’t advise you to try it.” – H. P. Lovecraft, The Shadow over Innsmouth
Quantity: 1
Number: 64
Illustrator: Marc Simonetti
Growing Suspicion
Growing Suspicion
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Growing Suspicion

Type: Agenda
Encounter Set: The Vanishing of Elina Harper
Doom Threshold: 7
Forced – If you defeat a Suspect enemy other than the kidnapper: Take control of each clue on that enemy. Record in your Campaign Log (name of enemy) is out for blood.
(Hint—If you do not make an accusation by the time this agenda advances, you will run out of time!)
As night falls once more on the town of Innsmouth, you return to your hotel room to find that it has been completely ransacked. Your luggage is ravaged, its contents strewn about. Much of your gear has been stolen. Scrawled on the wall in black paint is a warning:
INTERLOPERS DROWN IN THE DEEP
Perhaps you should lay low for a while...

(->R1)
“Just how fully the pursuit was organised—and indeed, just what its purpose might be—I could form no idea.” – H. P. Lovecraft, The Shadow over Innsmouth
Quantity: 1
Number: 58
Illustrator: Cyril van der Haegen
Guardian Angel
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Guardian Angel

Type: Asset
Class:
Cost: 2
Level: 0
Wild: 1
Health: 3
Sanity: –
Ritual. Blessed.
Sister Mary deck only.
Guardian Angel may be assigned damage dealt to other investigators at your location.
[Reaction] When any amount of damage is assigned to Guardian Angel: Add that many  tokens to the chaos bag.
Quantity: 1
Number: 6
Illustrator: Aleksander Karcz